1,721,048 research outputs found
How to Extract Fragments from Agent Oriented Design Processes
Using Method Engineering for creating agent oriented design processes is a challenging task because of the lack of a fragment repository defined and filled starting from a shared and unique definition of fragment. The creation of a repository implies the fragmentation of existing agent design processes. In this paper we propose a set of guidelines for extracting fragments from agent design processes. The work is based on a precise definition of fragment and it aims to establish a method for fragmenting processes and obtaining homogeneous fragments regardless of how the starting design processes are defined and described. © 2013 Springer-Verlag
Separation of Concerns and Role Implementation in the PASSI Design Process
The use of design patterns proved successful in lowering the development time and number of errors when producing software with the object-oriented paradigm. In previous works we engaged the production of a tool for the reuse of patterns for multi-agent systems. Now we are fronting a new problem: automatic code generation for agents, designed with a specific methodology, with the support of design patterns and using an aspect oriented approach. In this work we present our preliminary experiences in the identification, description, production and use of aspects for multi agent systems and a tool for code production
Supporting autonomy in agent oriented methodologies
Designing a software solution for a complex systems is always a demanding task, it becomes much more complex if we consider to design a multi agent system where agents have to exhibit autonomy; which abstractions and which concepts to take into consideration when using a design methodology we would like to support autonomy? In this paper, we answer this question by studying and analyzing literature on the concept of agents in order to establish the basic set of concepts an agent oriented methodology has to deal with
Engineering Self-adaptive Systems: From Experiences with MUSA to a General Design Process
Designing and developing complex self-adaptive systems require design processes having specific features fitting and representing the complexity of these systems. Changing requirements, users’ needs and dynamic environment have to be taken in consideration, also considering that, due of the self-adaptive nature of the system, the solution is not fixed at design time but it is a run-time outcome. Traditional design approach and life cycles are not suitable to design software systems where requirements continuously change at runtime. A new design process paradigm is needed to design such systems. In this Chapter, we present a retrospective analysis based on three projects developed in the last five years with the middleware MUSA in order to identify specific features of the design process for supporting continuous change and self-adaptation. The result is a general approach allowing to reduce the gap between design time and run-time
PASSI: Process for Agent Societies Specification and Implementation
PASSI (a Process for Agent Societies Specification and Implementation) is a step-by-step requirement-to-code methodology for designing and developing multiagent societies, integrating design models and concepts from both Object-Oriented software engineering and artificial intelligence approaches using the UML notation. The models and phases of PASSI encompass anthropomorphic representation of system requirements, social viewpoint, solution architecture, code production and reuse, and deployment configuration supporting mobility of agents. PASSI is made up of five models, concerning different design levels, and 12 activities performed to build multiagent systems. In PASSI, the UML notation is used as the modeling language, since it is widely accepted both in the academic and industrial environments
Using and Extending the SPEM Specifications to Represent Agent Oriented Methodologies.
Situational Method Engineering used for constructing adhoc agent oriented design processes is grounded on a well defined set of phases that are principally based on reuse of components coming from existing agent design processes; these components have to be stored in a repository. The identification and extraction of these components could take large advantages from the existence of a standardized representation of the design processes they come from. In this paper we illustrate our solution based on SPEM 2.0 specifications for modelling agent design processes and extending them when necessary to meet the specific needs we faced in our experiments
A Collaborative Tool for Designing and Enacting Design Processes
Today several approaches using Situational Method Engineering paradigm exist, each of them proposes methods and techniques for developing ad-hoc design processes. In this context heavy efforts were spent in the construction of appropriate tools that could help method engineers in producing a specific design process and in using it. We developed a tool called Metameth for supporting the design process definition and its enactment. Metameth is implemented as a multi-agent system, where each agent is capable of reasoning and adapting itself in order to support the designer in performing different kinds of design activities
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