42,918 research outputs found
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Problematic technology use during adolescence: why don’t teenagers seek treatment?
In recent issues of Education and Health, I have briefly reviewed the empirical evidence relating to problematic use of technology by adolescents including online video gaming (Griffiths, 2014), social networking (Griffiths, 2013a; Kuss & Griffiths, 2011), and mobile phone use (Griffiths, 2013b). Most of the research studies that have examined ‘technological addictions’ during adolescence have indicated that a small but significant minority experience severe problems resulting in detriments to education, physical fitness, psychological wellbeing, and family and personal relationships (Griffiths, 2010; Kuss, Griffiths, Karila & Billieux, 2014). Given these findings, why is it that so few teenagers seek treatment? This article briefly outlines a number of reasons why this might be the case by examining other literature on adolescent drug use and adolescent gambling (e.g., Chevalier & Griffiths, 2005; 2005; Griffiths, 2001). Three different types of explanation are discussed: (i) treatment-specific explanations, (ii) research-related explanations, and (iii) developmental and peer group explanations
Narratives of reduction and change among patients of an internet‐delivered therapy for gambling harm
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Theoretical Loss and Gambling Intensity (Revisited): A Response to Braverman et al. (2013)
In this paper, we provide a brief response to Braverman and colleagues’ (2013) critique of our ‘Theoretical Loss’ metric as a measure of monetary gambling intensity (Auer & Griffiths, 2013; Auer, Schneeberger & Griffiths, 2012). We argue that ‘gambling intensity’ and ‘gambling involvement’ are essentially the same construct as descriptors of monetary gambling activity. Additionally, we acknowledge that playing duration (i.e., the amount of time – as opposed to money – actually spent gambling) is clearly another important indicator of gambling involvement – something that we have consistently noted in our previous studies including our empirical studies on gambling using behavioural tracking data. Braverman and colleagues claim that the concept of Theoretical Loss is nullified when statistical analysis focuses solely on one game type as the house edge is constant across all games. In fact, they state, the correlation between total amount wagered and Theoretical Loss is perfect. Unfortunately, this is incorrect. To disprove the claim made, we demonstrate that in sports betting (i.e., a single game type), the amount wagered does not reflect monetary gambling involvement using actual payout percentage data (based on 52,500 independent bets provided to us by an online European bookmaker). After reviewing the arguments presented by Braverman and colleagues, we are still of the view that when it comes to purely monetary measures of ‘gambling intensity’, the Theoretical Loss metric is a more robust and accurate measure than other financial proxy measures such as ‘amount wagered’ (i.e., bet size) as a measure of what players are prepared to financially risk while gambling
Letter from D. E. Griffiths to John Muir, [1880?] Apr 9.
R R City of New York 9. AprilFriend MuirWe are off for Australia tomorrow hope you & yours are well I will leave in Mr [Rameys?] office at the head of the wharf a small parcel for you. New Zealand F[illegible] on C[illegible] when you are in the city you can get them. Yours [illegible] D. E. Griffith[illegible[ of the Dakota —00902https://scholarlycommons.pacific.edu/jmcl/37266/thumbnail.jp
Bistatic radar signature of buried landmines
With the proliferation of low-intensity conflict, landmines have proven to be one of the weapons of choice for both government and guerrilla forces around the world. Recent improvements to mine technology pose increasingly significant problems for demining operations, requiring the constant upgrading of countermine technologies. Ground Penetrating Radar (GPR) is one of the most exhaustively researched topics in the detection of buried mines as it can be used to detect non-metallic and plastic mines. However, identification and recognition are still unsolved problems, due to the scattering similarity between mines and clutter objects. This study provides an experimental evaluation of the improvements that a bistatic approach could yield and what can be gained from investigating the angular dependencies of the landmine radar signature
Objectified Body Consciousness, Body Image Control in Photos, and Problematic Social Networking: The Role of Appearance Control Beliefs
