1,721,020 research outputs found

    On the tracks of a better IT-architecture: A reflection on an architectural description of DSB's APM system

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    The following paper is a reflection upon a process with working the development of an architectural description.In this reflection we cover the process through the five core areas of Informatics; Systems Development and Design, IT Security, Implementation and Change Management and Evaluation.Our case centers around a so-called Application Portfolio Management (APM) system at DSB, a state-owned company which operates much of the train traffic in Denmark. This system seeks to gather and present operational information about all of DSB’s 204 active IT systems. DSB faces certain overarching challenges; they have a lot of old, redundant and repeated systems, and with the overview in the APM system, they seek to determine which systems can be consolidated and decommissioned. The APM system itself also faces challenges in that it has proven difficult to make the relevant stakeholders enter the correct information into the APM system.These problems with the APM-system are affecting many stakeholders, and the architectural description seeks to attempt to resolve those problems and meet the concerns of the stakeholders

    Design Community

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    This study examines the possibility of developing an online community around the students at the Danish School of Design (DKDS). The main methodology is based on ‘Design Thinking’. To clarify the students’ design process and collaboration, an interview with school management is carried out. Furthermore a study of student design processes is performed through a combination of interviews and workshops. Subsequently, a survey of the schools internal network is performed to clarify how the existing system is in line with the students’ needs for collaboration in their design process. On the basis of this empirical research and relevant theory a concept is developed which supports the students design process to better the opportunity for collaboration for the users.This study examines the possibility of developing an online community around the students at the Danish School of Design (DKDS). The main methodology is based on ‘Design Thinking’. To clarify the students’ design process and collaboration, an interview with school management is carried out. Furthermore a study of student design processes is performed through a combination of interviews and workshops. Subsequently, a survey of the schools internal network is performed to clarify how the existing system is in line with the students’ needs for collaboration in their design process. On the basis of this empirical research and relevant theory a concept is developed which supports the students design process to better the opportunity for collaboration for the users

    IDA apllication

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    The effects of height and scale in room-scale VR network applications

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    Virtual reality (VR) technology has seen remarkable development and resurgence over the last few years, which is reflected in both enterprise applications and academic research. Chief among this new wave of VR technology is so-called room-scale VR, wherein sensors allow a user to navigate a calibrated space inside of a virtual world using their natural body movement. Since these sensors know how tall a user is, users retain their physical height inside of room-scale software applications. Suddenly, software development has to account for varying user heights. This is particularly interesting in multi-user scenarios, where interpersonal height differences from the physical world now affect interpersonal relationships in the virtual world. However, this novel feature of the technology also grants opportunities to software developers and designers, who gain the ability to treat user height and scale as a design variable and alter it for the needs of their application. In this thesis, we seek to contribute towards exploring this largely unexplored phenomenon by determining how to design and implement room-scale VR software that uncovers the effects of user scaling in multi-user room-scale VR scenarios. Following a literature review of the latest proceedings from major academic VR conferences, we set out to design a study towards this purpose. To achieve that, we build a theoretical understanding of VR, which we then shape into an interaction model to help us design the study. Since our study design requires a custom multi-user room-scale VR application, we both design and implement this network application, using the advanced 3D graphics engine, Unity, for our software development.The experimental design of the study involves a dyadic relationship wherein two participants are exposed to a series of conditions in room-scale VR. The first two conditions serve to shape a common understanding of typical interaction techniques found in room-scale VR applications, to ensure that users have a common frame of reference regardless of previous experience with the technology. Then, we expose one user group to an experimental condition in which one user retains their regular size in relation to the environment, while one user is scaled down and becomes tiny; the large user has to aid the small user in navigating a maze. Another group of participants serves as the control group for the effects of the scaling, and is only exposed to the first two conditions. During development, we test various aspects of our experimental design in two testing sessions involving N=18 and N=23 users. We also include a small, preliminary pilot study based on our final study design, producing one set of study data for each user group.In conclusion, we successfully solve how to design and implement room-scale VR software that uncovers the effects of user scaling in multi-user room-scale VR scenarios. Moreover, while our pilot study results are preliminary in nature, they are promising towards indicating that altering the scale of users impacts the way dyadic relationships are experienced inside of room-scale VR applications.<br/

    Smartphonens forstyrrelse af nærværet mellem mor og spædbarn

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    This study investigates the comprehensive problem with the consequences of the smartphones’ implementation in relation between mothers and their infants. Our investigation is based on an online survey, interviews with a focus group and an experiment. With profound knowledge from developmental psychological theories we interpret the consequences of the disruption of mothers’ attentiveness towards their infants. By explaining the influence from boundaryless work, a faster perception of time, addiction to technology and the young generation of digital natives, we are trying to understand these factors’ impact on today’s society in an IT-ethical point of view. This gathering of knowledge is compared to our thesis with the smartphones’ disruption of the intimacy between a mother and her infant child. The project results in a suggested design solution; an ironic, provocative but informative drive including a pamphlet that has been evaluated in our focus group of mothers with infant children. In closing we have summarized and discussed all aspects of the thesis and put it into perspective in broader contexts.This study investigates the comprehensive problem with the consequences of the smartphones’ implementation in relation between mothers and their infants. Our investigation is based on an online survey, interviews with a focus group and an experiment. With profound knowledge from developmental psychological theories we interpret the consequences of the disruption of mothers’ attentiveness towards their infants. By explaining the influence from boundaryless work, a faster perception of time, addiction to technology and the young generation of digital natives, we are trying to understand these factors’ impact on today’s society in an IT-ethical point of view. This gathering of knowledge is compared to our thesis with the smartphones’ disruption of the intimacy between a mother and her infant child. The project results in a suggested design solution; an ironic, provocative but informative drive including a pamphlet that has been evaluated in our focus group of mothers with infant children. In closing we have summarized and discussed all aspects of the thesis and put it into perspective in broader contexts
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