1,721,035 research outputs found

    Rapid Synthesis of Massive Face Sets for Improved Face Recognition

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    Recent work demonstrated that computer graphics techniques can be used to improve face recognition performances by synthesizing multiple new views of faces available in existing face collections. By so doing, more images and more appearance variations are available for training, thereby improving the deep models trained on these images. Similar rendering techniques were also applied at test time to align faces in 3D and reduce appearance variations when comparing faces. These previous results, however, did not consider the computational cost of rendering: At training, rendering millions of face images can be prohibitive; at test time, rendering can quickly become a bottleneck, particularly when multiple images represent a subject. This paper builds on a number of observations which, under certain circumstances, allow rendering new 3D views of faces at a computational cost which is equivalent to simple 2D image warping. We demonstrate this by showing that the run-time of an optimized OpenGL rendering engine is slower than the simple Python implementation we designed for the same purpose. The proposed rendering is used in a face recognition pipeline and tested on the challenging IJB-A and Janus CS2 benchmarks. Our results show that our rendering is not only fast, but improves recognition accuracy

    Regressing Robust and Discriminative 3D Morphable Models with a very Deep Neural Network

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    The 3D shapes of faces are well known to be discriminative. Yet despite this, they are rarely used for face recognition and always under controlled viewing conditions. We claim that this is a symptom of a serious but often overlooked problem with existing methods for single view 3D face reconstruction: when applied "in the wild", their 3D estimates are either unstable and change for different photos of the same subject or they are over-regularized and generic. In response, we describe a robust method for regressing discriminative 3D morphable face models (3DMM). We use a convolutional neural network (CNN) to regress 3DMM shape and texture parameters directly from an input photo. We overcome the shortage of training data required for this purpose by offering a method for generating huge numbers of labeled examples. The 3D estimates produced by our CNN surpass state of the art accuracy on the MICC data set. Coupled with a 3D-3D face matching pipeline, we show the first competitive face recognition results on the LFW, YTF and IJB-A benchmarks using 3D face shapes as representations, rather than the opaque deep feature vectors used by other modern systems

    On Face Segmentation, Face Swapping, and Face Perception

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    We show that even when face images are unconstrained and arbitrarily paired, face swapping between them is quite simple. To this end, we make the following contributions. (a) Instead of tailoring systems for face segmentation, as others previously proposed, we show that a standard fully convolutional network (FCN) can achieve remarkably fast and accurate segmentations, provided that it is trained on a rich enough example set. For this purpose, we describe novel data collection and generation routines which provide challenging segmented face examples. (b) We use our segmentations for robust face swapping under unprecedented conditions. (c) Unlike previous work, our swapping is robust enough to allow for extensive quantitative tests. To this end, we use the Labeled Faces in the Wild (LFW) benchmark and measure the effect of intra- and inter-subject face swapping on recognition

    Do We Really Need to Collect Millions of Faces for Effective Face Recognition?

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    Face recognition capabilities have recently made extraordinary leaps. Though this progress is at least partially due to ballooning training set sizes – huge numbers of face images downloaded and labeled for identity – it is not clear if the formidable task of collecting so many images is truly necessary. We propose a far more accessible means of increasing training data sizes for face recognition systems: Domain specific data augmentation. We describe novel methods of enriching an existing dataset with important facial appearance variations by manipulating the faces it contains. This synthesis is also used when matching query images represented by standard convolutional neural networks. The effect of training and testing with synthesized images is tested on the LFW and IJB-A (verification and identification) benchmarks and Janus CS2

    Pooling Faces: Template Based Face Recognition With Pooled Face Images

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    We propose a novel approach to template based face recognition. Our dual goal is to both increase recognition accuracy and reduce the computational and storage costs of template matching. To do this, we leverage on an approach which was proven effective in many other domains, but, to our knowledge, never fully explored for face images: average pooling of face photos. We show how (and why!) the space of a template's images can be partitioned and then pooled based on image quality and head pose and the effect this has on accuracy and template size. We perform extensive tests on the IJB-A and Janus CS2 template based face identification and verification benchmarks. These show that not only does our approach outperform published state of the art despite requiring far fewer cross template comparisons, but also, surprisingly, that image pooling performs on par with deep feature pooling

