1,720,970 research outputs found
PROs in the wild: Assessing the validity of patient reported outcomes in an electronic registry
Background and objectives: Collecting Patient-Reported Outcomes (PROs) is an important way to get first-hand information by patients on the outcome of treatments and surgical procedure they have undergone, and hence about the quality of the care provided. However, the quality of PRO data cannot be given for granted and cannot be traced back to the dimensions of timeliness and completeness only. While the reliability of these data can be guaranteed by adopting standard and validated questionnaires that are used across different health care facilities all over the world, these facilities must take responsibility to assess, monitor and ensure the validity of PROs that are collected from their patients. Validity is affected by biases that are hidden in the data collected. This contribution is then aimed at measuring bias in PRO data, for the impact that these data can have on clinical research and post-marketing surveillance. Methods: We considered the main biases that can affect PRO validity: Response bias, in terms of Acquiescence bias and Fatigue bias; and Non-Response bias. To assess Acquiescence bias, phone interviews and online surveys were compared, adjusted by age. To assess Fatigue bias, we proposed a specific item about session length and compared PROs scores stratifying according to the responses to this item. We also calculated the intra-patient agreement by conceiving an intra-interview test-retest. To assess Non-Response bias, we considered patients who participated after the saturation of the response-rate curve as proxy of potential non respondents and compared the outcomes in these two strata. All methods encompassed common statistical techniques and are cost-effective at any facility collecting PRO data. Results: Acquiescence bias resulted in significantly different scores between patients reached by either phone or email. In regard to Fatigue bias, stratification by perceived fatigue resulted in contrasting results. A relevant difference was found in intra-patient agreement and an increasing difference in average scores as a function of interview length (or completion time). In regard to Non-Response bias, we found non-significant differences both in scores and variance. Conclusions: In this paper, we present a set of cost-effective techniques to assess the validity of retrospective PROs data and share some lessons learnt from their application at a large teaching hospital specialized in musculoskeletal disorders that collects PRO data in the follow-up phase of surgery performed therein. The main finding suggests that response bias can affect the PRO validity. Further research on the effectiveness of simple and cost-effective solutions is necessary to mitigate these biases and improve the validity of PRO data
Play-Draw-Write: usability and acceptance of a tablet app for the early screening of handwriting difficulties in kindergartners
A serious game to anticipate handwriting difficulties screening through visual perception assessment
Dysgraphia is a learning disability that causes handwritten production below the expectancies. Its diagnosis is delayed until handwriting development should be completed, with the possible worsening of children's weaknesses. To allow a preventive empowerment program, abilities not directly related to handwriting should be evaluated, and one of them is visual perception. To investigate the role of visual perception in handwriting skills, we gamified standard clinical tests of form constancy, figure-ground discrimination and visual closure exercises, to be played with an eye tracker at three difficulty levels. Then, we related game performances to a handwriting speed test. The aims of this work are: to test game usability and design effectiveness, and to preliminarily explore the relationship between visual performance and writing skills. Game performances were computed with principal component analysis, combining time-to-completion and errors in each game. A linear regression related game performance (predictors) with writing speed (target). Perceived increase in difficulty among levels was tested by means of an ANOVA. As for usability, participants answered the System Usability Scale. In total, 28 subjects - 3 children, 19 young adults and 6 older adults - participated in the study. Game scores provided a good quality of fitting (R2= 0.67, p<0.001) of handwriting speed in the regression model. ANOVA suggested that masked form constancy and visual closure games were perceived as more challenging as difficulty raised (game score significantly decreased, p<0.001), while in form constancy and figure-ground perception a learning effect was observed (game score significantly increased, p<0.001). Interesting qualitative observations emerged from eye-tracking data, drawing suggestions for exploiting ocular strategy to better investigate its role in game performance. The game reached excellent usability (92.86±5.08), which allows to confidently extend the study to a younger, more adequate sample. These results are promising to suggest a new tool for dysgraphia early screening, based on visual perception skills
Leveraging Deep Learning Techniques to Improve P300-Based Brain Computer Interfaces
Brain-Computer Interface (BCI) has become an established technology to interconnect a human brain and an external device. One of the most popular protocols for BCI is based on the extraction of the so-called P300 wave from electroencephalography (EEG) recordings. P300 wave is an event-related potential with a latency of 300 ms after the onset of a rare stimulus. In this paper, we used deep learning architectures, namely convolutional neural networks (CNNs), to improve P300-based BCIs. We propose a novel BCI classifier, called P3CNET, that improved P300 classification accuracy performances of the best state-of-the-art classifier. In addition, we explored pre-processing and training choices that improved the usability of BCI systems. For the pre-processing of EEG data, we explored the optimal signal interval that would improve classification accuracies. Then, we explored the minimum number of calibration sessions to balance higher accuracy and shorter calibration time. To improve the explainability of deep learning architectures, we analyzed the saliency maps of the input EEG signal leading to a correct P300 classification, and we observed that the elimination of less informative electrode channels from the data did not result in better accuracy. All the methodologies and explorations were performed and validated on two different CNN classifiers, demonstrating the generalizability of the obtained results. Finally, we showed the advantages given by transfer learning when using the proposed novel architecture on other P300 datasets. The presented architectures and practical suggestions can be used by BCI practitioners to improve its effectiveness
