215,401 research outputs found

    Employment Recession and Recovery in the 50 States: A Further Update

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    Private-sector Gross Domestic Product (GDP) growth ratios and employment recovery rates following the Great Recession are calculated for the 50 states, as well as Census regions and divisions. GDP growth rates measure the ratio of state private sector GDP in 2012 to that in 2007. States with 2012 private-sector GDP levels above their 2007 levels have GDP growth ratios greater than one, while those with private-sector GDP lower than their 2007 levels have ratios below one. Employment recovery rates measure the percentage of each state’s private-sector job losses during the recession that have been recovered as of June 2013. The nation’s private-sector GDP growth ratio is 1.026, and its employment recovery rate is 81.7 percent.This is the third in a series of reports measuring how private-sector employment has changed in the 50 states during the Great Recession and the subsequent recovery.This report was published as Issue Paper Number 36, July 2013, in Rutgers Regional Report

    Employment Recession and Recovery in the 50 States

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    The goal of this paper is to provide a report of record of the employment performance of the 50 states during the Great Recession and the ensuing recovery period. The analysis presented here uses U.S. Bureau of Labor Statistics data to consistently measure the changes in private-sector jobs over the course of the employment cycle from July 2003 through June 2011, a period covering economic expansion, recession, and recovery.The nation lost 8,838,000 private-sector jobs over the 25-month period from January 2008 to February 2010, a rate of loss of 7.6 percent. In the job-recovery period from February 2010 through June 2011, the nation regained 2,230,000 private-sector jobs, a rate of increase of 2.1 percent and a recovery of 25.2 percent of all the private-sector job losses of the recession.The first part of this report measures the private-sector employment performance of each of the states and regions of the country. It also measures the shares of each state and region of the national job losses and job gains during the various phases of the employment cycle.The second part of the report measures the duration of the employment recession, the number of private-sector jobs lost, and the rate of job decline for each state. It then measures the duration of the job-recovery period, the number of private-sector jobs gained, the rate of private-sector job gain, and the percentages of job losses that have been recovered for each state. These rates and durations of decline and recovery are compared with the analogous national rates.Rutgers Regional Report Issue Paper 28This report was published as Issue Paper Number 28, September 2011, in Rutgers Regional Report

    Employment Recession and Recovery in the 50 States: An Update

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    Job recovery rates are calculated for all 50 states. The rate measures the percentage of a state’s private-sector employment losses during and after the recession that have been recovered as of June 2012. As a benchmark for comparing individual states, the national private-sector job recovery rate is 49.3 percent.Public-sector employment (federal, state, and local) increased well into the national recession. It was affected by numerous factors (federal countercyclical spending, deep tax-revenue declines for state and local governments, and varying political responses at the state and local levels in terms of tax increases versus service reductions).This report was published as Issue Paper Number 30, August 2012, in Rutgers Regional Report

    FunMaths / Teh Sok Hoon

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    Over the past two decades electronic game have become ingrained in our culture Children's fixation with these games initially alarmed parents and educators, but educational researchers soon questioned whether the motivation to play could be tapped and harnessed for educational purposes. A number of educational electronic games have been developed and theory success has been mixed. Thus, I have chosen my thesis title as " Interactive Multimedia Educational Game" which we have name it as Kids Heaven and I will develop an educational gamer for mathematics which I name it as FunMaths while my partner will be doing about Science, FunScience. This Game was created in CD-Rom based and will be suitable for students in primary school especially age between 7 and 12, parents and teacher and will only include questions based on Mathematics operations for not more than three digits. Users will be able to choose the level of difficulties. One of the objectives of this game is to help teachers in teaching mathematics in English and to help the students to understand more about the subject. The system implements the concepts of multimedia, which integrates text, graphics, animations and audio into the game display to make the game more attractive especially for the kids. Macromedia Author ware 6, Macromedia Flash MX, Adobe Photoshop 6.0 and some other tools was used to develop the interactive game. Finally, I hope the "Multimedia Interactive Educational Game" can serve to enable players enjoy themselves throughout the playing and learning process, and to achieve the objective specified before the system is develop

