192 research outputs found

    On allowing use of EPF savings as collateral for loans

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    Recently, Prime Minister Anwar Ibrahim announced a scheme for targeted withdrawals from the Employees Provident Fund (EPF) for those who experienced post-pandemic financial hardship. This has caused mixed feelings because the government had already allowed several withdrawals from EPF during the Covid-19 pandemic. Most economists expressed their reservations while others felt this initiative could relieve cost of living difficulties

    Effectiveness of Feer Education Program in Improving Knowledge , Attitude, and Risk Behaviour Practices related to HIV Amongst Students at Universiti Putra Malaysia

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    The objectives of the study were to develop a peer-led education program module on HIV prevention, implement it and examine its effectiveness on university students. A randomized controlled study design was used in this study. A total of 276 respondents were randomly allocated into an intervention or control group. The intervention group received a five hour peer-led education program on HIV information and life skills on HIV prevention while the control group was given sessions on stress management and effective communication skills of similar duration. A validated, pretested questionnaire was used to measure the outcome on knowledge, attitude and risk behaviour practices related to HIV at baseline, immediate post test and three months follow up. The results showed there was a significant improvement in respondents’ HIV knowledge in the intervention group at immediate post test and three months follow up with a small effect size (p = 0.0001, partial η2 = 0.056). The intervention module was also effective in improving attitude related to HIV at immediate post test with a large effect size (p = 0.0001, partial η2 = 0.202). The improvement in substance risk behaviour was significant at three months follow up with a small effect size (p = 0.006, partial η2 = 0.027). However, there was no significant improvement in sexual risk behaviour observed after intervention (p = 0.993, partial η2 = 0.004). The interaction between group, time and ethnicity was significant for attitude related to HIV (p = 0.017) and substance risk behaviour (p = 0.0001). There was also significant interaction between group, time and gender for sexual risk behaviour (p = 0.039)

    The use of aripiprazole in early onset schizophrenia: safety and efficacy

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    The use of atypical antipsychotic agents in early onset schizophrenia is rising despite its limited data on efficacy, safety and tolerability. Early onset schizophrenia warrants effective pharmacological treatment that is safe and well tolerated by children and adolescent population. Existing atypical agents are not completely free of side effects. Aripiprazole has unique properties that differ from other atypical antipsychotics and fill up the missing gaps, as it is associated with minimal metabolic complications and extrapyramidal side effects that are more commonly seen in other atypical agents. It offers a better option for this population and may possibly be considered as first line treatment in future. This case report demonstrates the efficacy and safety of Aripiprazole in children and adolescent population

    Determinants of Job Satisfaction: How Satisfied are the New Generation Employees in Malaysia?

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    AbstractJob hopping and employee turnover are becoming recent phenomena since the new generation of employees enter the workforce. This study aims to explore the level of job satisfaction and also tries to determine the relationship between the individual and work-related factors on the satisfaction level of these new generation employees. A total of 200 questionnaires participated in this survey. The findings revealed there are factors that significantly contribute to job satisfaction. The implication of this study is of great importance for organizations in developing their retention packages and to increase the job satisfaction among the new generation employees

    A case of unrecognized psychogenic polydipsia

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    Psychogenic polydipsia is prevalent among people with schizophrenia. Although its pathophysiology is relatively unknown, it causes life threatening complications due to acute or severe hyponatraemia.. This report illustrates a patient with schizophrenia who had unrecognized psychogenic polydipsia and developed severe complication. It also highlights the clinical salience of its management

    Determining Innovative Tourism Event Professional Competency for Conventions and Exhibitions Industry: A Preliminary Study

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    AbstractThis study is conducted to understand the concept of competency and to determine the innovative competencies of event professional for conventions and exhibitions industry. The study has adopted a six-step competency model development in order to determine what the conventions and exhibitions experts perceive would be the innovative event professional competencies that can provide them with the competitive advantage needed to intelligently capture the opportunities. A focus group interview was conducted where a set of questionnaires was further developed and a pilot test was conducted to test the reliability and validity of the instrument. Four main competencies emerged from the analysis namely entrepreneurial competencies, operational competencies, personal characteristics competencies and communication competencies

    Pengaruh kesenangan Game Online terhadap Akhlak Madzmumah siswa di MTs Sunan Kalijogo Kota Malang

