168 research outputs found
Virtual Navigation for Blind People: Building Sequential Representations of the Real-World
When preparing to visit new locations, sighted people often look at maps to build an a priori mental representation of the environment as a sequence of step-by-step actions and points of interest (POIs), e.g., turn right after the coffee shop. Based on this observation, we would like to understand if building the same type of sequential representation, prior to navigating in a new location, is helpful for people with visual impairments (VI). In particular, our goal is to understand how the simultaneous interplay between turn-by-turn navigation instructions and the relevant POIs in the route can aid the creation of a memorable sequential representation of the world. To this end, we present two smartphone-based virtual navigation interfaces: VirtualLeap, which allows the user to jump through a sequence of street intersection labels, turn-by-turn instructions and POIs along the route; and VirtualWalk, which simulates variable speed step-by-step walking using audio effects, whilst conveying similar route information. In a user study with 14 VI participants, most were able to create and maintain an accurate mental representation of both the sequential structure of the route and the approximate locations of the POIs. While both virtual navigation modalities resulted in similar spatial understanding, results suggests that each method is useful in different interaction contexts
Recognizing Visual Signatures of Spontaneous Head Gestures
Head movements are an integral part of human nonverbal communication. As such, the ability to detect various types of head gestures from video is important for robotic systems that need to interact with people or for assistive technologies that may need to detect conversational gestures to aid communication. To this end, we propose a novel Multi-Scale Deep Convolution-LSTM architecture, capable of recognizing short and long term motion patterns found in head gestures, from video data of natural and unconstrained conversations. In particular, our models use Convolutional Neural Networks (CNNs) to learn meaningful representations from short time windows over head motion data. To capture longer term dependencies, we use Recurrent Neural Networks (RNNs) that extract temporal patterns across the output of the CNNs. We compare against classical approaches using discriminative and generative graphical models and show that our model is able to significantly outperform baseline models
Modeling Expertise in Assistive Navigation Interfaces for Blind People
Evaluating the impact of expertise and route knowledge on task performance can guide the design of intelligent and adaptive navigation interfaces. Expertise has been relatively unexplored in the context of assistive indoor navigation interfaces for blind people. To quantify the complex relationship between the user's walking patterns, route learning, and adaptation to the interface, we conducted a study with 8 blind participants. The participants repeated a set of navigation tasks while using a smartphone-based turn-by-turn navigation guidance app. The results demonstrate the gradual evolution of user skill and knowledge throughout the route repetitions, significantly impacting the task completion time. In addition to the exploratory analysis, we take a step towards tailoring the navigation interface to the user's needs by proposing a personalized recurrent neural net work-based behavior model for expertise level classification
Guest Editorial Special Issue on Wearable and Ego-Vision Systems for Augmented Experience
Airport Accessibility and Navigation Assistance for People with Visual Impairments
People with visual impairments often have to rely on the assistance of sighted guides in airports, which prevents them from having an independent travel experience. In order to learn about their perspectives on current airport accessibility, we conducted two focus groups that discussed their needs and experiences in-depth, as well as the potential role of assistive technologies. We found that independent navigation is a main challenge and severely impacts their overall experience. As a result, we equipped an airport with a Bluetooth Low Energy (BLE) beacon-based navigation system and performed a real-world study where users navigated routes relevant for their travel experience. We found that despite the challenging environment participants were able to complete their itinerary independently, presenting none to few navigation errors and reasonable timings. This study presents the first systematic evaluation posing BLE technology as a strong approach to increase the independence of visually impaired people in airports
The Present and Future of Museum Accessibility for People with Visual Impairments
People with visual impairments (PVI) have shown interest in visiting museums and enjoying visual art. Based on this knowledge, some museums provide tactile reproductions of artworks, specialized tours for PVI, or enable them to schedule accessible visits. However, the ability of PVI to visit museums is still dependent on the assistance they get from their family and friends or from the museum personnel. In this paper, we surveyed 19 PVI to understand their opinions and expectations about visiting museums independently, as well as the requirements of user interfaces to support it. Moreover, we increase the knowledge about the previous experiences, motivations and accessibility issues of PVI in museums
