1,721,082 research outputs found

    A scalable algorithm for many-body dissipative particle dynamics using multiple general purpose graphic processing units

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    We present a novel algorithm for the many-body Dissipative Particle Dynamics (DPD) forces calculation which allows to efficiently scale the DL_MESO software package on Multiple General Purpose Graphic Processing Units. Together with the extension to 64-bit integer arrays and addition of hard surface boundary conditions, the proposed algorithm allows to simulate very large complex mesoscale systems up to 14 billion beads. The implementation takes advantages of the CUDA language stream features to overlap the exchange of particle positions and local densities and the computation of the short range forces. We tested a water drop between two plates system using tree of the main European supercomputers: Piz Daint, Marconi and JUWELS. Results shows an improvement on the speedup compared to a naive implementation up to 1.5x when using 1024 GPUs

    Urban mobility services based on user virtualization and social IoT

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    Smart cities are characterized by smart heterogeneous devices that can interact and cooperate with each other by exchanging regularly low amounts of data in the context of IoT. Lately, there has been an increasing interest in enhancing the IoT paradigm to support exchange of multimedia data. This paper focuses on the concept of Urban Mobility Services and in particular on proposing a solution to enable best QoS and load balance in a 5G network context. The paper introduces a novel algorithm for MobilIty Services uSer vIrtualizatiON (MISSION). MISSION employs cloud computing and broadcast of multimedia content in order to reduce the network load, the number of interactions, and user device energy consumption. It also relies on rating of network reputation in the 5G heterogeneous network environment and performing network selection in the quest to maximize QoS parameters. The performance of the proposed solution is compared against that of a TraffictYpe-based DifferEntiated Reputation (TYDER) algorithm. This performance was evaluated in terms of QoS parameters such as delay, latency, packet loss and prediction error. The results show how MISSION outperforms TYDER in urban mobility scenario

    Turbulence Modulation by Slender Fibers

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    In this paper, we numerically investigate the turbulence modulation produced by long flexible fibres in channel flow. The simulations are based on an Euler–Lagrangian approach, where fibres are modelled as chains of constrained, sub-Kolmogorov rods. A novel algorithm is deployed to make the resolution of dispersed systems of constraint equations, which represent the fibres, compatible with a state-of-the-art, Graphics Processing Units-accelerated flow-solver for direct numerical simulations in the two-way coupling regime on High Performance Computing architectures. Two-way coupling is accounted for using the Exact Regularized Point Particle method, which allows to calculate the disturbance generated by the fibers on the flow considering progressively refined grids, down to a quasi-viscous length-scale. The bending stiffness of the fibers is also modelled, while collisions are neglected. Results of fluid velocity statistics for friction Reynolds number of the flow (Formula presented.) and fibers with Stokes number (Formula presented.) = 0.01 (nearly tracers) and 10 (inertial) are presented, with special regard to turbulence modulation and its dependence on fiber inertia and volume fraction (equal to (Formula presented.) · (Formula presented.) and (Formula presented.) · (Formula presented.)). The non-Newtonian stresses determined by the carried phase are also displayed, determined by long and slender fibers with fixed aspect ratio (Formula presented.), which extend up to the inertial range of the turbulent flow

    Design and Development of Radio Systems of Monitoring and Emergency

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    To design an infrastructure for migrating the Sardinian regional radio network for health emergency service from analog to digital to meet the coverage requirement

    3D point cloud reconstruction from single plenoptic image

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    Novel plenoptic cameras sample the light field crossing the main camera lens. The information available in a plenoptic image must be processed, in order to create the depth map of the scene from a single camera shot. In this paper a novel algorithm, for the reconstruction of 3D point cloud of the scene from a single plenoptic image, taken with a consumer plenoptic camera, is proposed. Experimental analysis is conducted on several test images, and results are compared with state of the art methodologies. The results are very promising, as the quality of the 3D point cloud from plenoptic image, is comparable with the quality obtained with current non-plenoptic methodologies, that necessitate more than one image
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