1,720,977 research outputs found
Does residents' perceived life satisfaction vary with tourist season? A two-step survey in a Mediterranean destination
Recent attention has been dedicated to the relationship between tourism and subjective well-being, however studies have mainly focused on the tourist side. Since residents are an indispensable partner for the success of any tourism program, understanding whether and how tourism affects residents' perceived life-satisfaction is a crucial issue. However, scant attention has been paid to this theme and the majority of studies are cross-sectional. Here we develop a two-step survey, conducted in a seaside resort before and during the tourist season to test for significant differences in residents' perceptions of tourism impact and overall life satisfaction. The results confirm the hypothesis that perceived tourism impact and life satisfaction vary with the tourist season, and that tourism has a hidden cost in terms of perceived life satisfaction
Happiness and Outdoor Vacations Appreciative versus Consumptive Tourists
Recently particular attention has been devoted to the relationship between leisure activities and subjective well-being. Less attention has been dedicated to tourism as a life satisfaction domain, despite it being one of the most relevant leisure activities. The aim of this article is to contribute to expanding this line of investigation. Building on the Dunlap and Heffernan hypothesis and employing activity-based segmentation, it verifies to what extent environmental attitudes are related to activities that tourists perform during their vacation, and whether a relationship exists between the activities performed and
life satisfaction. The hypothesis is that tourists involved in more appreciative activities are normally more concerned about the environment, more beneficial for host territories, and happier. The article demonstrates that a positive association exists between these aspects and the way tourists “use” nature
Risk Taking and Social Exposure
The paper examines in the laboratory how risk-taking situations are affected by the conditions of observing other’s choices (observer) and being observed by others (source). By extending Yechiam et al.’s (2008) experimental design to the domain of gains we find that observers are more probable than sources to choose risky alternatives producing rare gains than equiprobable gains. The impact of social exposure is also analyzed and interpreted in the context of personality traits to assess how heterogeneity influences risky decisions
Happiness and nature-based vacations
The paper merges two lines of research, into tourism and the economics of happiness.
It enlarge and further investigates the Dunlap and Heffernan hypothesis.
It tests for the relationship between appreciative/consumptive activities and life satisfaction.
It shows that experiencing nature rather than exploiting it contribute to tourists’ well-being.
It confirms that the type of tourist one belongs to is a strong distinguishing factor
The Albo Project: Virtual Working Environments for the Detection of Organizational Well-Being
Substantial evidence from social and cognitive psychology suggests that lot of behaviours are driven by processes operating outside of awareness. Many implicit or indirect measures to capture such processes have been proposed. Thus, the literature of risk perception shows the role of the heuristic thinking in the individual evaluation of the risky situations. The aim of the ALBO Project is verify, both theoretically and experimentally, if the traditional instruments for assessing work-related stress (questionnaires, check-lists and interviews) are inappropriate to detect the individual perception of psycho-social risk factors in work environments. It is also claimed that virtual reality simulations permits a better assessment of the potential factors of stress in workplaces. Game simulations based on the techniques of virtual reality are potent tools to provide a substantial improvement in the quality and quantity of information and awareness on the safety and psycho-social risks existing inside organizations. Also, the virtual reality exposure (virtual movies) can facilitate the objectivity in judgment of audience. The final product called Adventure Game, was submitted in three pilot firms to test
it. The result of the first step of the project is the demo version including scenarios of virtual work environments. The final product will be used for assessing job stress and for designing training experiences in workplaces on online platforms
Physiological Responses to Stressful Work Situations in Low-Immersive Virtual Environments
The paper analyzes physiological responses to different visual representations of stressful work activities. A between-subject experiment was conducted to analyze differences in heart rate (HR) and electromyography (EMG) between subjects watching videos featuring real actors and virtual videos with avatars representing the same situation. Findings show that exposure to real videos is associated with greater physiological activations than exposure to virtual videos. This evidence may suggest that, by inducing less emotional involvement, low-immersive virtual environments activate different cognitive mechanisms of stress perception
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