92 research outputs found

    De første sommerhuse: 1886

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    I 1886 solgte staten et plantageområde samt nogle klittermed tør marehalm, og snart var fiskerlejet ved Hornbækforvandlet til en lille kopi af Amalfikysten. Landets førstesommerhusområde var en realitet, og konceptet tiltrakdanskere som et fluepapir. I Skagen var malerne en slagstidlige Airbnb-gæster, i Nordsjælland nød borgerskabet roog fred i familiens skød, i Hvidovre fik storbyens godtfolket lille kvadrat til kål, kartofler og skramlede lysthuse, ogsnart stod en rand af små weekendhytter ved enhver bynærsandstrand. Men den slags bosættelser sled på miljøetog blev ofte arkitektoniske øjebæer. Fredningslove harforhindret første parket til kysten, men ikke svækket voreslængsel efter det andet hjem væk fra hverdagen.Slap af med etnolog Line Vestergaard Knudsen, lektor påAalborg Universitet, når hun fortæller sommerhushistorie

    The Haunting of Danish Manors

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    Specialet undersøger, hvordan Gl. Estrup, Spøttrup Borg, Voergaard Slot, Liselund Lystslot og Nørre Vosborg bruger spøgelser i deres formidling, med det formål at engagere og oplyse gæsterne. Ved hjælp af antropologen Michele Hanks’ koncepter om oplevelse, viden og arv samt historikeren Bernard Eric Jensens syn på kulturarv, undersøger specialet de førnævnte herregårdes spøgelsesformidling. Resultatet viser, at herregårdene ofte prioriterer underholdning, men alligevel forsøger at integrere historisk viden. Formidlingen styrker gæsternes forbindelse til stedet og lokalsamfundet, hvilket også hjælper med at bevare den immaterielle del af den danske kulturarv, som spøgelseshistorier repræsenterer.This thesis examines the role of ghost stories in conveying the heritage of Danish manors. The analysis is built upon five case studies of different Danish manors – Gl. Estrup, Spøttrup Borg, Voergaard Slot, Liselund Lystslot, and Nørre Vosborg. The thesis aims to understand how these locations utilize ghost stories and the supernatural to engage visitors and maintain their cultural heritage. The research seeks to achieve a nuanced insight by applying Michele Hanks' anthropological concepts of experience, knowledge, and heritage, along with Bernard Eric Jensen’s theories of essentialism and social constructivism, to further explore the balance between engaging storytelling, historical accuracy, and cultural identity.Through qualitative methods such as interviews and analysis of tour scripts, this thesis reveals the different approaches taken by the manors when communicating ghost stories.The results show that the manors strive to both educate and entertain, but often prioritize entertainment and experience slightly more than pure knowledge. However, by combining education and entertainment, they ensure the continued preservation of their cultural heritage. The thesis demonstrates how ghost stories are a key component of intangible cultural heritage because they contribute to connecting visitors to the historical past of the manors, while emphasizing their cultural significanc

    Design Methods for Museum Media Innovation.:Enhancing Museum User Negotiations by Discursive and Material Explorations of Controversies

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    Museums increasingly pursue digital innovation by collaborating closely with creative industries, cultural institutions, researchers, digital designers, museum users and the like. In this chapter, we scrutinize two collaborative design processes in terms of how discursive and material design methods enhanced negotiations regarding the museum user. These enhanced negotiations informed the design of museum media, namely a digital platform for collecting user-generated content and digital exhibition apps. Against this background, we come to the conclusion that collaborative design of museum media benefits greatly from design methods that explicitly explore controversies and their socio-material negotiations
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