201,276 research outputs found
Il design come narrazione, la narrazione compe progetto,
Il volume tratta la relazione tra il processo di design e il processo di scrittura
Discorso in onore di Antonio Avelas Nunes - Doutor Giuseppe Celi, Oraçao proferida em 6.5.2011, Università di Foggia
Humanities e Design: prove per un dialogo
Il concetto di “dialogo” tra Humanities e Design assume un valore creativo, costruttivo e sperimentale; un terreno di verifica dei possibili margini di sovrapposizione e integrazione fra cultura umanistica e cultura scientifica
Creating moodboards with digital tools: a new educational approach
The paper presents methodologies and first results of an educational experimentation (Brevi, Celi, & Gaetani, 2018) held at the Bachelor of Science in Product Design programme of Politecnico di Milano. In order to build a body of knowledge for Design freshmen, the experience had the aim of matching basic skills developed at the first year with the need of an autonomous approach required at the second year from Metadesign Studio throughout the tools for creating moodboards: a collection of images, colors and texture with the aim of representing emotions, feelings or ‘moods’, suggested by the design research. Moodboards have an important function in developing students’ ability to articulate their thinking. The enacted experimentation had the aim to present and test some practical tool for moodboards development. During the Methods and Instruments for Design course these skills have been developed through targeted exercises of awareness and techniques of photographic processing. To enable students to act in a more conscious way the educational approach has provided lessons with practical visual examples, a selection of on-line materials and step by step guide with suggestions
Advanced design as reframing practice: Ethical challenges and anticipation in design issues
Advanced Design (ADD) is a branch of industrial design that directs and uses the tools, practices and knowledge of conventional industrial design in long-term projects, or in projects that are addressed to a distant future. Recently, ADD has focused its attention on projects that are not governed by a client in order to search for innovation stimuli that come from extreme situations or far from the aim of the project. It also focuses on continuous innovation processes in which the designer is not the only creative actor of the process and often only helps draw the route of innovation, instead of drawing it alone. Although the ethical debate has always been alive in conventional industrial design, considering this renewed horizon of ADD, a particular reflection on the concepts of ethics, time and the designer's responsibility, is necessary. This paper describes the transformation of the traditional designer considered to be the demiurge of fashion and industrial products into a manufacturer of possible futures and co-author of futurist reframing
Internazionalizzazione, Mercato del Lavoro e Capitale Umano in Italia
In the case of Italy, the effect of international trade on the relative labor demand may be assessed appropriately by examining territorial differences. Given the characteristics of trade flows and labor markets in Italy, the results of analysis presented here show how the effects of crowding-out induced by trade with less advanced countries on the relative unqualified labor demand mainly operate in Northern Italy. In the period 1990-2002, while upgrading of the training level of the labor force was a phenomenon general to all areas of Italy, the development of the factorial content of trade flows was regionally differentiated, with upgrading emerging only in Northern Italy
Learning and global challenges: scenarios for design
Knowledge has less and less to do with the learning of content and is increasingly coming to be identified with the capacity
to encode and decode messages1. Control over the production, accumulation and circulation of knowledge depends on
the capacity to manage the codes.
In this scenario, universities are called upon their role by designing an education system that is no longer based on consolidated
knowledge but on fluidity of knowledge. Dealing with continuously evolving content means modifying one’s
approach to knowledge, learning to learn, developing metacognitive capacities and acquiring autonomy in decoding and
encoding information.
For universities that focus on Design, this is certainly a challenge. However, it is a challenge that is highly suited to a discipline
which is characterised by an inductive approach, which deals with theoretical aspects as well as technical problems,
which concerns a practice that includes representation and creativity among its tools. In other words, taking up this challenge
means “redesigning design teaching” ... on condition that it is not merely a restyling operation
Advance Design in Lighting
The essay debates the evolution of design by focusing on relationship between design and science in the contemporary era. It presents design researches that show a strong relationship between scientific acquisitions and design, in order to highlight the emerging role of Advanced Design. The author analyses the mediation of design and design philosophy and defines three different levels and scales of this mediation: the instrumental level, where design works as a tool for the communication of Science to a wide audience, the level of experimentation, where design works as an explorative practice in what the future of users could be, and the scenario level were design thinking integrates with acquisitions from different sciences, and turns to society in a systemic way. The essay demonstrates how the Advanced design approach can be a driving innovation factor arises between science and society. Finally, in the ‘Advanced Material Design’ paragraph the author outlines the design process changes in relation to the techno-productive ‘Paradigm of designed materials’, which require the development of a new methodology. Some elements of such methodology are presented through three different case studies: Materialecology, Material Beliefs and Mathieu Lehanneur designs
Design computazionale e fabbricazione digitale: un diverso approccio per il design. Definizione di un design tool per la comprensione e lo sviluppo di prodotti personalizzabili
Oggi la maturazione, democratizzazione e diffusione delle tecnologie di Fabbricazione Digitale contribuiscono a un cambiamento di paradigma del rapporto tra progettazione, produzione e consumo. Intanto il Design Computazionale (o generativo, parametrico) è una pratica emergente che si appoggia sulla libertà morfologica e sulla flessibilità logistica offerta dalla FD. La ricerca formula l’ipotesi che il Product Design possa utilizzare e quindi valorizzare al meglio la FD e il DC sviluppando prodotti personalizzabili da un punto di vista morfologico. Per consolidare questa pratica, si elabora un approccio di concept design focalizzato sulle divergenti esigenze degli utenti, che possono determinare la variabilità del prodotto finale. L’analisi dei casi studio ha portato all’identificazione di sei principi ricorrenti di personalizzazione; per replicare questi vantaggi in modo sistemico, la ricerca offre una metodologia supportata da uno strumento cartaceo ‘canvas’, sperimentato attraverso varie attività didattiche. Questo strumento guida il flusso del pensiero progettuale verso un concept la cui caratteristica distintiva è proprio la personalizzabilità. Si auspica che l’approccio proposto aiuterà i Designer a creare nuove opportunità per il sistema produttivo, coerentemente alle recenti politiche di sviluppo dell’industria 4.0.Today the maturing, democratization and diffusion of Digital Fabrication technologies, contribute to a paradigm shift in the relation between design, production and consumption. Meanwhile, Computational Design (also called generative or parametric) is an emerging practice that relies on the morphological freedom and logistical flexibility offered by DF. The doctoral research hypothesizes that the Design discipline could use and valorize better DF and CD by developing products that are personalisable from a morphological point of view. In order to consolidate this practice, the research elaborates a concept design approach focused on the divergent user needs, which can determine the variability of the final product. The analysis of the case studies led to the identification of six recurring personalization principles which can characterize the value proposition; the proposed methodology offers a systemic way of replicating these with the support of a new design tool, experimented through various didactic activities. This canvas tool guides the designers’ thinking towards a product concept of which the act of personalization can be an essential element. The proposed approach might help Designers to create new economic opportunities, coherently with the recent development policies supporting Industry 4.0
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