153 research outputs found

    Quality and Potential for Adoption of Web Usability Evaluation Methods: An Empirical Study on MILE+

    No full text
    Web usability evaluation methods are conceptual tools which should enable web designers, web engineers and usability engineers to detect and possibly anticipate usability problems of a web application, and eventually to provide requirements for improving the quality of the user experience. As the number of techniques and methods available grows, practitioners need clear criteria to choose which methods best fit their project needs, resources and organizational goals. Therefore, it becomes more and more important to foster research towards evaluating the quality of the usability evaluation methods, especially in view of their potential adoption among practitioners. Besides focussing on known attributes of intrinsic quality of the method (such as coverage, reliability and validity), this paper also explores “perceived” quality attributes related to the potential adoption of the method among practitioners, namely in terms of learnability, perceived difficulty, and cost-effectiveness. We report two empirical studies which have been carried out to measure these quality attributes on a state-of-the-art inspection method for web usability, called MiLE+. The result of this work can be useful to scholars because it provides validation examples and a set of quality attributes to apply to other usability evaluation methods; it also benefits practitioners because it offers a clear guidance about what requirements they should look for when selecting a usability evaluation method for their own project needs

    Quality and Potential for Adoption of Usability Evaluation Methods: an Empirical Study on MILE

    No full text
    Web usability evaluation methods are conceptual tools which should enable web designers, web engineers and usability engineers to detect and possibly anticipate usability problems of a web application, and eventually to provide requirements for improving the quality of the user experience. As the number of techniques and methods available grows, practitioners need clear criteria to choose which methods best fit their project needs, resources and organizational goals. Therefore, it becomes more and more important to foster research towards evaluating the quality of the usability evaluation methods, especially in view of their potential adoption among practitioners. Besides focussing on known attributes of intrinsic quality of the method (such as coverage, reliability and validity), this paper also explores "perceived" quality attributes related to the potential adoption of the method among practitioners, namely in terms of learnability, perceived difficulty, and cost-effectiveness. We report two empirical studies which have been carried out to measure these quality attributes on a state-of-the-art inspection method for web usability, called MiLE+. The result of this work can be useful to scholars because it provides validation examples and a set of quality attributes to apply to other usability evaluation methods; it also benefits practitioners because it offers a clear guidance about what requirements they should look for when selecting a usability evaluation method for their own project needs

    Quality of Web Usability Evaluation Methods: An Empirical Study on MiLE+

    No full text
    What are the quality factors that define a “good” usability evaluation method and contribute to its acceptability and adoption in a real business context? How can we measure such factors? This paper investigates these issues and proposes to decompose the broad, general concept of “methodological quality” into more measurable, lower level attributes such as performance, efficiency, cost effectiveness, andlearnability. We exemplify how to measure such attributes, reporting an empirical evaluation study of a usability inspection method for web applications called MiLE+

    Two-Dimensional Sequential Array Architectures: Design for Testability and Reconfiguration Issues

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    New Design for Testability techniques aimed both at overcoming the problem of testing array architectures composed of sequential cells and at guaranteeing fault tolerance through reconfiguration are proposed

    Value-Driven Design for “Infosuasive” Web Applications

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    An infosuasive web application is mainly intended to be at the same time informative and persuasive, i.e., it aims at supporting knowledge needs and it has also the (declared or not declared) goal of influencing user’s opinions, attitudes and behaviors. Most web applications, in fact, are infosuasive (except those whose aim is mainly operational). In this paper, we investigate the complex set of elements that informs the very early design of infosuasive web applications. We propose a conceptual framework aimed at supporting the actors involved in this process to integrate their different viewpoints, to organize the variety of issues that need to be analyzed, to find a direction in the numerous design options, and to represent the results of this activity in an effective way. Our approach is value-driven since it is centered around the concept of communication value, regarded as a vehicle to fulfill communication goals on specific communication targets. We place the analysis of these aspects in the wider context of web requirements analysis, highlighting their relationships with business values analysis and user needs analysis. We pinpoint how values and communication goals impact on various design dimensions of infosuasive web application - contents, information architecture, interaction, operations, and lay-out. Our approach is multidisciplinary, and was inspired to goal-based and value-based requirements engineering (often used in web engineering), to brand design (often used in marketing), and to value-centered design “frameworks” (as proposed by the HCI community). A case study exemplifies our methodological proposal, discussing a large project in which we are currently involve

    Progettare Siti Web e Applicazioni Mobili

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    Sintesi del contenuto. Progettare applicazioni interattive e multimediali: per il web e non solo; anche per i nuovi strumenti mobili (il “pocket pc”, il telefono di terza generazione, ipod, altri di-spositivi). I principi generali della progettazione vengono tradotti in un metodo sem-plice e chiaro. Migliorare la qualità delle applicazioni e la loro usabilità: raggiungere gli obiettivi prefissati e tenere ben presenti gli utenti. Un’introduzione generale pone la progettazione nel contesto globale dello sviluppo di applicazioni software; si descrivono i metodi per ottenere validi requisiti; si introduce quindi il primo passo di progettazione (la progettazione concettuale), basato sulla in-dividuazione dei contenuti e sulla loro organizzazione in generale (“information ar-chitecture”); si introduce il metodo per dettagliare la progettazione concettuale, me-diante la progettazione logica che tenga conto delle specificità del “canale” (dispositi-vo) utilizzato; si spiega come tradurre il tutto in “pagine” e link tra le stesse; si intro-ducono quindi brevemente le principali tecniche implementative (in un capitolo che può essere omesso dai progettisti con cultura non tecnologica), e un modo sistematico per passare dal modello concettuale e logico al software. Numerosi esempi e l’impostazione generale rendono il libro adatto a tutti i progettisti: novizi o esperti; privi di specifica cultura tecnologica, o già avvezzi alle tecnologie informatiche
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