6 research outputs found

    Mengujikan Internet Addiction Test (IAT) ke Responden Indonesia

    No full text
    Internet telah menjadi bagian tak terpisahkan dari kehidupan Manusia. Sejumlah penelitian mengemukakan konsep kecanduan internet sebagai disorder. Tujuan dari penulisan artikel ini adalah untuk mengujikan IAT menggunakan Bahasa Indonesia dengan responden 514 orang kemudian melakukan pembahasan tentang perdebatan adiksi internet berdasarkan sisi filsafat ilmu pengetahuan. Hasil uji reabilitas yag dilakukan menghasilkan reabilitas yang baik, yaitu Cronbach’s Alpha 0.895 dan hasil uji validitas dari 20 pertanyaan hanya pada pertanyaan 7 yang memiliki koefisien korelasi yang lebih rendah dari 0.4 sehingga jika dilihat dari sisi filsafat ilmu pengetahuan, dengan melakukan survey dan perhitungan statistika, IAT membuktikan bahwa IAT adalah logis,terbukti secara empirik maka termasuk dalam kategori sains bukan pseudosains

    SMPT: A Semi-Supervised Multi-Model Prediction Technique for Food Ingredient Named Entity Recognition (FINER) Dataset Construction

    No full text
    To pursue a healthy lifestyle, people are increasingly concerned about their food ingredients. Recently, it has become a common practice to use an online recipe to select the ingredients that match an individual’s meal plan and healthy diet preference. The information from online recipes can be extracted and used to develop various food-related applications. Named entity recognition (NER) is often used to extract such information. However, the problem in building an NER system lies in the massive amount of data needed to train the classifier, especially on a specific domain, such as food. There are food NER datasets available, but they are still quite limited. Thus, we proposed an iterative self-training approach called semi-supervised multi-model prediction technique (SMPT) to construct a food ingredient NER dataset. SMPT is a deep ensemble learning model that employs the concept of self-training and uses multiple pre-trained language models in the iterative data labeling process, with a voting mechanism used as the final decision to determine the entity’s label. Utilizing the SMPT, we have created a new annotated dataset of ingredient entities obtained from the Allrecipes website named FINER. Finally, this study aims to use the FINER dataset as an alternative resource to support food computing research and development

    Design of Virtual Reality-Based Hippotherapy Simulator Exergaming Software and Its Controller for Rehabilitation of Children with Cerebral Palsy in Indonesia: An Engineering Concept

    No full text
    Horse riding exercise, also known as hippotherapy is a popular treatment for children with cerebral palsy (CP). However, the need for trained therapist, massive land use, and expensive maintenance of the horse ranch makes hippotherapy not affordable or even available for most patients in Indonesia. This problem motivates us to consider mechanical horse riding simulator machines to replace actual horse hippotherapy. However, most patients are children and are easily bored when asked to do monotonous activities for an extended period. The room setting also does not give the patient visual inputs that usually help motivates the children in real-horse hippotherapy activities. To solve this problem, we designed an exercise game (exergaming) software which we named Sirkus Apel, providing the patients with fun activities while doing the therapy. We also design an inertial sensor-based controller that lets the patients control the in-game horse by their back movements, which also benefits CP patients. To make the visual input enjoyable to the user while also considering the user’s safety, we built a convex mirror-based dome virtual reality to provide an immersive 3-D experience. We then project the game content to the dome to provide an immersive experience to the patients making it as if they are riding a real horse inside the game

    Horse Riding Simulator Design to Replicate Human Walking Gait for Hippotherapy in Cerebral Palsy Rehabilitation

    No full text
    Hippotherapy is a popular rehabilitation method for children with cerebral palsy (CP), which is done by riding an actual horse or a horse riding simulator (HRS) device. Riding a real horse is more expensive than using an HRS device due to its high maintenance cost. However, most HRS devices commonly sold in the market are designed as exercise devices, not rehabilitation devices. Most of them are designed to simulate a horse’s walk, trot, canter, or gallop gait at various speeds. Hippotherapy aims to improve the walking ability of CP patients. Therefore, the device should aim to replicate the walking gait of a healthy human, the end goal of hippotherapy. This problem motivates us to design and build a specialized HRS device replicating the walking gait of a healthy human that is suitable for hippotherapy, which is achievable by simulating a horse walking gait with several adjustments. We first studied and observed the walking gait cycle of a horse, then analyzed and derived a formulation of it. We then continue by designing an HRS device using a single electrical rotational motor and mechanical means to replicate the walking gait of a horse, then tune it to an extent to replicate a human walking gait. To measure the performance of our design, we compare the gait of the user when riding our device versus walking

    KudaLari Design Files

    No full text
    Design Files for KudaLari: An Open Source Immersive Hippotherapy Simulator Platform for Cerebral Palsy Rehabilitatio
    corecore