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    An Interview with Frieder Nake

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    In this interview, mathematician and computer art pioneer Frieder Nake addresses the emergence of the algorithm as central to our understanding of art: just as the craft of computer programming has been irreplaceable for us in appreciating the marvels of the DNA genetic code, so too has computer-generated art—and with the algorithm as its operative principle—forever illuminated its practice by traditional artists

    Algorithmic Signs - Ernest Edmonds, Manfred Mohr, Vera Molnár, Frieder Nake, Roman Verostko

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    This exhibition, held at the Bevilacqua's historical gallery in St. Mark's Square, Venice, explores the history of pioneering generative art and its contribution to the broader field of contemporary art from the 1960s to the present. The artists who pioneered this work are sometimes known as The Algorists. The history is exemplified in the creative work of five international pioneers in the world of digital arts Ernest Edmonds (b.1942), Manfred Mohr (b.1938), Vera Molnár (b.1924), Frieder Nake (b.1938), and Roman Verostko (b.1929). Coming to the computer from completely different backgrounds and experiences - monastic life, jazz music,traditional painting, philosophy, mathematics, and logic studies -they began to experiment the creative use of the algorithm and computer code to construct their works and make art

    Programm und Diagramm. Überlegungen zum digitalen Bild und zur Automatisierung anhand der Computergrafik der 1960er Jahre von Frieder Nake

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    In diesem Aufsatz werden anhand der Computergrafik der 1960er Jahre von Frieder Nake medientheoretische Überlegungen zum digitalen Bild und zur Automatisierung angestellt. In einer historisch-praxeologischen Perspektive werden Schaffen und Produktion rekonstruiert und analysiert, um den Fokus auf technisch-mediale Bedingtheiten, auf Prozesse, Handlungen und derart die historische Verfasstheit des Bildlichen zu lenken. Aufgezeigt wird die bedeutende Rolle des Diagramms im Kontext der Programmierung und folglich, dass Code und Bild nicht mehr binär, sondern nur gemeinsam mit dem Diagramm zu denken sind. Geleistet wird ein Beitrag zur Geschichte und Theorie der Zeichnung beziehungsweise Grafik, digitalen Kultur sowie Entwurfs- und Schaffensprozesse

    Frieder Nake

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    Algorithmic Signs

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    Invited participant in an exhibition of the work of five pioneers of computer-based art. Ernest Edmonds, Manfred Mohr, Vera Molnar, Frieder Nake, Roman Verostk

    Humans Create, Occasionally. Computers Operate, Always

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    This essay is a bit of a grumble. I will try to be subjectively trivial. Not exactly scientific. Some important names will be mentioned. If some readers enjoy reading this, it’s enough from my standpoint. The title exactly says what I want to say. The essay is only longer

