3,736 research outputs found
Dangerous Liaisons: Relationships between design, craft and art
The introductory essay [co-authored] examines the background and current interconnections between design, craft and the fine arts. This Special Issue was able to expand the debate by showing how attitudes to materials – from 19C sculpture to current fashion – appropriate craftsmanship to reinvigorate notions of handmaking
Technological Awareness through Craft Work
How have you reacted to the statements by the Prime Minister, Secretary of State for Education and Science, Director General of the Confederation of British Industry and many others about standards in school education and about the need in this country for engineers and technologists working in industry? Have you said or thought it irrelevant? Or not their business? Or 'I've heard it all before' or '1 cannot do anything with the youngsters I get in the craft room'? Or have you wondered if you should actually do something? You may have heard or read about school technology before and may have rejected the ideas for very good reasons - THEN. The author suggests that the situation in which we all work has changed and so, with great humility and sincerity, the author wishes to share some thoughts with you about where craft education might be changed. Naturally, the author hoped you will agree with him but much more important is that you decide what you do think and not just reject the ideas without thought. This is the challenge - if you agree with what follows, will you join with others in changing craft education in schools; if you disagree, will you write to say why you believe the author is wrong - please
Making livelihoods within communities of practice: The place of guild organisations in the craft sector
This is the author accepted manuscript. The final version is available from Routledge via the ISBN in this recordThis chapter interrogates the place of professional networks as communities of practice for craft practitioners who live in remote, rural locations and make their livelihood from their creative practice. The South West region of Britain, has a significant population of craft makers working in a highly distributed manner. Some makers work in small clusters (Harvey et al. 2012) but many work in their own homes or individual workshops. Through in depth qualitative analysis, it locates the ways in which makers develop or join organisations to support their livelihoods, particularly those that distinguish the quality and value of the skilled labour that makes hand-crafted work. Specifically, it explores the role of regional craft guilds for their members, and what members value about these organisations.Arts and Humanities Research Council (AHRC
The Craft Beer Game and the Value of Information Sharing
The craft beer supply chain in the USA differs from the supply chain of macro breweries in its structure, handled volumes and product shelf-life. In this work, we study how these smaller craft breweries can benefit from transparency in their supply chain. We consider additional information sharing of orders and inventories at downstream nodes. The levels that we investigate grant the brewery incremental access to distributor, wholesaler, and retailer data. We show how this knowledge can be incorporated effectively into the brewery’s production planning strategy. Extending the well-known beer game, we conduct a simulation study using real-world craft beer supply chain parameters and demand. We quantify the impact of information sharing on the craft brewery’s sales, spoilage, and beer quality. Our model is designed to directly support the brewery when evaluating the value of downstream information and negotiating data purchases with brokers. Through a computational analysis, we show that the brewery’s benefits increase almost linearly with every downstream node that it gets data from. Full transparency allows to halve the missed beer sales, and beer spoilage can even be reduced by 70% on average.Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Transport Engineering and Logistic
Supplementary Data for Reconstructing Past Craft Networks: A case study using 3D scans of Late Bronze Age swords to reconstruct specialized craft networks, PhD. Dissertation
This dataset includes .csv files of the network matrices, blade profile .bmp images, Fourier transform data, and the data gathered for statistics. Also included is the annotated SAS routine used to analyze the data. The Data were analyzed using SHAPE V1.3, SAS 9.4, and GEPHI 0.8.2. The data is being released with the publication of the dissertation.The data included here are supplemental data associated with the dissertation "Reconstructing Past Craft Networks: A case study using 3D scans of Late Bronze Age swords to reconstruct specialized craft networks." by Kristina Golubiewski-Davis. The dissertation is an examination of Late Bronze Age sword smiths wherein the author uses shape data as an indication of manufacture choices to reconstruct possible social networks. Included are .csv files of the Network matrices, blade profile .bmp images, Fourier transform data, and the data gathered for statistics. Also included is the annotated SAS routine used to analyze the data. The Data were analyzed using SHAPE V1.3, SAS 9.4, and GEPHI 0.8.2. The data is being released with the publication of the dissertation.Wenner-Gren Dissertation Fieldwork GrantHella Mears Summer FellowshipSummer Research Grant in Austrian/Central European Studies, University of Minnesota Center for Austrian StudiesGolubiewski-Davis, Kristina M. (2016). Supplementary Data for Reconstructing Past Craft Networks: A case study using 3D scans of Late Bronze Age swords to reconstruct specialized craft networks, PhD. Dissertation. Retrieved from the University Digital Conservancy, http://dx.doi.org/10.13020/D6PK5C
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Oral History Interview with Joe L. Atkins, June 20, 1995
Interview with educator Joe L. Atkins from Jefferson, Texas. In the interview, Atkins discusses his experiences and role in the desegregation of North Texas State College in the 1950's. He also recollects memories such as his rejection for admission, the Atkins v. Matthews case, early civil rights activities with the NAACP Youth Council in Dallas, and his decision to attend the Texas Western College. Atkins comments on several civil rights leaders such as Juanita Craft, Thurgood Marshall, and W. H. Durham, and also on several school administrators at the North Texas State College
Oral History Interview with Joe L. Atkins, June 20, 1995
Interview with educator Joe L. Atkins from Jefferson, Texas. In the interview, Atkins discusses his experiences and role in the desegregation of North Texas State College in the 1950's. He also recollects memories such as his rejection for admission, the Atkins v. Matthews case, early civil rights activities with the NAACP Youth Council in Dallas, and his decision to attend the Texas Western College. Atkins comments on several civil rights leaders such as Juanita Craft, Thurgood Marshall, and W. H. Durham, and also on several school administrators at the North Texas State College
Player agency in interactive narrative: audience, actor & author
The question motivating this review paper is, how can
computer-based interactive narrative be used as a constructivist learn-
ing activity? The paper proposes that player agency can be used to
link interactive narrative to learner agency in constructivist theory,
and to classify approaches to interactive narrative. The traditional
question driving research in interactive narrative is, ‘how can an in-
teractive narrative deal with a high degree of player agency, while
maintaining a coherent and well-formed narrative?’ This question
derives from an Aristotelian approach to interactive narrative that,
as the question shows, is inherently antagonistic to player agency.
Within this approach, player agency must be restricted and manip-
ulated to maintain the narrative. Two alternative approaches based
on Brecht’s Epic Theatre and Boal’s Theatre of the Oppressed are
reviewed. If a Boalian approach to interactive narrative is taken the
conflict between narrative and player agency dissolves. The question
that emerges from this approach is quite different from the traditional
question above, and presents a more useful approach to applying in-
teractive narrative as a constructivist learning activity
Automation and craft-based management
The principal thesis of this paper is that organizations, especially those affected by automation, require craft-based management to have an engaged and effective workforce. The first premise supporting this thesis is that automation reduces the algorithmic nature of work and increases the non-algorithmic nature of work involving creativity, context-sensitivity, and collaboration. The second premise supporting this thesis is that non-algothmic work cannot be managed through the model of management as craft. In the paper, I examine the nature of non-algorithmic work and craft-based management as an alternative to algorithmic work and scientific management. I conclude by considering some general implications for selecting, organizing, and educating managers.Final article published.virtueautomationcraftnature of workmanagement philosophypractical wisdo
Redefining craft in an information society
This thesis explores the topic of Craft in an information society, the redefinition of craft that follows is developed through the design of a 3D bio printing laboratory in Nijmegen Netherlands
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