86,624 research outputs found

    Amare Palermo. Un ricordo di Salvatore Mario Inzerillo

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    Ripubblicare, a distanza di oltre tre decenni, in un unico volume "Urbanistica e società negli ultimi duecento anni a Palermo", di Salvatore Mario Inzerillo, potrebbe apparire come il frutto di un’azione nostalgica. Una sorta di riconoscimento, di omaggio post mortem, a un docente al quale molti degli attuali professori del Dipartimento di Architettura, prima studenti della Facoltà, sono rimasti legati. Riconosco che l’aspetto affettivo è presente però è marginale nella mia decisione di volere ripubblicare i due volumi e, su tale necessità, dare avvio alla nuova collana D’Arch Reprint. Scrivo in termini di necessità, di bisogno, perché ho sempre pensato, da quando ho avuto modo di conoscere i due Quaderni, che questi andavano maggiormente diffusi e quindi ripubblicati. Il perché di tale esigenza è legato al fatto che, dal mio punto di vista, nessuno, sino a oggi, ha raccontato così bene la storia urbana di Palermo dal 1778, anno dell’addizione del Regalmici, sino al 1962. Inoltre, ritengo che anche gli ultimi quarant’anni siano illuminati dalle parole di Inzerillo. A distanza di anni da quella prima lettura da allievo della Facoltà di Architettura - ancora in quegli anni l’unica della Sicilia - la ricerca di Inzerillo mi sembra sempre più la storia dei punti di vista e delle sensibilità, spesso del tutto assenti, con cui è stata letta, interpretata e progettata Palermo fornendo, al contempo, un ritratto altrettanto preciso dei suoi abitanti. Tale esattezza deriva dal modo in cui sono restituiti i lineamenti di quelli che hanno tradito la città da chi ha cercato - oggi è facile sostenerlo non riuscendoci - di salvarla

    Architectural perspectives in the cathedral of Palermo : image-based modeling for cultural heritage understanding and enhancement

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    Palermo off ers a repertoire of both artistic and architectural solid perspective of great beauty and in large quantity. This paper addresses the problem of the 3D survey of these works and their related study through the use of image-based modelling (IBM) techniques. We propose, as case studies, the use of IBM techniques inside the Cathedral of Palermo. Indeed, the church houses a huge and rich sculptural repertoire, dating back to 16th century, which constitutes a valid field of IBM techniques application. The aim of this study is to demonstrate the e ffectiveness and potentiality of these techniques for geometric analysis of sculptured works. Indeed, usually the survey of these artworks is very diffi cult due the geometric complexity, typical of sculptured elements. In this study, we analysed cylindrical and planar geometries as well as carrying out an application of perspective return.peer-reviewe

    Connection between Design and Nature Reflections and Projects for the future of the Planet

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    Humanity’s delayed reaction to the consequences of the climate crisis is the result of multiple interests and strategies caused by denialist policies and piloted information. It is also true, however, that there is a strictly cultural responsibility, in the form of a lack of dialogue between sources of knowledge. Restoring the balance between humanity and nature is the most important issue that contemporary design must address. Design has the task of highlighting objects and strategies in re-establishing the relationship between Man and the context in which he lives by re-integrating the social and natural ecosystems. In this context, thanks to the evolution of natural sciences and technology, it is possible to create fertile ground for the emergence of new relationships between design and nature, capable of offering new ways of both interpreting nature and configuring new scenarios

    FROM SFM TO 3D PRINT: AUTOMATED WORKFLOW ADDRESSED TO PRACTITIONER AIMED AT THE CONSERVATION AND RESTAURATION

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    In In the last years there has been an increasing use of digital techniques for conservation and restoration purposes. Among these, a very dominant rule is played by the use of digital photogrammetry packages (Agisoft Photoscan, 3D Zephir) which allow to obtain in few steps 3D textured models of real objects. Combined with digital documentation technologies digital fabrication technologies can be employed in a variety of ways to assist in heritage documentation, conservation and dissemination. This paper will give to practitioners an overview on the state of the art available technologies and a feasible workflow for optimizing point cloud and polygon mesh datasets for the purpose of fabrication using 3D printing. The goal is to give an important contribute to confer an automation aspect at the whole processing. We tried to individuate a workflow that should be applicable to several types of cases apart from small precautions. In our experimentation we used a DELTA WASP 2040 printer with PLA easyfil

    Additive manufacturing Design of futuristic artifacts

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    Industry 4.0 is making its contribution to changes in the structure of the world economy to such a considerable extent that there is talk of a new industrial revolution. For some years now all the great business enterprises have possessed costly 3D printers that can create any artefact or component with little effort. This paper deals with the applications of additive manufacturing as part of the transversal processes in the field of design in research and concrete actions by design-oriented firms intending to invest locally. Among the projects developed in Palermo mention should be made of two interesting cases, where the innovation is geared towards the market of carbon-reinforced plastic and the integration of digital production processes

