305,497 research outputs found
Intersezioni e complessità: la progettazione collaborativa di opere di architettura.
Il progetto architettonico (e il suo prodotto) possiedono delle specificità che hanno consentito solo parzialmente l'utilizzo di metodiche e tecniche che, invece, in altri campi hanno conseguito risultati lusinghieri pur in presenza di problemi complessi.
La volontà di superare tali difficoltà ha prodotto una visione complessiva diversa del processo, dei suoi attori e del loro modo di lavorare: la progettazione collaborativa. In tale paradigma, i sistemi che affrontano alla radice tali questioni tengono conto sin dall'inizio della risoluzione multidisciplinare dei problemi, rendono più edotti gli attori coinvolti nel processo, individuano le criticità delle soluzioni proposte.
Con tali fondamenti nell'impostazione del problema, l'articolo si sofferma sulla importaza della conoscenza tecnica progettuale da trasferirsi tra i vari attori, sulla sua declinazione differente a seconda dell'ambito disciplinare coinvolto,e sulle traduzioni semantiche che subiscono gli enti-oggetti.
Rendendo "esplicita" la conoscenza sarà possibile memorizzarla e modificarla, ed utilizzando una "Conoscenza Comune" sarà possibile "tradurla" da un universo semantico di un attore ad un altro.
interfacciarla La modellazione proposta considera la soluzione progettuale come determinata da tre fattori: il contesto, il processo e gli attori.The architectural project (and its product) have special characteristics which have allowed only partial use of methods and techniques which, however, other fields have achieved excellent results despite the problems complessi.La will to overcome these difficulties produced an overview of the different process, its actors and the way they work: collaborative design. In this paradigm, the systems that address the root of these issues into account from the beginning of the resolution of disciplinary problems, make the most acquainted actors involved in the process, identify the critical aspects of the proposed solutions. With these fundamentals in setting the problem, the article focuses on the design IMPORTING of technical knowledge to be transferred between the various actors, its declination different depending on the scope discipline involved, and on translations that undergo semantic entities-objects. making "," explicit "," knowledge will be able to store and modify it, and using a "" Common Knowledge "" will be able "," translate "it" by a semantic universe of an actor to another. The modeling considers the proposal to interface design solution as determined by three factors: the context, process and actors
Collaborative Working Environments for Architectural Design.
Prefazione: inquadramento storico della progettazione collaborativa nell'ambito della progettazione assistita. Introduzione: illustrazione delle caratteristiche di tale paradigma in vari ambiti attraverso saggi che ne evidenziano le necessità e le potenzialità. Conclusione: prospettive della progettazione collaborativa.Preface: historical framework of collaborative design in the field of computer aided design. Introduction: illustration of the characteristics of this paradigm in various fields through essays that highlight the need and potential. Conclusion: prospects for collaborative design
Modelling and Simulating Use Processes in Buildings
In this paper, we propose a new approach to simulating users’ behavior in yet un-built buildings. For this purpose, we have developed a model that connects two different representations: a formal representation of the building use, by means of a method borrowed from Business Process Modeling and Notation (BPMN) approach; and a game-engine based 3D virtual environment, where this process is effectively simulated and integrated with some autonomous behaviour of users/agents. The model has been applied to two test cases, where the activities of doctors, nurses, patients, and visitors in different hospitals were tracked, simulated, and reviewed by medical professionals for validation
Knowledge-based computational support for architectural design.
The process of architectural design aims to define a physical form that will achieve certain functional and behavioral objectives in a particular context. It comprises three distinct,but highly interrelated, operations: (1) definition of the desired objectives; (2) production of alternative design solutions; (3) evaluation of the expected performances of the solutions and their comparison to the predefined objectives. Design can be viewed as a process of research for a solution that satisfies stated needs, while at the same time adapting the need to the opportunities and limitations inherent in the emerging solution. Computational techniques were developed to assist each one of the three operations, with varying degrees of success. We propose to intergrate all three operaitons into one whole, by developing a computational model that will facilitate smooth transition from one operation to another. The role in supporting this model will include providing a database of prototypical design objectives and solutions, storing project-specific design goals and solutions, and predicting their expected performances. This paper discusses the rationale and background for developing such a knowledge-base design system, and presents the parameters for implementing it as a computational tool to support architectural design. Examples from a prototype implementation serve to illustrate the discussion
Preface, Introduction and Conclusions
Design, in the broad sense, did not escape the paradoxical trend of specialization and unification.
In the quest for increasingly more efficient methods and practices it swung from the magical “deus ex-machina” of the past – the artist-designer; to a segmented and fragmentary form of practice in a ‘Taylorist’ company of the last century – the clerk-designer; to a kind of achieved synthesis that ‘differed’ from preceding ones, combining unity and identity, specialist research and global synthesis – the actordesigner.
These new design methods and practices – united by the paradigm of collaboration – caught on in a wide range of activities and sectors. In design, however, particularly in the form designated as “Architecture, Engineering and Construction” (AEC), they drew renewed problem-solving impetus and fresh energy from pragmatic practices that had always been present. Indeed, buildings and projects are the outcome of a collective work carried out by specialists with different knowledge, cultural backgrounds, and often divergent objectives. Collaboration is not only necessary, but
also desirable, in order to reduce to unity the different aims of the various specialists, putting them all on the same footing in an effort to achieve a whole that is larger than
its several parts.
Collaboration in design thus became a goal in itself, to be pursued from all standpoints. It has become a well-defined systemic method: collaborative design
Multi-modal representation of design knowledge,
Explicit representation of design knowledge is needed if scientific methods are to be applied in design research, and if computers are to be used in the aid of design education and practice. The representation of knowledge in general, and design knowledge in particular, have been the subject matter of computer science, design methods, and computer-aided design research for quite some time. Several models of design knowledge representation have been developed over the last 30 years, addressing specific aspects of the problem. This paper describes a different approach to design knowledge representation that recognizes the multimodal nature of design knowledge. It uses a variety of computational tools to encode different kinds of design knowledge, including the descriptive (objects), the prescriptive (goals) and the operational (methods) kinds. The representation is intended to form a parsimonious, communicable and presentable knowledge-base that can be used as a tool for design research and education as well as for CAAD
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