    The economic and fiscal impacts of Hurricane Sandy in New Jersey, a macroeconomic analysis

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    This report estimates the macroeconomic and fiscal impacts of Hurricane Sandy on the economy of New Jersey using the R/ECON™ forecasting model of the state’s economy. The model consists of more than 250 quarterly time-series equations and 30 employment sectors.The analysis takes into account both the economic losses resulting from the hurricane and the offsetting positive economic impacts associated with recovery and reconstruction spending in the months and years following the storm.However, the estimates of impacts depend upon the restoration expenditures actually being made. If the funds for these restoration and recovery expenditures are not made available, the offsetting positive impacts to the economy will not occur and the New Jersey economy will be significantly damaged. See Section 3 for estimates of the negative impacts if restoration expenditures are not made.This report was published as Issue Paper Number 34, January 2013, in Rutgers Regional Report

    A study on Hoon Sim's 'Evergreen tree

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    The novel 『Evergreen tree』 was a prize winning novel, but Hoon Sim was an established writer who had written several works since 1926. After the latter half of 1920s, a movement to uplift the rural society was spread in various ways. Hoon Sim put emphasis on the illiteracy eradication campaign. Besides, he tried to describe a cooperative association campaign and a tenancy dispute movement in 『Evergreen tree』 , Donghyuk Park and Youngsin Chai came to realize the limits of the illiteracy eradication camaign. It was thought that Hoon Sim wrote 『Evergreen tree』 after he read the biography of Yongsin Choi. This fact is very important. In order to understand this work correctly, we need to compare this work whose heroine is Youngsin Chai with the biography of Yongsin Choi. In this novel the hero and the heroine represented the same spirit. Their will to enlighten the people was strong equally, but they showed the difference in the method of the movement. As a result Donghyuk Park could be the heoric figure, while Youngsin Chai came back to self sacrificing person

    Developing research and visual analysis skills in design students: a multi-agency approach

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    Rationale Since 2009, a team of staff from the School of the Arts and the library have collaborated to develop a series of learning and teaching activities aimed at improving students’ research skills. The focus has been on research methods that merge design theory and studio practice, providing students with real world research skills that are authentic within the context of design (Dimmock, Hoon and MacLellan, 2013). Specifically, the team has worked to develop students’ research ability through the visual analysis of primary artefacts. For the conference, the team will deliver an interactive workshop modelling visual analysis, which mirrors an assessment undertaken by second year Graphics and Illustration students. In this assessment, students select an artefact from the University of Northampton special collections and analyse it in terms of the aesthetic, cultural and technical data encoded in the artefact (Hoon, 2013). This exercise is then used as a springboard for the students to conduct further research through direct engagement with specialist museums, agencies, archives and libraries. Workshop participants will be given the opportunity to discuss how this pedagogy could be used in their own subject. The team is now also working on an OER for the Skills Hub (LLS, 2013) that will model this research methodology. Content and Delivery Methods The workshop will cater for up to 20 participants working in groups. The facilitators will explain the process of visual analysis and each group will be provided with an artefact to examine according to its aesthetic, technical and cultural qualities. Groups will then be asked to consider how they would use the observations from their visual examination as a springboard for further research

    P Values and Statistical Significance

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    This resource, created by author Will G. Hopkins, defines what a p-value is, why .05 is significant, and when to use it. It also covers related topics such as one-tailed/two-tailed tests and hypothesis testing. Overall, this is a wonderful resource for students wanting to learn more about statistics, and more specially, significant testing

    Bethune Last Will & Testament

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    Same as same date/author/recipient

    Dong Hoon Shin's Quick Files

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    The Quick Files feature was discontinued and it’s files were migrated into this Project on March 11, 2022. The file URL’s will still resolve properly, and the Quick Files logs are available in the Project’s Recent Activity
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