    Postfazione del volume 45 storie sull'automobile

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    The book collects a series of stories, taken from the great epic that is the birth and development of the automobile. In a certain sense it behaves like an automotive history book even if it does not follow the typical general style and structure, but it certainly wants to respect its objectives while following its own organization, language and reasoning. This happens through the technique of storytelling, which has always been the most effective and fascinating form of transmission of knowledge; in fact, rather than a history book, it has the structure of a volume of "stories", short, sometimes surprising but certainly curious that invite the reader into the history of the automobile and car design

    3D MODELING of A COMPLEX BUILDING: From MULTI-VIEW IMAGE FUSION to GOOGLE EARTH PUBLICATION

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    This paper presents a pipeline that aims at illustrating the procedure to realize a 3D model of a complex building integrating the UAV and terrestrial images and modifying the 3D model in order to publish to Google Earth in an interactive modality so as to provide better available models for visualization and use. The main steps of the procedure are the optimization of the UAV flight, the integration of the different UAV and ground floor images and the optimization of the model to be published to GE. The case study has been identified in a building, The Eremo di Santa Rosalia Convent in Sicily which hash more staggered elevations and located in the hills of the hinterland and of which, the online platform only indicate the position on Google Maps (GM) and Google Earth (GE) with a photo from above and a non-urban road whose GM path is not corresponding with the GE photo. The process highlights the integration of the models and showcases a workflow for the publication of the combined 3D model to the GE platform

    A GAMING APPROACH for CULTURAL HERITAGE KNOWLEDGE and DISSEMINATION

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    In these last years, video games have become one of the most popular entertainment for children/teenagers/adults thanks to their appealing and seductive features and, in this context, the Serious Games (SG) have become an important research field. The most popular SGs in Cultural Heritage (CH) used the historical building like scenario where the game is playing. In this paper we show the procedure to achieve a CH video game where the Cultural Heritage is the main actor and not the scenario of the game. Furthermore, the game is not a SG but an Action-Adventure Game (AAG) or Survival Game (SuG), in a largest heading it can be classified as Entertainment Games (EGs). The novelty of this study is not only in the original application of the CH within the AAG sector but also consists of the experimentation of the Virtual Reality (VR) algorithm and of the application of Augmented Reality (AR) within the VR scenario used in the form of an avatar. Furthermore, in this paper we overcome the technical problems due to the different size of the environment and the work art

    Giuseppe Damiani Almeyda: design drawings compared

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    Giuseppe Damiani Almeyda is among the most important designers, architects, engineers and designers at the end of '800. He has participated in numerous architectural competitions, both at Palermo in Sicily and again in Italy. He has conducted numerous studies on the identification of significant types of construction from coffee house to the shrines cemeteries, the decorative detail to the urban study on a large scale. Of course He is remembered in our city, especially as the designer of the Politeama, an imposing structure that dominates the central square of Palermo. Very old city, whose roots, evidenced by the presence dating back to the Punic, have never found a break until the present day, offering a repertoire of great architectural prestige and international reputation. Moreover, capital, enjoys a privilege that few other cities can boast: it has two of the most important theaters in the history of Architecture: the Politeama and the Teatro Massimo. And our dear Almeyda participated in both competitions, winning one and losing the second. But what were the real reasons why he did not win the second project? Perhaps the town is terrified of being left with a certified copy of the already made Politeama? Or, participation in the race by Giovan Battista Filippo Basile unquestionably compromised the expert advice? Or perhaps, again, the second project did not meet in style, beauty and greatness, the grandeur of the former? These and more are the questions we have approached the study of two extraordinary projects proposed architectural competitions with only one signature, but hides itself, strange stylistic mechanisms but also social, historical, political

    AUGMENTED REALITY

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    Already used in very specific areas such as in military and medical or academic research, in 2009 thanks to improved technology, augmented reality is to reach wider audiences and as information campaigns, advertising-augmented published in newspapers or on the network, and through a growing number of applications for mobile phones, particularly iPhone. The Augmented Reality on the desktop computer is based on the use of markers, or ARtags, and stylized drawings, which are shown to the webcam, are recognized by the PC, and which are overlaid in real-time multimedia content: video, audio, 3D objects, and other information like link, historical or/and geographical elements, relationship between the territories and its inhabitants, etc.. All this requires the contribution of different cognitive areas, in the opinion of the authors can not be extinguished only in an application myopic investing skills of a subject area. The story (from which everything branches off), topography (which each measure takes shape), the representation (from which everything is revealed), computer (from which everything is the correlation with itself and with the others), visual communication (from which everything rises to a value direct communication, streamlined, efficient), graphics (from which everything comes to beauty, aesthetics individual and collective). The experience took place in the territory of Palermo, in Sicily, and show how the territories can change in relation with the practices and possible identity strategies developed as a reaction. We can show the disqualifie
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