1,721,022 research outputs found
Hervieu-Léger (Daniele) Garelli (F.) et al La religione degli Europei. Fede, cultura religiosa e modernità in Francia, Italia, Espagna, Gran Bretagna, Germania e Ungheria
Michel Patrick. Hervieu-Léger (Daniele) Garelli (F.) et al La religione degli Europei. Fede, cultura religiosa e modernità in Francia, Italia, Espagna, Gran Bretagna, Germania e Ungheria. In: Archives de sciences sociales des religions, n°88, 1994. p. 119
A Dynamic Model for Mapping XML Element in a Object-Oriented Fashion
XML is becoming a wide used standard both for data management and application interoperability in web services. This fact promotes further analyses and the development of new methods for creating, modifying and retrieving all the information that is encoded in a XML fashion. This paper presents a XML data binding technique that aims to unify, in a single solution, the benefits from design-time and run-time data binding. In order to reach this goal, we introduce an abstract representation for XML elements. This representation shows to be very effective and makes easy a simple data binding with XML documents. The effectiveness of the model has been analyzed by developing a library for XML management, in the Python language
PaSo-Team'99
PaSo-Team is a Multi-Agent system for playing soccer game in the Simulation League of the RoboCup competition. This paper describes the ideas and the technical structure of PaSo-Team’99, that played at RoboCup-99, in Stockholm during IJCAI’99. The main goal of the 1999 project was about the integration of a reactive model with some kind of high-level reasoning. Obstacle avoidance and motion reasoning are encapsulated at the behavior level. They use a proper world model (built from the sensed data), that focus on the relevant objects. The choice&evaluate problem is performed through an utility function over a proper coding of the prototypical game arrangements
Cooperative behaviors in multi-robot systems through implicit communication
We illustrate the Cooperation through Implicit Communication behavior-based approach used for developing the PaSo-Team (The University of Padua Simulated Soccer Robot Team), a multi-robot software system for soccer robot competitions promoted by the RoboCup Simulation League. The configuration of the environment, namely the robots' relative positions depending on both the global task and the game dynamics, provides a source of implicit information about the robots' intention to be involved in collective actions, making them able to cooperate implicitly. The soccer team performance can be tuned by triggering the arbitration module of any single robot to generate, as many as possible, suitable situations which hint to the team the action of scoring the goal. Some macroscopic parameters can be usefully introduced to evaluate the evolution of the whole multi-robot software system
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