45 research outputs found
From classical to 3D archaeology
This paper aims to mark some of the possible applications of the engineering CAD software in the field of archeology. The archaeological information, which is usually stored in classical format, can be digitized in 3D by using CAD software. The result of this process can be used for multiple purposes : conservation, dissemination, research, etc.Neamtu Calin, Popescu Daniela, Mateescu Răzvan. From classical to 3D archaeology. In: Annales d'Université "Valahia" Târgovişte. Section d'Archéologie et d'Histoire, Tome 13, Numéro 1, 2011. pp. 79-88
Simulations and Applications of Augmented and Virtual Reality
The following reprint, Simulations and Applications of Augmented and Virtual Reality, brings together cutting-edge research exploring the transformative potential of AR, VR, and XR technologies. With the rapid adoption of these technologies across education, medicine, engineering, architecture, entertainment, art, and cultural heritage, this collection highlights their profound impact and the challenges associated with their implementation. Organized into three thematic areas—VR, AR, and XR simulations and applications, this reprint highlights groundbreaking advancements in immersive technologies and their diverse applications. Covering a wide spectrum of topics, it explores collaboration, content creation, human–computer interaction, and perception. This reprint emphasizes the practical applications of VR, AR, and XR technologies, including immersive training, virtual tourism, health and rehabilitation exergames, and industrial use cases. By presenting innovative solutions such as virtual reality classrooms, augmented reality tools for industrial operations, and extended reality telemedicine systems, this collection provides a thorough overview of the transformative potential of these technologies. It serves as a valuable resource for researchers, practitioners, and innovators seeking to drive impactful change across diverse fields
METHODOLOGY TO CREATE DIGITAL AND VIRTUAL 3D ARTEFACTS IN ARCHAEOLOGY
The paper presents a methodology to create 3D digital and virtual artefacts in the field of archaeology using CAD software solution. The methodology includes the following steps: the digitalization process, the digital restoration and the dissemination process within a virtual environment. The resulted 3D digital artefacts have to be created in files formats that are compatible with a large variety of operating systems and hardware configurations such as: computers, graphic tablets and smartphones. The compatibility and portability of these 3D file formats has led to a series of quality related compromises to the 3D models in order to integrate them on in a wide variety of application that are running on different hardware configurations. The paper illustrates multiple virtual reality and augmented reality application that make use of the virtual 3D artefacts that have been generated using this methodology
Novel Method for the Manufacture of Complex CFRP Parts Using FDM-based Molds
Fibre-reinforced polymers (FRP) have attracted much interest within many industrial fields where the use of 3D printed molds can provide significant cost and time savings in the production of composite tooling. Within this paper, a novel method for the manufacture of complex-shaped FRP parts has been proposed. This paper features a new design of bike saddle, which was manufactured through the use of molds created by fused deposition modeling (FDM), of which two 3D printable materials were selected, polylactic acid (PLA) and acrylonitrile butadiene styrene (ABS), and these molds were then chemically and thermally treated. The novel bike saddles were fabricated using carbon fiber-reinforced polymer (CFRP), by vacuum bag technology and oven curing, utilizing additive manufactured (AM) molds. Following manufacture the molded parts were subjected to a quality inspection, using non-contact three-dimensional (3D) scanning techniques, where the results were then statistically analyzed. The statistically analyzed results state that the main deviations between the CAD model and the manufactured CFRP parts were within the range of ±1 mm. Additionally, the weight of the upper part of the saddles was found to be 42 grams. The novel method is primarily intended to be used for customized products using CFRPs
Design and manufacturing front hood for electric vehicle by carbon fibber
The polymeric reinforced composite materials (FRP) are a new materials group which have a lot of research reported in the last years. Our paper present the results obtained in case of use FRP for manufacturing an electric vehicle front hood in order for lightweight chassis and increase the autonomy. The design stage and 3D modelling of the mould, material design and manufacturing front hood from Carbon Fibber/Epoxy are presented
Design and manufacturing front hood for electric vehicle by carbon fibber
The polymeric reinforced composite materials (FRP) are a new materials group which have a lot of research reported in the last years. Our paper present the results obtained in case of use FRP for manufacturing an electric vehicle front hood in order for lightweight chassis and increase the autonomy. The design stage and 3D modelling of the mould, material design and manufacturing front hood from Carbon Fibber/Epoxy are presented
Subdivision Surfaces - Can they be Useful for Geometric Modeling Applications?
This report summarizes the findings and recommendations of the authors concerning the usefulness of subdivision surfaces for geometric modeling, and in particular for engineering applications. The work described is a result of a three-month collaboration of the authors during the visit of the second author to Boeing in the Summer of 2001
