177,263 research outputs found
Authoring for Re-Use in Outcome-oriented Learning Scenarios
Klemke, R., & Schmitz, B. (2010, 27-28 September). Authoring for Re-Use in Outcome-oriented Learning Scenarios. Workshop presentation at the Fourth International Workshop on Search and Exchange of e-le@rning Materials (SE@M’10), Barcelona, Spain.Content production processes currently experience a shift in focus. Due to the growing trend of highly individualized learning scenarios they have to face and to combine a multitude of different standards. The European eContent+ network of Excellence ICOPER researches possible strategies and implementations to deal with this new situation. In its course the project develops a comprehensive set of prototypes that use, evaluate and propose extensions to a large number of currently relevant standards such as IEEE RCD, SCORM or OAI-PMH. This paper describes a collaborative, re-use based authoring approach that was realized with one of these prototypes.ICOPE
Open 3D Environments for Competitive and Collaborative Educational Games
Klemke, R., & Kravčík, M. (2012). Open 3D Environments for Competitive and Collaborative Educational Games. In S. Bocconi, R. Klamma, & Y. Bachvarova (Eds.), Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). In conjunction with the Seventh European Conference on Technology Enhanced Learning (EC-TEL 2012) (pp. 15-18). September, 18, 2012, Saarbrücken, Germany. CEUR workshop proceedings, Aachen, http://ceur-ws.org/Vol-898/Educational games have a lot of potential to raise students’ motivation and improve the quality of education when applied properly. But finding a suitable game for a particular learning objective is not easy and development of a new one is expensive. In our university course a group of students developed a prototype of a serious gaming tool for architectural design, which is based on the Google Street View environment. With this tool teams can model 3D buildings, place them in real world images, share their results, and rate them. The solution provides a better contextualization of the model and paves a way towards integration with a full 3D environment, which should even more improve the serious gaming experience in the architectural design.GALA NoE, Surfnet/Kennisnet Innovation Programme 201
StreetLearn - Community-based immersive 3D-video learning games in Streetview
Klemke, R. (2011, 22 November). StreetLearn - Community-based immersive 3D-video learning games in Streetview. Presentation at CELSTEC plenair, Heerlen, The Netherlands.Presentation of StreetLearn project approach and resultsStreetLear
StreetLearn - Community-based immersive 3D-video learning games in Streetview
Klemke, R. (2011, 11 May). StreetLearn - Community-based immersive 3D-video learning games in Streetview. Kick-off presentation at Surfnet, Utrecht, The Netherlands.Kickoff presentation for the StreetLearn projectStreetLear
Game based learning for computer science education
Schmitz, B., Czauderna, A., Klemke, R., & Specht, M. (2011). Game based learning for computer science education. In G. van der Veer, P. B. Sloep, & M. van Eekelen (Eds.), Computer Science Education Research Conference (CSERC '11) (pp. 81-86). Heerlen, The Netherlands: Open Universiteit.Today, learners increasingly demand for innovative and motivating learning scenarios that strongly respond to their habits of using media. One of the many possible solutions to this demand is the use of computer games to support the acquisition of knowledge. This paper reports on chances and challenges of applying a game-based learning scenario for the acquisition of IT knowledge as realized by the German BMBF project SpITKom. After briefly describing the learning potential of Multiplayer Browser Games as well as the educational objectives and target group of the SpITKom project, we will present the main results of a study that was carried out in the first phase of the project to guide the game design. In the course of the study, data were collected regarding (a) the computer game preferences of the target group and (b) the target group's competencies in playing computer games. We will then introduce recommendations that were deduced from the study's findings and that outline the concept and the prototype of the game.SPITKOM project funded by German Ministry of Education and Science (BMBF
Mobile Learning in Logistics
Klemke, R. (2012, 26 March). Mobile Learning in Logistics. Presentation given at the Workshop on Learning in Context LIC12, Brussels, Belgium.Report on research and development experiences in mobile learning research projects in the logistics fiel
Kompetenzentwicklung für Open Management Strukturen
Klemke, R. (2013, 28 January-31 January). Kompetenzentwicklung für Open Management Strukturen. Workshop presentation at the 4. kollektiven Intelligenz Eventwoche, Online Event at http://www.netbaes.org/Presentation about educational challenges organisations face in the light of introducing open management strategies
E-Learning: Ziele, Verfahren, Strategien, Trends
Klemke, R. (2010, 28 October). E-Learning: Ziele, Verfahren, Strategien, Trends. Presentation given at Pharma E-Learning Workshop, Langenfeld, Germany. ICoper-project.Introduction talk to interactive session about adopting learning strategies towards outcome-oriented learningICOPE
Eindrapport Innovatieregeling 2011 Titel project: StreetLearn
Klemke, R. (2011). StreetLearn: Community-based immersive 3D-video learning games in Streetview. Eindrapport Innovatieregeling 2011. Utrecht: SURFNet.Het mogelijk maken om op eenvoudige wijze
leerscenario’s (samenwerkend, game-gebaseerd of
anderszins) te ontwikkelen en aan te bieden die gebruik
maken van een realistische, immersieve en navigeerbare
3D-video-omgevingfunded in the SURFnet Innovatieprogramm
StreetLearn - Community-based immersive 3D-video learning games in Streetview
Klemke, R. (2012, 15 February). StreetLearn - Community-based immersive 3D-video learning games in Streetview. Presentation at Seminar Innovatie door Inspiratie, Maarssen, The Netherlands.Presentation of StreetLearn project approach and results at "Seminar Innovatie door Inspiratie".StreetLear
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