Identification and characterization of learning weakness from drawing analysis at the pre-literacy stage
Handwriting learning delays should be addressed early to prevent their exacerbation and long-lasting consequences on whole children’s lives. Ideally, proper training should start even before learning how to write. This work presents a novel method to disclose potential handwriting problems, from a pre-literacy stage, based on drawings instead of words production analysis. Two hundred forty-one kindergartners drew on a tablet, and we computed features known to be distinctive of poor handwriting from symbols drawings. We verified that abnormal features patterns reflected abnormal drawings, and found correspondence in experts’ evaluation of the potential risk of developing a learning delay in the graphical sphere. A machine learning model was able to discriminate with 0.75 sensitivity and 0.76 specificity children at risk. Finally, we explained why children were considered at risk by the algorithms to inform teachers on the specific weaknesses that need training. Thanks to this system, early intervention to train specific learning delays will be finally possible
Can Free Drawing Anticipate Handwriting Difficulties? A Longitudinal Study
Handwriting difficulties need to be addressed early to avoid several problems to children, both at school and in everyday life, but dysgraphia diagnosis cannot be performed before handwriting maturation. To solve this issue, we hypothesize that the analysis of drawings produced in a pre-literacy stage can predict handwriting problems that will occur years later. We designed a three-year longitudinal study from the last year of kindergarten to the end of second grade with two aims: (1) to longitudinally assess the evolution of drawing features, and (2) to understand if the features collected at pre-literacy can predict future handwriting problems. Hence, features were tested for statistically significant variation among the five time points available to assess their longitudinal evolution in time. Moreover, we trained machine learning models to select the most important features collected at pre-literacy and to assess their predictive capabilities, with dysgraphia risk assessed at the end of second grade. 202 children completed the longitudinal study. We found that 81% of the feature was sensitive to longitudinal maturation and that it is possible to predict the difficulties with a weighted area under the precision-recall curve of 0.72. This is a step forward towards an early intervention for handwriting problems
A tablet app for handwriting skill screening at the preliteracy stage: Instrument validation study
Background: Difficulties in handwriting, such as dysgraphia, impact several aspects of a child’s everyday life. Current methodologies for the detection of such difficulties in children have the following three main weaknesses: (1) they are prone to subjective evaluation; (2) they can be administered only when handwriting is mastered, thus delaying the diagnosis and the possible adoption of countermeasures; and (3) they are not always easily accessible to the entire community. Objective: This work aims at developing a solution able to: (1) quantitatively measure handwriting features whose alteration is typically seen in children with dysgraphia; (2) enable their study in a preliteracy population; and (3) leverage a standard consumer technology to increase the accessibility of both early screening and longitudinal monitoring of handwriting difficulties. Methods: We designed and developed a novel tablet-based app Play Draw Write to assess potential markers of dysgraphia through the quantification of the following three key handwriting laws: isochrony, homothety, and speed-accuracy tradeoff. To extend such an approach to a preliteracy age, the app includes the study of the laws in terms of both word writing and symbol drawing. The app was tested among healthy children with mastered handwriting (third graders) and those at a preliterate age (kindergartners). Results: App testing in 15 primary school children confirmed that the three laws hold on the tablet surface when both writing words and drawing symbols. We found significant speed modulation according to size (P<.001), no relevant changes to fraction time for 67 out of 70 comparisons, and significant regression between movement time and index of difficulty for 44 out of 45 comparisons (P<.05, R2>0.28, 12 degrees of freedom). Importantly, the three laws were verified on symbols among 19 kindergartners. Results from the speed-accuracy exercise showed a significant evolution with age of the global movement time (circle: P=.003, square: P<.001, word: P=.001), the goodness of fit of the regression between movement time and accuracy constraints (square: P<.001, circle: P=.02), and the index of performance (square: P<.001). Our findings show that homothety, isochrony, and speed-accuracy tradeoff principles are present in children even before handwriting acquisition; however, some handwriting-related skills are partially refined with age. Conclusions: The designed app represents a promising solution for the screening of handwriting difficulties, since it allows (1) anticipation of the detection of alteration of handwriting principles at a preliteracy age and (2) provision of broader access to the monitoring of handwriting principles. Such a solution potentially enables the selective strengthening of lacking abilities before they exacerbate and affect the child’s whole life
The Indipote(dn)s project: how to identify and train children at risk for specific learning disorder
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