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    INDONESIA Game online merupakan salah satu permainan yang didukung oleh media internet. Banyak sekali yang bermain game online. Tidak terkecuali remaja ataupun anak-anak. Kegiatan game online sering mempengaruhi terhdap akhlak atau perilaku sehari-hari. Termasuk mempengaruhi akhlak madzmumah siswa, misalnya dalam hal ibadah seperti sholat tidak tepat pada waktunya, jarang mengaji bahkan bertutur kata yang kurang baik dikalangan para siswa. Penelitian ini bertujuan untuk mengetahui pengaruh game online terhadap akhlak madzmumah siswa di MTs Sunan Kalijogo Kota Malang. Adanya kesenangan bermain game online akan menimbulkan akhlak madzmumah pada siswa. Penelitian ini berupaya mengetahui apakah bermain game online yang tinggi akan berdampak kepada akhlak madzmumah siswa. Penelitian ini menggunakan metode pendekatan kuantitatif dengan analisis deskriptif. Subjek dari penelitian ini adalah para siswa di MTs Sunan Kalijogo Malang yang berjumlah sebanyak 60 resonden. Instrument penelitian menggunakan kuesioner terbuka yang disusun oleh peneliti. Data dianalisis menggunakan uji deskripsi guna melihat kategorisasi, uji asumsi guna untuk melihat linieritas variabel, dan uji hipotesis guna membuktikan hipotesis penelitian. Hasil dari analisis menunjukkan bahwa tingkat bermain game online berada pada kategori tinggi dengan tingkat prosentase 93,3 % dan akhlak madzmumah pada kategori sedang dengan tingkat prosentase 86,7%. Pada hasil perhitungan statistik menunjukkan bahwa terdapat pengaruh yang signifikan anatara game online terhadap akhlak madzmumah dengan nilai F 6,736 dengan tingkat signifikasi 0,000 (p > 0.05). sehingga dapat diketahui bahwa Ho ditolak dan Ha diterima, yang berarti game onine mempengaruhi terhadap akhlak madzmumah siswa di MTs Sunan Kalijogo Kota Malang. ENGLISH Online game is one of the games played and supported by internet media. Many people play online games including teenagers and kids. In the other side, this kind of activity often drives students as the player of online game to the bad morals or negative daily behavior. This study aims to determine the effect of online games on bad morals of students of Islamic Junior High School of Sunan Kalijogo Malang. Playing online games as it is full of fun things will lead to bad morals on students. This study attempted to determine whether playing online games with high intensity give impact to students’ bad morals. This study uses a quantitative approach with descriptive analysis. The subjects of this study were 60 students of Islamic Junior High School of Sunan Kalijogo Malang. The research instrument uses an open questionnaire constructed by researcher. Then the data were analyzed using a description test to see categorization, an assumption test to see the linearity of variables, and a hypothesis test to prove the research hypothesis. The results of the analysis showed that the level of playing online game is in the high category with a percentage rate of 93.3% and bad morals in the medium category with a percentage rate of 86.7%. The results of statistical calculations showed that there is a significant influence between playing online games on the bad morals by F value of 6,736 with a significance level of 0,000 (p> 0.05). Therefore, it can be seen that Ho is rejected and Ha is accepted, which means playing online game affects the bad morals of students at Islamic Junior High School of Sunan Kalijogo Malang. ARABIC اللعبة على الانترنت هي إحدى الألعاب التي تلعبها وتدعمها بواسطة الإنترنت. يلعب العديد من المراهقين والأطفال ألعابًا عبر الإنترنت. في الجانب الآخر، غالبًا يدفع هذا النوع من النشاط الطلاب علي أنه لاعب اللعبة عبر الإنترنت إلى الأخلاق المذمومة أو السلوك اليومي السلبي. تهدف هذه الدراسة إلى تحديد أثر الألعاب عبر الإنترنت على الأخلاق المذمومة لدى طلاب المدرسة الثانوية سنان كاليجوغو في مالانج. لعب الألعاب عبر الإنترنت لأنها مليئة بالأشياء الممتعة سيؤدي إلى الأخلاق المذمومة على الطلاب. حاولت هذه الدراسة تحديد ما إذا كان لعب الألعاب عبر الإنترنت بكثافة عالية يؤثر على الأخلاق المذمومة للطلاب. تستخدم هذه الدراسة طريقة تعداد رقمية مع التحليل الوصفي. كانت موضوعات هذه الدراسة 60 طالبًا من المدرسة الثانوية سنان كاليجوغو في مالانج. تستخدم أداة البحث استبيانًا مفتوحًا أنشأه الباحث. ثم تم تحليل البيانات باستخدام اختبار وصف لرؤية التصنيف ، واختبار افتراض لمعرفة خطية المتغيرات ، واختبار فرضية لإثبات فرضية البحث. وأظهرت نتائج التحليل أن مستوى اللعب على الإنترنت هو في فئة عالية بنسبة مئوية 93.3٪ والأخلاق المذمومة في الفئة المتوسطة بنسبة 86.7٪. أظهرت نتائج الحسابات الإحصائية وجود تأثير كبير بين ممارسة الألعاب عبر الإنترنت على الأخلاق المذمومة بقيمة F 6،736 بمستوى أهمية 0،000 (p> 0.05). لذلك ، يمكن ملاحظة أن Ho مرفوض و Ha مقبول، يعني أن لعب الألعاب عبر الإنترنت يؤثر على الأخلاق المذمومة للطلاب في المدرسة الثانوية سنان كاليجوغو في مالانج

    Incorporating learning management system with social network sites to support online collaborative learning: Preliminary analysis

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    In 21st Century Learning, students use educational technologies to apply knowledge to new situations, to analyse information, to collaborate, to solve problems, and to make decisions. Utilising emerging technologies to provide expanded learning opportunities is critical to the success of future generations. In this paper, the author aims to discover if the 21st century’s skills (collaboration, communication, problem solving, and critical thinking) can be discovered through integration of Learning Management System with Social Network Sites. In this preliminary study, two sets of questionnaires were distributed to 84 diploma students and 41 lecturers from Politeknik Ibrahim Sultan, Politeknik Merlimau, Politeknik Tuanku Syed Sirajuddin and Politeknik Sultan Idris Shah. This paper shares the preliminary findings on the perceptions of the students and lecturers on the use of Learning Management System, Social Network Sites and Collaborative Learning in the teaching and learning process. All collected data had been analyse using SPPS 19 software and the results of the study showed the existence of difficulties in communication and interaction in existing LMS and the need to assess students’ engagement in group projects. Incorporating LMS with Facebook to support Online Collaborative Learning as recommendation for future research is suggested
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