    On the impossibility of avoiding aesthetics in human-computer interaction

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    The simple and almost trivial argument of this talk can be summarized like this. -Human-computer interaction (HCI) is a human action making use of computers (which means, making use of machinery called software). -This action involves operations carried out by the computer. They appear to us as if the computer was also active (which in a way, it is). -The human and the computer are constantly taking turns in their action and operation and, therefore, we call this entire happening "interaction". -Since interactive use of the computer by necessity requires sensory perception and, consequentially, interpretation, aesthetics must play an important role. This is so if we consider aesthetics as the study of sensory perception and understanding. Nothing in the world is true nor good nor beautiful. It is only through human judgment that layers of truth or goodness or beauty are generated. This is by three kinds of judgments: the logic, the ethic, and the aesthetic kind of judgment. So aesthetrics is, first of all, a way of making judgments. In so far, it is relational. It is not about features and properties of things. The aesthetic judgment discriminates at the sensory level but it possesses the innate tendency of going beyond the sensory domain. So in the aesthetic judgment, we have discrimination and valuation. Valuation is definitely different from evaluation: it is about qualities, whereas evaluation may result in quantity and, in fact, much research aims at this. The subject matter of aesthetics before valuation thus appears as human sensory perception as a component of semiosis, i.e. as the start into a sign process: a process of interpretation and re-interpretation, essentially without end. Visual aesthetics has ist subject matter reduced to the visual case. Until recently, usability was a great concern within the HCI community. It is not possible to seriously compare aesthetics to usability unless we destroy aesthetics to some sort of instrument. It may, however be justified to identify a few features of usability vs. Aesthetics. To usability, the computer is like a tool; only in an environment of work activity does usability make sense; here we have tasks and immediate purposes and, therefore, prediction and measure; in general, usability is a matter of practical reason. To aesthetics, the computer is like a medium; it becomes important in game activities; decision making and values are guiding principles; and aestheics is a matter of contemplative reason. As a general concept, I want to remind of software objects as algorithmic signs. These are signs that allow for, and require two interpretants: the intentional and the causal interpretant. Algorithmic signs are perceivable (by us) and computable (by the computer). They connect the aesthetic with the algorithmic domain. They have, metaphorically speaking, a surface and a subface. As a radically agnostic position, I view the world as the world and nothing else. It is the whole that some call "god". We can have it in parts only. From a particular (sic!) perspective, the aesthetic perspective, e.g., the world appears as aesthetic signs, aesthetic processes, and aesthetic judgments. Since the aesthetic perspective is the perspective of perception, HCI has no choice but turn to aesthetics in its attempt to better understand certain processes. HCI, in my view, is the weak coupling of two semiotic processes, one of them a full-fledged sign process (on behalf of the human), the other one reduced to a signal process (on behalf of the computer). Therefore, the (visual) aesthetics of HCI is the aesthetics of algorithmic signs as they appear in environments of interaction. Questions of HCI must be tackled from here, i.e. from the dialectics of the newly discovered sign class, the algorithmic sign. The designer can manipulate the subface of the algorithmic sign. He has no influence on the surface except for the most trivial projection to the display screen. He can, however, make great use of the algorithmic side of the algorithmic sign. This new challenge for aesthetics is what HCI is about. It may be the case that my plea for a radical aesthetic turn in HCI is off the main orientation of experimental psychology as a kind of normal science (Thomas Kuhn) exploring quantitatively what aesthetics may have to offer. In that case I apologize for an intervention whose basis is design more than analysis

    Zwischen Algorithmik und Ästhetik

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    Frieder Nake zählt zu den ganz Großen in der Computerkunst. Nach mehr als 60 Jahren zwischen Kunstmarkt und Campus hat er viele Geschichten zu erzählen – und findet klare Worte zu KI, Kitsch und guter Lehre

    Mish Mash

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    Leonardo Electronic Almanac, Vol. 17, No. 1: Mish Mash (Volume 17) by Dr. Lanfranco Aceti. Dr. Lanfranco Aceti (Author), Sasa Vojkovic (Contributor), Paul Catanese (Contributor), Vesna Madzoski (Contributor), Christina Aicardi (Contributor), Carey Bagdassarian (Contributor), Gabriella Giannachi (Contributor), Ayhan Aytes (Contributor), Frieder Nake (Contributor), Joseph Farbrook (Contributor), Vince Dziekan (Contributor), Paul Thomas (Contributor), Shane Mecklenburger (Contributor), Bruce Wands (Contributor), Dorothy Joiner (Contributor), Craig Harris (Contributor), Erkki Huhtamo (Contributor), Andrea Ackerman (Contributor), Tatiana Bazzichelli (Contributor), Davin Heckman (Contributor), Deniz Cem Onduygu (Designer

    Códigos Primordiais (Primary Codes)

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    Invited participant with three other pioneers using computers in art since the 1960/70sExhibition of the work of four pioneers of computer based art: Ernest Edmonds. Harold Cohen. Frieder Nake, Paul Brow
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