1,721,145 research outputs found

    Conception And Parametric Design Workflow For A Timber Large-Spanned Reversible Grid Shell To Shelter The Archaeological Site Of The Roman Shipwrecks In Pisa

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    Reciprocal structures or nexorade are composed by the assembling of groups of three or more beams mutually connected by mono-lateral T joints in a way that any relative movement is suppressed. This kind of structures can be easily built in relatively unprepared sites, dismantled, transported and re-used even by not specialized handcraft. For these reasons, reciprocal structures have been widely used in the past for military purposes, and nowadays they seem to satisfy very well the different requirements of a quick and temporary shelter of a large archaeological area when they are shaped as grid shells. This paper proposes the design of a reversible, reciprocal framed grid shell to shelter the archaeological site of the Roman Shipwrecks in Pisa. The structure must protect excavations and archaeologists from the weather and provide an easy access to visitors. Additionally, it must allow for easy disassembling and moving to another site. The design choices aim at optimizing both structural efficiency and esthetical qualities. A parametric workflow for both the form finding and the digital fabrication processes has been developed, and a prototype of accommodative steel T-joint for timber reciprocal beams has been realized. Finally, a model using CNC-cutting tested the structural feasibility of such a design approach

    Automatic Construction of Adaptive Quad-Based Subdivision Surfaces Using Fitmaps

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    We present an automatic method to produce a Catmull-Clark subdivision surface that fits a given input mesh. Its control mesh is coarse and adaptive, and it is obtained by simplifying an initial mesh at high resolution. Simplification occurs progressively via local operators and addresses both quality of surface and faithfulness to the input shape throughout the whole process. The method is robust and performs well on rather complex shapes. Displacement mapping or normal mapping can be applied to approximate the input shape arbitrarily well

    GAIL: Geometry-aware Automatic Image Localization

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    The access and integration of the massive amount of information, that can be provided by the web, can be of great help in a number of fields, including tourism and advertising of artistic sites. A "virtual visit" of a place can be a valuable experience before, during and after the experience on-site. For this reason, the contribution from the public could be merged to provide a realistic and immersive visit of known places. We propose an automatic image localization system, which is able to recognize the site that has been framed, and calibrate it on a pre-existing 3D representation. The system is characterized by very high accuracy and it is able to validate, in a completely unsupervised manner, the result of the localization. Given an unlocalized image, the system selects a relevant set of pre-localized images, performs a Structure from Motion partial reconstruction of this set and then obtain an accurate camera calibration of the image with respect to the model by minimizing distances between projections on the model surface of corresponding image features. The accuracy reached is enough to seamlessly view the input image correctly super-imposed in the 3D scene

    Controlled and adaptive mesh zippering

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    Merging meshes is a recurrent need in geometry modeling and it is a critical step in the 3D acquisition pipeline, where it is used for building a single mesh from several range scans. A pioneering simple and effective solution to merging is represented by the Zippering algorithm (Turk and Levoy, 1994), which consists of simply stitching the meshes together along their borders. In this paper we propose a new extended version of the zippering algorithm that enables the user to control the resulting mesh by introducing quality criteria in the selection of redundant data, and allows to zip together meshes with different granularity by an ad hoc refinement algorithm

    Geometric deep learning for statics-aware grid shells

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    This paper introduces a novel method for shape optimization and form-finding of free-form, triangular grid shells, based on geometric deep learning. We define an architecture which consumes a 3D mesh representing the initial design of a free-form grid shell, and outputs vertex displacements to get an optimized grid shell that minimizes structural compliance, while preserving design intent. The main ingredients of the architecture are layers that produce deep vertex embeddings from geometric input features, and a differentiable loss implementing structural analysis. We evaluate the method performance on a benchmark of eighteen free-form grid shell structures characterized by various size, geometry, and tessellation. Our results demonstrate that our approach can solve the shape optimization and form finding problem for a diverse range of structures, more effectively and efficiently than existing common tools

    A Geometry-Preserving Shape Optimization Tool Based on Deep Learning

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    In free-form architecture, computational design tools have made it easy to create geometric models. However, obtaining good structural performance is difficult and requires further steps, such as shape optimization, to enhance system efficiency and material savings. This paper provides a user interface for form-finding and shape optimization of triangular grid shells. Users can minimize structural compliance, while ensuring small changes in their original design. A graph neural network learns to update the nodal coordinates of the grid shell to reduce a loss function based on strain energy. The interface can manage complex shapes and irregular tessellations. A variety of examples prove the effectiveness of the tool

    Tracing Field‐Coherent Quad Layouts

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    Given a cross field over a triangulated surface we present a practical and robust method to compute a field aligned coarse quad layout over the surface. The method works directly on a triangle mesh without requiring any parametrization and it is based on a new technique for tracing field-coherent geodesic paths directly on a triangle mesh, and on a new relaxed formulation of a binary LP problem, which allows us to extract both conforming quad layouts and coarser layouts containing t-junctions. Our method is easy to implement, very robust, and, being directly based on the input cross field, it is able to generate better aligned layouts, even with complicated fields containing many singularities. We show results on a number of datasets and comparisons with state-of-the-art methods
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