1,112 research outputs found

    The Stolen Button

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    The Stolen Button is a fully illustrated 48-page book intended for a young teenage audience. It represents multicultural stories in an Australian landscape and contains dark themes in an imaginative space portraying an exotic other, a wilderness, and a place to face demons, spirits, and foes. Referencing the Silk Road as an historical location and cultural melting point where East meets West, the book mimics a hybrid garden of Chinese stories from childhood memories of the author mixed with illustrative elements from the illustrator’s Persian painting background. The format inventively mixes a large picture-book style usually found in pre-reader texts, with sophisticated themes, story, and language relevant to an advanced reader to question notions of coming-of-age, belonging and cultural identity. Created using a hybrid style of traditional ink and watercolour used in ancient Chinese and Persian artworks, coupled with contemporary digital techniques, the artworks express innovation through this intercrossing. The Stolen Button won second place in the Queensland Children’s and Young Adult Writers and Illustrators Competition in the aspiring picture book category. Illustrations were exhibited across three Brisbane City Council libraries in 2018 and 2019. The author and the illustrator were invited to artist panels and interviewed with local, national, and international magazines including Peril Magazine and BEMAC. A Kickstarter fund raised over $6000 and was published by Rock On Kitty with an initial print run of 1000 copies. There are a number of positive reviews from professionals and general readers on the GoodReads website.No Full Tex

    A PC parallel port button box provides millisecond response time accuracy under Linux

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    For psychologists, it is sometimes necessary to measure people's reaction times to the nearest millisecond. This article describes how to use the PC parallel port to receive signals from a button box to achieve millisecond response time accuracy. The workings of the parallel port, the corresponding port addresses, and a simple Linux program for controlling the port are described. A test of the speed and reliability of button box signal detection is reported. If the reader is moderately familiar with Linux, this article should provide sufficient instruction for him or her to build and test his or her own parallel port button box. This article also describes how the parallel port could be used to control an external apparatus

    Women's High Button Gaiters/Galoshes

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    Women's High Button Gaiters/Galoshe

    The construction of Karen Karnak: The multi-author-function

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    This thesis is situated within the comparatively recent developments of Web 2.0 and the emergence of interactive WikiMedia, and explores the mode of authorship within a Read/Write culture compared to that of a Read/Only tradition. The hypothesis of this study is that the role of the audience has become merged with the author, and as such, represents new functions and attributes, distinct from a more conventional concept of authorship, in which the roles of audience and author are more separate. Read/Write and participatory culture, as defined by this study, is focused on collaboration, and includes the influences of D.I.Y. culture, Open-Source practices and the production of text by multiple authors. Multi-authorship presents a re-thinking of several concepts which support the notion of the individual author, since the focus of multi-authorship is not on attribution and ownership of a finished text, but on the continued malleability of a text. Modes of multi-authorship, demonstrated in the use of the pseudonyms Alan Smithee and Karen Eliot, represent declarative authors whose names signify multiple origins, whilst concurrently indicating a distinct body of work. The function of these names form an important context to this study, since primary research involves the construction of an experimental mode of multi-authorship utilising WikiMedia technology and the interaction of thirty nine participants, who are invited to create a body of work under the collective pseudonym Karen Karnak. The data generated by this experiment is analysed using aspects of Michel Foucault's author-function to identify and determine power structures inherent in the WikiMedia context. The interplay of power structures, including concepts such as identity, ownership and the body of work, affect the resulting mode of authorship and contribute to the construction of Karen Karnak, suggesting further areas of research into the emerging multi-author

    Engagement, Learning, Outreach, and Fun in 60 Seconds: Button Making at the Rutgers University Libraries

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    Button making is a low-cost, high-impact, pop-up makerspace activity that libraries can use to facilitate outreach, connect patrons with collections, teach about copyright, and promote creativity and fun, all in just 60 seconds. In the fall of 2016, the Rutgers University Libraries- New Brunswick Learning and Engagement team spent $518 to purchase a button maker and supplies to make 1,000 buttons. Since then, the libraries have collaborated on button projects with many departments on campus including the Rutgers Art History Student Association, the Zimmerli Art Museum, and the School of Arts & Sciences Honors program. These partnerships have helped the libraries build strong ties with the Rutgers New Brunswick communities and attracted a devoted group of button makers who regularly come to library events. Making a button provides quick moment of engagement between a patron and a library staff member, but it is from these kinds of meaningful brief encounters that libraries can learn about their patrons’ lives and needs. These encounters can also be a source for the powerful stories, images, and statistics that help libraries demonstrate their impact and value to their communities.thanks for your help, please let me know any questions. I think we can put this version in SOAR? Best, MC

    Maslow’s Hierarchy of Needs in “Button Button” by Richard Matheson

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    A short stories author and novelists named Richard Matheson was born on 1926 in US state New Jersey. Story writer Richard Matheson is best known for his science fiction’s works. His first story was “Born Man and Woman.” He also earned a good name for his popular fiction “I am Legend” as well as due to short story “Button Button” He passed away on June 23, 2013 (Editors, 2014). Alike various famous novelists and story writers Matheson also leave a deep impression of his readers. He also turned minor incidents and situations into extraordinary situations.

    Starting with RefWorks

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    Pen to Paper image by mbgrigby shared under a CC BY-NC-ND 2.0 license.This document is an introduction to RefWorks - an online research management, writing and collaboration tool designed to help researchers easily gather, manage, store and share all types of information, as well as generate citations and bibliographies - for staff and students. The workbook contains copies of a PowerPoint presentation that is also available on this site. A workbook for an introductory workshop explaining and demonstrating how to set up a small database of references and use it in preparing a document using MS-Word

    SFA Art Day: Button Design and Lesson Execution

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    For my research project, I designed a logo for the Art Education program. Then, on the November 8th Art Day I assisted Professor Denise Davis in presenting a multi-media lesson. This lesson included forms of book-making and button creation. The high school participants were given two options, cutting out one of the premade circle logos I designed or creating a unique design for their buttons. This project required me to learn new computer programs and interact with a student population that was unfamiliar to me

    Investigation into standardising the graphical and operator input device modules for tactical command and control man-machine interfaces

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    Includes bibliographical references.The operating environment of a Tactical Command and Control system is a highly tense one in which the operator needs to perform certain complex tasks with minimum confusion, and be able to obtain an instant response from the system. Since many of the systems designed for these types of environments are similar in nature with regard to the user-interface, a need has arisen to try and standardise certain elements of the systems. This report looks specifically at standardising certain graphical display element and operator input device interfaces. It investigates the problem from a systems design level, identifying the elements required and their associated functions, discussing the results of work already undertaken in this field, and making recommendations on the use of the elements. The main objective to standardising the Man-Machine Interface (MMI) design elements is to make the code easily transferable between different hardware platforms. To transfer the code, one would ideally like to change only the interface code to the new platform, in particular, the interface to a different set of operator input devices and a different type of graphics card. Various topics related to the standardisation process are discussed, including a description of MMI design, some definitions of tactical command and control environment subjects, and a look at code reusability, rapid prototyping of systems, and object-oriented design
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