At present, adolescents’ photo-taking and photo-sharing on social media represent ubiquitous practices and objectified body consciousness (OBC) might offer a useful framework to explore online self-presentation and social networking site (SNS) use. Indeed, SNS might represent a highly accessible medium for socializing with self-objectification. However, the relationship between OBC components and problematic SNS use is still understudied. The present study evaluated the previously unexplored predictive role of appearance control beliefs on problematic SNS use, testing the mediating effect of body image control in photos (BICP) across male and female groups. A total of 693 adolescents (55% females; mean age 16 years) participated in the study. Results showed the negatively predictive role of appearance control beliefs on control over body image in photos. Moreover, BICP mediated the appearance control beliefs’ negative effect on problematic SNS use in girls. The present study tested the unexplored effect of appearance control beliefs upon problematic SNS use, contributing to the OBC research field and the ongoing debate concerning predictive and protective factors in problematic SNS use
Adolescents' body shame and social networking sites: the mediating effect of body image control in photos
Adolescents' social networking site (SNS) use has dramatically grown in the past few years and has increasingly become focused on pictures and visual self-presentation. Attention directed toward online physical appearance appears to trigger some body-related behaviors (e.g., body image monitoring) which potentially are related to self-objectification and problematic SNS use. Indeed, the use of social media platforms (including the active creation of content and peer interactions) provides a highly accessible medium for socializing with self-objectification. The present study evaluated the previously unexplored predictive role of body shame on SNS use, testing the mediating effect of body image control in photos on SNS. A total of 693 Italian adolescents (45% male; Mage = 16 years, range = 13–19 years) participated in the study. Results only partially confirmed the direct effect of body shame on problematic SNS use. However, body shame strongly predicted body image control in SNS photos, leading indirectly to both male and female adolescents' problematic social media use. The study demonstrated novel findings in the field of self-objectification research and contributes toward the ongoing debate on possible predictors of problematic SNS use
Validation of the reasons for gambling questionnaire (RGQ) in a British population survey
Introduction. The aim of the study is to validate the five-dimensional structure of the Reasons for Gambling Questionnaire (RGQ) and to test the differences between different types of gamblers (i.e., offline gamblers who gambled in-person only vs.mixed-mode gamblers who gambled both online and offline) on the five dimensions of the RGQ. Methods. Data from the 2010 British Gambling Prevalence Survey (BGPS) were used. The analysed data comprised 5,677 individuals (52.7% female; mean age=47.64 years; SD=17.82). Confirmatory factor analysis and independent-samples t-tests were applied. Results. The five-dimensional structure of the RGQ wasconfirmed in the general sample and among gender and age subgroups. Furthermore, mixed-mode gamblers (MMGs) who gambled both online and offline had higher scores for enhancement, recreation and money motives than offline gamblers that gambled in-person only (IPGs). In addition among males, there was a significant difference in the scores for enhancement and recreation motives across MMGs and IPGs. Among past-year gamblers aged 16-34 years, MMGs had higher scores for enhancement, recreational and monetary motives than IPGs whilst among past-year gamblers aged 35-55years, MMGs had higher scores for enhancement and recreational motives than IPGs. Conclusions. The results are consistent with a previous test of the RGQ and the findings indicate that the RGQis a valid instrument to assess gambling motives among the general population
Relaxation of disordered magnets in the Griffiths' regime
We study the relaxation to equilibrium of discrete spin systems with random finite range (not necessarily ferromagnetic) interactions in the Griffiths' regime. We prove that the speed of convergence to the unique reversible Gibbs measure is almost surely faster than any stretched exponential, at least if the probability distribution of the interaction decays faster than exponential (e.g. Gaussian). Furthermore, if the interaction is uniformly bounded, the average over the disorder of the time-autocorrelation function, goes to equilibrium as exp[-k(log t)(d/(d-1))] (in d > 1), in agreement with previous results obtained for the dilute Ising model
Early Maladaptive Schemas in Development of Addictive Disorders as Parts of the Complex Addiction Jigsaw
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