3 research outputs found
Implementasi Metode SMART pada Pemilihan Penerima Beasiswa Aktivis Mahasiswa Bogor
Education is one of the sectors affected by the Covid-19 pandemic, especially regarding the Single Tuition Fee (UKT). The large number of students who have difficulty paying UKT is the reason for several parties and donors working with foundations to overcome this problem by opening a new registration pathway for scholarships with a manual registration flow. This is a new problem that makes it difficult for staff to determine scholarship recipients who are eligible for scholarships and takes a lot of time. In the problems that occur above, a Decision Support System was created to determine the Bogor Student Activist Scholarship Recipients which will assist both in the process of inputting scholarship applicant file data and the process of determining student activist scholarship recipients using the Simple Multi Attribute Rating (SMART) Technique. The system created can be said to be feasible to use because the results of the recommendations are in accordance with user expectations and the process of inputting scholarship applicant file data and the scholarship selection process becomes more effective and efficientPendidikan menjadi salah satu sektor yang berdampak akibat pandemi covid 19, terutama terkait Uang Kuliah Tunggal (UKT). Banyaknya mahasiswa yang mengalami kesulitan membayar UKT inilah maka dari beberapa pihak dan donatur bekerjasama dengan yayasan untuk mengatasi permasalahan ini dengan membuka jalur pendaftaran baru beasiswa dengan alur pendaftaran manual. Inilah permasalahan baru yang membuat staff mengalami kesulitan dalam menentukan penerima beasiswa yang berhak mendapatkan beasiswa dan memakan banyak waktu. Dalam permasalahan yang terjadi di atas, maka di buat sebuah Sistem Pendukung Keputusan untuk Menentukan Penerima Beasiswa Aktivis bagi Mahasiswa Bogor yang akan membantu baik dalam proses penginputan data berkas pendaftar beasiswa maupun proses penentuan penerima beasiswa mahasiswa aktivis dengan menggunakan metode Simple Multi Attribute Rating Techique (SMART). Sistem yang dibuat dapat dikatakan layak di gunakan karena hasil rekomendasi sudah sesuai harapan pengguna dan proses penginputan data berkas pendaftar beasiswa dan proses penyeleksian beasiswa menjadi lebih efektif dan efisien
Desain Playground Indoor Modular di Rumah dengan Adaptasi Metode Montessori untuk Anak Usia 2 – 4 Tahun
Berangkat dari permasalahan akan bermain adalah esensial untuk pertumbuhan saraf motorik, sensorik dan perkembangan kecerdasan intelektualnya. Untuk bermain anak-anak membutuhkan media seperti mainan. Salah satu mainan yang dapat mengembangkan saraf motorik dan sensorik adalah playground. Sedangkan anak dengan usia prasekolah (2 – 4 tahun) tidak mendapatkan akses untuk bermain di playground satu-satunya playground yang didapat jika orangtua membeli playground indoor.. Metode Montessori adalah metode yang paling efektif digunakan sebagai metode pembelajaran, sementara mainan dengan metode Montessori masih sulit ditemukan di Indonesia karena produksinya dari luar negeri. Playground perancangan adalah playground yang menerapkan metode Montessori untuk perkembangan kognitifnya. Keterbatasan lahan di Indonesia sekarang juga menjadi perhatian khusus untuk keluarga kecil yang memiliki anak usia prasekolah (2 – 4 tahun). Dengan ruang yang semakin menyempit dapat berpengaruh terhadap perkembangan anak. Penulis menemukan peluang pengembangan playground indoor di rumah untuk anak prasekolah usia 2 – 4 tahun dengan adaptasi metode Montessori. Pengumpulan data dilakukan dengan melakukan metode in-depth interview, shadowing, studi literatur dan komparasi produk eksisting yang menghasilkan affinity diagram, CJM berdasarkan kebutuhan user. Pengembangan desain dilakukan dari brainstorming, benchmarking, dan modelling yang diuji melalui usability testing. Tahapan diatas kemudian menghasilkan konsep produk berupa playground indoor modular di rumah dengan adaptasi metode Montessori untuk merangsang kecerdasan intelektual dan akomodasi wahana bermain anak usia prasekolah atau 2 – 4 tahun.
=================================================================================================================================
Departing from the problem of playing is essential for the growth of motor, sensory nerves and the development of intellectual intelligence. To play children need media such as toys. One of the toys that can develop motor and sensory nerves is a playground. Whereas children with preschool age (2 – 4 years) do not get access to play on the playground. The only playground they get just because parents buy an indoor playground. The Montessori method is the most effective method used than other learning method, while toys with the Montessori method are still difficult to found in Indonesia because the production usually is import from abroad. The design of playground is a playground that applies the Montessori method for the cognitive development. Limited land in Indonesia is now also a special concern for small families with preschool children (2 – 4 years) which is can affect the development of children. Author found opportunities to develop indoor playgrounds at home for pre-schoolers aged 2-4 years with an adaptation of the Montessori method. Data collection was carried out using in-depth interviews, shadowing, literature studies and comparisons of existing products to produce affinity diagrams, CJM based on user needs. Design development is carried out from brainstorming, benchmarking, and modelling which is tested through usability testing. The steps above then produce a product concept in the form of a modular indoor playground at home with an adaptation of the Montessori method to stimulate intellectual intelligence and accommodation for pre-schoolers (2-4 year old)
Disappointment To James R. Doty's Into The Magic Shop (2016): Reader Response Analysis
This research discussed about the disappointment issues about Into the Magic Shop stated by the reader on Goodreads. This research has three objectives, there are: (1) To portray the profile of the reviewers of Into the Magic Shop (2016) (2) To describe the issues of the disappointment of Into the Magic Shop (2016) (3) To find out the reason of disappointment. This research paper applied reader response to analyzing the data. Descriptive qualitative research is employed because the researcher wanted to concentrate on analyzing the readers’ review of Into the Magic Shop using reader response analysis. There are two data sources in this research. There are primary and secondary data. The primary source was taken from reviews on Goodreads website and the secondary source taken from the article, or journals that related to the research. From February 2, 2016 up to October 2, 2019 there were 893 reviewers and received 4.25 stars rating. The result shows that the readers are mostly come from America and dominated by the female readers. The issues of disappointment divided into five, namely; author, genre, story, writing style, and plot. The readers express their disappointment because the book failed their expectations miserably
