1,721,151 research outputs found

    Distinctive aspects of mobile interaction and their implications for the design of multimodal interfaces

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    People want to do more with their mobile phones, but their desire is frustrated by two classes of limitations. One is related to the device, its hardware and software. The other is related to the context, and comprises perceptual, motor, cognitive and social aspects. This paper will discuss some of the opportunities and challenges that this complex scenario presents to multimodality, which can be a key factor for a better design of mobile interfaces to help people do more on their mobile phones, requiring less time and attenti

    Designing serious games for safety education: 'Learn to brace' versus traditional pictorials for aircraft passengers

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    Serious games for safety education (SGSE) are a novel tool for preparing people to prevent andor handle risky situations. Although several SGSE have been developed, design and evaluation methods for SGSE need to be better grounded in and guided by safety-relevant psychological theories. In particular, this paper focuses on threat appeals and the assessment of variables, such as safety locus of control, that influence human behavior in real risky situations. It illustrates how we took into account such models in the design and evaluation of 'Learn to Brace', a first-of-its-kind serious game that deals with a major problem in aviation safety, i.e. the scarce effectiveness of the safety cards used by airlines. The study considered a sample of 48 users: half of them received instructions about the brace position through the serious game, the other half through a traditional safety card pictorial. Results showed that the serious game was much more effective than the traditional instructions both in terms of learning and of changing safety-relevant perceptions, especially safety locus of control and recommendation perception

    Mobile persuasion for health and safety promotion

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    Mobile apps are a very promising tool to promote healthy and safe attitudes and behaviors in users, and their number is rapidly growing in app stores. However, to create effective and successful mobile apps in the health and safety domains, we need to build bridges between Mobile HCI and other areas such as persuasive technology and health psychology. This tutorial will focus on principles and theories that must be taken into account in designing persuasive mobile apps for health and safety promotion, and on how to rigorously extend Mobile HCI evaluation methods to measure the effectiveness of such apps
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