163,133 research outputs found

    The Christmas present polka [music] /

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    For piano.; Engraved.; Publication date from G. Skinner (2011), 'Toward a general history of Australian musical composition: first national music, 1788-c.1860', Sydney Conservatorium of Music, p. 488 http://trove.nla.gov.au/work/81022028; Also available online http://nla.gov.au/nla.mus-an10348866

    A simplicial algorithm approach to Nash equilibria in concave games

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    Haake C-J, Su FE. A simplicial algorithm approach to Nash equilibria in concave games. Working Papers. Institute of Mathematical Economics. Vol 382. Bielefeld: Universität Bielefeld; 2006.In this paper we demonstrate a new method for computing approximate Nash equilibria in n-person games. Strategy spaces are assumed to be represented by simplices, while payoff functions are assumed to be concave. Our procedure relies on a simplicial algorithm that traces paths through the set of strategy profiles using a new variant of Sperner's Lemma for labelled triangulations of simplotopes, which we prove in this paper. Our algorithm uses a labelling derived from the satisficing function of Geanakoplos (2003) and can be used to compute approximate Nash equilibria for payoff functions that are not necessarily linear. Finally, in bimatrix games, we can compare our simplicial algorithm to the combinatorial algorithm proposed by Lemke & Howson (1964)

    Polish speakers’ acquisition of L2 German high vowels

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    Statistical methods and data used for the publication: Title: Polish speakers’ acquisition of L2 German high vowels Authors: Howson, P. J. & Stanković, D Journal: Second Language Researc

    Imitation Games and Computation

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    TAn imitation game is a finite two person normal form game in which the two players have the same set of pure strategies and the goal of the second player is to choose the same pure strategy as the first player. Gale et al. (1950) gave a way of passing from a given two person game to a symmetric game whose symmetric Nash equilibria are in oneto-one correspondence with the Nash equilibria of the given game. We give a way of passing from a given symmetric two person game to an imitation game whose Nash equilibria are in one-to-one correspondence with the symmetric Nash equilibria of the given symmetric game. Lemke (1965) portrayed the Lemke-Howson algorithm as a special case of the Lemke paths algorithm. Using imitation games, we show how Lemke paths may be obtained by projecting Lemke-Howson paths.

    L2 Lower Sorbian

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    Tongue coordinates extracted from ultrasound data collection for L2 learners of Lower Sorbian. It includes participant information and extended data for Howson (2023)

    A simplicial algorithm approach to Nash equilibria in concave games

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    In this paper we demonstrate a new method for computing approximate Nash equilibria in n-person games. Strategy spaces are assumed to be represented by simplices, while payoff functions are assumed to be concave. Our procedure relies on a simplicial algorithm that traces paths through the set of strategy profiles using a new variant of Sperner's Lemma for labelled triangulations of simplotopes, which we prove in this paper. Our algorithm uses a labelling derived from the satisficing function of Geanakoplos (2003) and can be used to compute approximate Nash equilibria for payoff functions that are not necessarily linear. Finally, in bimatrix games, we can compare our simplicial algorithm to the combinatorial algorithm proposed by Lemke and Howson (1964).simplicial algorithm, Nash equilibria, strategy labelling

    [Report to Chief J. E. Curry, by an unknown author #1]

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    Report to Chief J. E. Curry, by an unknown author. The report contains a list of officers who gave depositions to the United States Attorney

    [Report to Chief J. E. Curry, by an unknown author #2]

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    Report to Chief J. E. Curry, by an unknown author. The report contains a list of officers who gave depositions to the United States Attorney

    Photograph - Hospitals. Vitreo-Retinal Symposium, Eye and Ear Hospital. Dr K. G. Howsam, Dr J. McBride, Mr P. Howson and Professor G. W. Crock

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    This record was harvested from a previous catalogue system and will be withdrawn in 2025. Information in this record may be superseded or incomplete. Visit this record in UMA's new catalogue at: https://archives.library.unimelb.edu.au/nodes/view/286855Hospitals. Vitreo-Retinal[?] Symposium, Eye and Ear Hospital. Dr K. G. Howsam, Dr J. McBride, Mr P. Howson and Professor G. W. Crock292618 Item: [2003.0003.03834] "Photograph - Hospitals. Vitreo-Retinal Symposium, Eye and Ear Hospital. Dr K. G. Howsam, Dr J. McBride, Mr P. Howson and Professor G. W. Crock

    Homotopy Methods to Compute Equilibria in Game Theory

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    This paper presents a complete survey of the use of homotopy methods in game theory.Homotopies allow for a robust computation of game-theoretic equilibria and their refinements. Homotopies are also suitable to compute equilibria that are selected by variousselection theories. We present all relevant techniques underlying homotopy algorithms.We give detailed expositions of the Lemke-Howson algorithm and the Van den Elzen-Talman algorithm to compute Nash equilibria in 2-person games, and the Herings-Vanden Elzen, Herings-Peeters, and McKelvey-Palfrey algorithms to compute Nash equilibriain general n-person games.operations research and management science;
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