28 research outputs found
A probabilistic approach to realistic face synthesis
This paper presents a novel approach to face modeling for realistic synthesis, powered by a probabilistic face diffuse model and a generic face specular map. We first construct a probabilistic face diffuse model for estimating the albedo and the normals of a face from an unknown input image. Then, we introduce a generic face specular map for estimating the specularity of the face. Using the estimated albedo, normal and specular information, we can synthesize the face under arbitrary lighting and viewing directions realistically. Unlike many existing face modeling techniques, our approach can retain both the diffuse and specular properties of the face without involving an elaborating 3D matching procedure. Thanks to the compact representation and the effective inference scheme, our technique can be applied to many practical applications, such as face normalization, avatar creation and de-identification. © 2010 IEEE
[Book reviews]
Reviews of Canadian Economic History, ed. M. H. Watkins and M. H. Grant, and Perspectives on Canadian Economic History (2nd edition), ed. D. McCalla and M. Huberman, and Farm, Factory and Fortune, ed. K. Inwoo
An Exploratory Study on the Conceptualization of Burnout among the Professional Esports Athletes: Focused on League of Legends Champions Korea League
Research on the stress and burnout experienced by athletes in the esports field remains limited, necessitating an approach that considers the unique environment and circumstances of esports athletes. This study aims to explore the conceptualization of burnout experiences among professional esports athletes. The participants included 88 athletes from the League of Legends Championship Korea (LCK). Among these, in-depth interviews were conducted with 7 athletes who had experience in international tournaments (the World Championship), while an open-ended survey was completed by 81 athletes. Data collected through in-depth interviews and an open-ended survey were digitized and utilized for analysis. Through critical review by another author and inductive categorization, the conceptual components of esports athletes’ burnout were derived. Through the analysis of 251 raw datum, it was conceptualized into five conceptual factors: performance, overtraining, interpersonal relationships, physical and psychological exhaustion, and career and motivation. The results of this study confirm that esports athletes, like athletes in other conventional sports, experience burnout during their careers, highlighting issues in their unique environment, particularly in aspects of interpersonal relationships and training and rest conditions. This research can serve as a foundational resource for effective athletes’ psychological health management in the esports field and underscores the need for further research on burnout among esports athletes
Learning to disentangle latent physical factors of deformable faces
We proposed a monocular image disentanglement framework based on a compositional model. Our model disentangles the input image into its constituent components of albedo, depth, deformation, pose, and illumination. Instead of relying on any handcrafted priors, we trained our deep neural network to understand the physical meaning of each element by mimicking real-world operations, allowing it to reconstruct images in a self-supervised manner. Our model, trained on multi-frame images of each subject, demonstrates a better understanding of the objects without requiring any supervision or strong model assumptions. We utilized a deformation-free canonical space to align multi-frame images in the same space. This approach enables the understanding of information from multi-frame images in the same space. Our experiments showed that our approach accurately disentangled the physical elements of deformable faces from images with wide variations found in the wild.
Motion Vector-Based Frame Generation for Real-Time Rendering
The demand for high frame rate rendering is rapidly increasing, especially in the graphics and gaming industries. Although recent learning-based frame interpolation methods have demonstrated promising results, they have not yet achieved the quality required for real-time gaming. High-quality frame interpolation is critical for rendering faster, dynamic motion during gameplay. In graphics, motion vectors are typically favored over optical flow due to their accuracy and efficiency in game engines. However, motion vectors alone are insufficient for frame interpolation, as they lack bilateral motions for the target frame to interpolate and struggle with capturing non-geometric movements. To address this, we propose a novel method that leverages fast, low-cost motion vectors as guiding flows, integrating them into a task-specific intermediate flow estimation process. Our approach employs a combined motion and image context encoder-decoder to produce more accurate intermediate bilateral flows. As a result, our method significantly improves interpolation quality and achieves state-of-the-art performance in rendered content.Pacific Graphics Conference Papers, Posters, and DemosRendering & Inverse Renderin
Author response
Mechanistic studies of axon growth during development are beneficial to the search for neuron-intrinsic regulators of axon regeneration. Here, we discovered that, in the developing neuron from rat, Akt signaling regulates axon growth and growth cone formation through phosphorylation of serine 14 (S14) on Inhibitor of DNA binding 2 (Id2). This enhances Id2 protein stability by means of escape from proteasomal degradation, and steers its localization to the growth cone, where Id2 interacts with radixin that is critical for growth cone formation. Knockdown of Id2, or abrogation of Id2 phosphorylation at S14, greatly impairs axon growth and the architecture of growth cone. Intriguingly, reinstatement of Akt/Id2 signaling after injury in mouse hippocampal slices redeemed growth promoting ability, leading to obvious axon regeneration. Our results suggest that Akt/Id2 signaling is a key module for growth cone formation and axon growth, and its augmentation plays a potential role in CNS axonal regeneration