NavCog: A Navigational Cognitive Assistant for the Blind
Turn-by-turn navigation is a useful paradigm for assisting people with visual impairments during mobility as it reduces the cognitive load of having to simultaneously sense, localize and plan. To realize such a system, it is necessary to be able to automatically localize the user with sufficient accuracy, provide timely and efficient instructions and have the ability to easily deploy the system to new spaces. We propose a smartphone-based system that provides turnby-turn navigation assistance based on accurate real-time localization over large spaces. In addition to basic navigation capabilities, our system also informs the user about nearby points-of-interest (POI) and accessibility issues (e.g., stairs ahead). After deploying the system on a university campus across several indoor and outdoor areas, we evaluated it with six blind subjects and showed that our system is capable of guiding visually impaired users in complex and unfamiliar environments
Virtual Navigation for Blind People: Transferring Route Knowledge to the Real-World
Independent navigation is challenging for blind people, particularly in unfamiliar environments. Navigation assistive technologies try to provide additional support by guiding users or increasing their knowledge of the surroundings, but accurate solutions are still not widely available. Based on this limitation and on the fact that spatial knowledge can also be acquired indirectly (prior to navigation), we developed an interactive virtual navigation app where users can learn unfamiliar routes before physically visiting the environment. Our main research goals are to understand the acquisition of route knowledge through smartphone-based virtual navigation and how it evolves over time; its ability to support independent, unassisted real-world navigation of short routes; and its ability to improve user performance when using an accurate in-situ navigation tool (NavCog). With these goals in mind, we conducted a user study where 14 blind participants virtually learned routes at home for three consecutive days and then physically navigated them, both unassisted and with NavCog. In virtual navigation, we analyzed the evolution of route knowledge and we found that participants were able to quickly learn shorter routes and gradually increase their knowledge in both short and long routes. In the real-world, we found that users were able to take advantage of this knowledge, acquired completely through virtual navigation, to complete unassisted navigation tasks. When using NavCog, users tend to rely on the navigation system and less on their prior knowledge and therefore virtual navigation did not significantly improve users' performance
How Context and User Behavior Affect Indoor Navigation Assistance for Blind People
Recent techniques for indoor localization are now able to support practical, accurate turn-by-turn navigation for people with visual impairments (PVI). Understanding user behavior as it relates to situational contexts can be used to improve the ability of the interface to adapt to problematic scenarios, and consequently reduce navigation errors. This work performs a fine-grained analysis of user behavior during indoor assisted navigation, outlining different scenarios where user behavior (either with a white-cane or a guide-dog) is likely to cause navigation errors. The scenarios include certain instructions (e.g., slight turns, approaching turns), cases of error recovery, and the surrounding environment (e.g., open spaces and landMarks). We discuss the findings and lessons learned from a real-world user study to guide future directions for the development of assistive navigation interfaces that consider the users? behavior and coping mechanisms
Smartphone-based localization for blind navigation in building-scale indoor environments
Continuous, accurate, and real-time smartphone-based localization is a promising technology for supporting independent mobility of people with visual impairments. However, despite extensive research on indoor localization techniques, localization technologies are still not ready for deployment in large and complex environments such as shopping malls and hospitals, where navigation assistance is needed most. We identify six key challenges for accurate smartphone localization related to the large-scale nature of the navigation environments and the user's mobility. To address these challenges, we present a series of techniques that enhance a probabilistic localization algorithm. The algorithm utilizes mobile device inertial sensors and Received Signal Strength (RSS) from Bluetooth Low Energy (BLE) beacons. We evaluate the proposed system in a 21,000 m2 shopping mall that includes three multi-story buildings and a large open underground passageway. Experiments conducted in this environment demonstrate the effectiveness of the proposed technologies to improve localization accuracy. Field experiments with visually impaired participants confirm the practical performance of the proposed system in realistic use cases
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