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    Training by augmented reality in industrial environments: a case study

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    Training activities play an important role in any industrial environment. Classical training methods, like on-the-job training, show many limits, considering also the wasting of productive time of skilled operators. Focusing on manual assembly lines, Augmented Reality looks very promising in representing a tool to assist operators: virtual instructions are provided real time via a display (e.g.: Head Mounted Display) and overlaid on the real environment. From a software point of view, however, AR implementation is quite difficult, time-consuming, and does not give any feedback concerning the action performed by the operator. Therefore, the aims of the paper are: i) to create a software routine able to guide programmers during AR implementation; ii) to combine AR and feedback sensors. The first aim has been accomplished by a “variant” approach, creating an interface for entering data characterizing each operation and connecting them in order to obtain a logical sequence. As a case study, the assembly of a simple electrical switch is used to show an application of the previous concepts

    La qualità alessitimica nelle dipendenze

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    In questa ricerca proponiamo l'osservazione del legame tra alessitimia ed acting out nel contesto della dipendenza che diventa l'agito al quale l'individuo può ricorrere per evacuare gli stati dolorosi interni, attraverso il rapporto compulsivo con la sostanza. Per poter tollerare affetti altrimenti irrapresentabili ed ingestibili il soggetto può infatti cercare sostegno nel paradosso tossicomanico, dove la gestione emotiva avviene nella dolorosa non-elaborazione con strategie efficaci
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