    FacePoseNet: Making a case for landmark-free face alignment

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    We show how a simple convolutional neural network (CNN) can be trained to accurately and robustly regress 6 degrees of freedom (6DoF) 3D head pose, directly from image intensities. We further explain how this FacePoseNet (FPN) can be used to align faces in 2D and 3D as an alternative to explicit facial landmark detection for these tasks. We claim that in many cases the standard means of measuring landmark detector accuracy can be misleading when comparing different face alignments. Instead, we compare our FPN with existing methods by evaluating how they affect face recognition accuracy on the IJB-A and IJB-B benchmarks: using the same recognition pipeline, but varying the face alignment method. Our results show that (a) better landmark detection accuracy measured on the 300W benchmark does not necessarily imply better face recognition accuracy.(b) Our FPN provides superior 2D and 3D face alignment on both benchmarks. Finally,(c), FPN aligns faces at a small fraction of the computational cost of comparably accurate landmark detectors. For many purposes, FPN is thus a far faster and far more accurate face alignment method than using facial landmark detectors

    Unbiased Gradient Estimation for Differentiable Surface Splatting via Poisson Sampling

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    We propose an efficient and GPU-accelerated sampling framework which enables unbiased gradient approximation for differentiable point cloud rendering based on surface splatting. Our framework models the contribution of a point to the rendered image as a probability distribution. We derive an unbiased approximative gradient for the rendering function within this model. To efficiently evaluate the proposed sample estimate, we introduce a tree-based data-structure which employs multipole methods to draw samples in near linear time. Our gradient estimator allows us to avoid regularization required by previous methods, leading to a more faithful shape recovery from images. Furthermore, we validate that these improvements are applicable to real-world applications by refining the camera poses and point cloud obtained from a real-time SLAM system. Finally, employing our framework in a neural rendering setting optimizes both the point cloud and network parameters, highlighting the framework’s ability to enhance data driven approaches.Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Computer Graphics and Visualisatio

    Visual Cross-View Metric Localization with Dense Uncertainty Estimates

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    This work addresses visual cross-view metric localization for outdoor robotics. Given a ground-level color image and a satellite patch that contains the local surroundings, the task is to identify the location of the ground camera within the satellite patch. Related work addressed this task for range-sensors (LiDAR, Radar), but for vision, only as a secondary regression step after an initial cross-view image retrieval step. Since the local satellite patch could also be retrieved through any rough localization prior (e.g. from GPS/GNSS, temporal filtering), we drop the image retrieval objective and focus on the metric localization only. We devise a novel network architecture with denser satellite descriptors, similarity matching at the bottleneck (rather than at the output as in image retrieval), and a dense spatial distribution as output to capture multi-modal localization ambiguities. We compare against a state-of-the-art regression baseline that uses global image descriptors. Quantitative and qualitative experimental results on the recently proposed VIGOR and the Oxford RobotCar datasets validate our design. The produced probabilities are correlated with localization accuracy, and can even be used to roughly estimate the ground camera’s heading when its orientation is unknown. Overall, our method reduces the median metric localization error by 51%, 37%, and 28% compared to the state-of-the-art when generalizing respectively in the same area, across areas, and across time.Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Intelligent Vehicle

    ViewFormer: NeRF-free Neural Rendering from Few Images Using Transformers

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    Novel view synthesis is a long-standing problem. In this work, we consider a variant of the problem where we are given only a few context views sparsely covering a scene or an object. The goal is to predict novel viewpoints in the scene, which requires learning priors. The current state of the art is based on Neural Radiance Field (NeRF), and while achieving impressive results, the methods suffer from long training times as they require evaluating millions of 3D point samples via a neural network for each image. We propose a 2D-only method that maps multiple context views and a query pose to a new image in a single pass of a neural network. Our model uses a two-stage architecture consisting of a codebook and a transformer model. The codebook is used to embed individual images into a smaller latent space, and the transformer solves the view synthesis task in this more compact space. To train our model efficiently, we introduce a novel branching attention mechanism that allows us to use the same model not only for neural rendering but also for camera pose estimation. Experimental results on real-world scenes show that our approach is competitive compared to NeRF-based methods while not reasoning explicitly in 3D, and it is faster to train.Comment: ECCV 2022 poste
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