2 research outputs found
Internet-based Videoconferencing for Teaching and Learning: A Cinderella Story
As a rich media technology, video-conferencing has moved forward significantly in recent years. The development of videoconferencing to utilize the Internet rather than telephone lines makes it possible to send and receive video and audio (Nokia, 2005a, pp. 5-8; Tandberg, 2006b; Videoconferencing Insight Newsletter, 2006b) nearing broadcast quality. Henceforth in this article, the current form of the technology will be referred to as Internet-based videoconferencing. This capability is the key factor enabling most previous criticisms of the medium to be challenged because the transmission speeds (number of kilobytes per second or kps) are vastly increased, thereby increasing picture and audio quality. While the capabilities of videoconferencing have been steadily increasing since the 1980s, the capacity of the technology to deliver high-quality video and audio has improved dramatically in the last few years. What does this mean for teaching and learning? The enhanced technical capability has a number of positive implications for using Internet-based videoconferencing for teaching and learning: * First, the richness of the media can now be accessed and utilized for a broader range of teaching and learning activities (Smyth, 2005). * Second, the cost of using the technology is now minimal. It costs around 2,500 per hour using three telephone lines to achieve half that speed. * Third, Internet-based videoconferencing enables dual-stream video and multicasting without loss of bandwidth, providing that all sites have high-speed capability. * Fourth, the technical capability to link from Internet-based videoconferencing to mobile phones will enable videoconferencing anywhere, any time, around the globe. These issues will be explored as the limitations of videoconferencing are challenged. We will examine video-conferencing from three perspectives: videoconferencing of the past, what it now is, and what its future might look like. We will specifically address the factors of cost effectiveness, connectivity, scalability, and inclusivity
Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations.Routledge, Taylor & Francis Group, London and New YorkList of figures vi – List of tables x – List of boxes xi – Acknowledgments xii – Introduction 1 – The History and Practice of Interactive Virtual Learning in Museums 6 – The Market and Audience for IVL in Museums 16 – IVL Broadcast Environments Physical and Virtual Set-Ups 41 – IVL Program Creation 64 – Staffing and Scheduling 83 – Marketing IVL Programs 109 – Funding and Budgeting for the IVL Initiative 128 – Connecting to Diverse Audiences 142 – How Virtual Experiences Can Impact Learning 155 – Glossary 164 – Bibliography 167 – Index 17
