1,721,108 research outputs found

    AN EMPIRICAL INVESTIGATION INTO THE INDIVIDUAL AND CONTEXTUAL FACTORS IN ADOLESCENT GAMBLING

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    Youth problem gambling has become an emerging public health issue in many countries. Disordered gambling is a multidimensional condition involving bio-psycho-social determinants including psychological processes, individual personality characteristics, social and familial influences, and environmental stressors. Studies based on this multidimensional assumption are still limited. For instance, some limitations of the current gambling literature are that: (i) there is relatively little research on modifiable adolescent behavioural and social environmental factors contributing to the development of problem gambling (Scholes-Balog, Hemphill, Dowling, & Toumbourou, 2014); (ii) few studies have investigated the mediation effects of environment on person-gambling relationship and vice versa (Ariyabuddhiphongs, 2013); (iii) although impulsivity has been consistently associated with gambling, the psychological mechanisms by which impulsivity might influence gambling disorder are not clearly understood (Kraplin et al., 2014). According to the conceptual framework for the development of gambling in youth (Barnes, Welte, Hoffman, & Dintcheff, 1999) and the conceptual framework of harmful gambling (Abbot et al., 2013), the current research project aimed to address this gap in the literature by focusing on the interaction between socio demographic-, individual/psychological-, socialization-, and contextual-factors in determining problem gambling in adolescents and young adults. Study 1: The first study investigated the role of socioeconomic indicators of the welfare state and family practices in explaining probable problem gambling during adolescence. A multilevel model was used to evaluate the impact of the parenting (regulation, caring and monitoring/knowledge: individual-level) and country (GDP, expenditure on public health, family/children benefits: country-level) influences on adolescent possible problem gambling in a representative sample of students living in nine European countries. Data were drawn from the 2011 European School Survey Project on Alcohol and Other Drugs (ESPAD) Study (n = 29952; 53% girls; 16-year-old students). Students who perceived more parental monitoring/knowledge and caring reported less involvement in possible problem gambling. Moreover, students who perceived stronger parental regulation were more likely to be possible problematic gamblers. At the country level, expenditure on public health was negatively associated with possible problem gambling. Study 2: Among parenting practices influencing adolescent gambling in the first study, the second study focused on the protective effect that parents who are knowledgeable about youth activities could have in preventing or hindering youth gambling, with the aim of elucidating some of the pathways responsible for this association. Data were drawn from the ESPAD®Italia2012 (European School Survey Project on Alcohol and Other Drugs) study which is based on a nationally representative sample (n = 19573; 54% girls; age, M = 17.11 years, SD = 1.43). In study 2, a path analysis was used to test an integrative model linking parental knowledge about their offspring's whereabouts with adolescent gambling, while evaluating the mediating effects of gambling-oriented attitudes (adolescents' own gambling approval; risk-perception of gambling; and descriptive norms on gambling shared with friends). Results showed that adolescents who perceived higher levels of parental knowledge were more likely to disapprove of gambling and had higher awareness of its harmfulness, which in turn were negatively related to gambling frequency. They were also less likely to perceive their friends as gamblers, which in turn was also negatively related to gambling frequency. Studies 3-4: The third and fourth study investigated how gambling oriented attitudes (e.g., risk and benefits perception of gambling) and decision-making processes may explain gambling outcomes by studying the psychological mechanisms that underlie the influence of impulsivity on problem gambling. Although impulsivity traits have been linked to problem gambling, less is known about psychological mechanisms that explain the relationships between impulsivity traits and problem gambling. The purposes of Studies 3-4 were to examine a theoretical model linking impulsivity traits and gambling problems taking into account the role of gambling motives (study 3) and decision-making processes (study 4). Participants comprised students enrolled in public high schools or universities. In Study 3 (n = 594; 73% male; mean age = 19.92 years; SD = 2.91), young people who tend to act rashly in response to extremely positive emotions showed higher coping and enhancement motives, which in turn were positively related to gambling problems. In addition, sensation seekers were more likely to have higher levels of enhancement motives, which in turn were also positively associated with gambling problems. Specific associations between impulsivity traits, gambling motives and gambling problems were significant only in young people who perceived lower risks and higher benefits of gambling. In Study 4 (n = 986; 64% male; mean age = 19.51 years; SD = 2.30), young people who tend to act rashly in response to extreme moods were more likely to have lower levels of deliberative decision-making and higher preferences for immediate/small rewards, which in turn were positively related to gambling problems. In conclusion, taken together, the findings of the four studies suggest that gambling frequency and gambling problems are the outcome of both personal and contextual characteristics (Lussier, Derevensky, Gupta, & Vitaro, 2014). Consistent with the conceptual framework for the development of gambling in youth (Barnes et al., 1999) and the conceptual framework of harmful gambling (Abbot et al., 2013), these results may be regarded as an original example of how individual characteristics and social context may interact to affect individual behaviour. These results might also have important implications for gambling prevention programs and future social welfare policies

    Changing to Impress: Testing a Mediation Model from Instagram Self-presentation to Cosmetic Surgery

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    Background This study examined the relationship between false self-presentation on Instagram and consideration of cosmetic surgery through the mediating role of body image control in photos (BICP), photo manipulation, and body shame. We predicted that false self-presentation on Instagram was indirectly associated with cosmetic surgery intentions through the aforementioned constructs. Methods A total of 504 young Italian adults (28.2% males, 18-30 years) completed an online survey. They completed a questionnaire containing the Self-presentation on Instagram Questionnaire, the Body Image Control in Photos Questionnaire-revised, the Photo Manipulation Scale, the Objectified Body Consciousness Scale, and the Acceptance of Cosmetic Surgery Scale. The pattern of associations between the constructs was analyzed via path analysis. Results The results show that false self-presentation on Instagram was associated with photo manipulation, both directly and indirectly, through BICP. Furthermore, photo manipulation was linked to body shame, but neither of them was associated with cosmetic surgery intentions. Finally, false self-presentation on Instagram was associated with the consideration of cosmetic surgery only through the mediation of BICP. Conclusion Findings indicate that self-presentation styles might affect Instagram photo behaviors and individuals' cosmetic surgery intentions, suggesting that surgeons should fully examine patients' motivations before providing them with services. Furthermore, intervention programs encouraging users to present a more authentic version of themselves online might reduce the risk of self-objectification and reduce the consideration of procedures aimed at modifying one's body for purely aesthetic reasons. Level of Evidence V This journal requires that authors assign a level of evidence to each article. For a full description of these Evidence-Based Medicine ratings, please refer to the Table of Contents or the online Instructions to Authors www.springer.com/00266

    Diffusione, conseguenze e ruolo dei fattori emotivi in relazione al gioco d’azzardo problematico in un campione di giovani adulti

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    Objectives: the prevalence of pathological gambling and the gambling opportunities among college students have increased in the lastdecade. The objectives of this study are to assess the frequency and the consequences of problematic gambling among Italian university students and to study the role of specific emotional factors on problematic gamblers. Method: a self-report questionnaire was administered to 313 university students (54.3% females, average mean 22.4; s.d. = 2.8). Results: results showed that the frequency of problem gambling was 5.5%, with a higher risk among male participants. Significant relationships were found between problem and pathological gamblers and negative emotions (scared), positive emotions (proud) and gambling frequency. Conclusions: this study suggests that university students are a target population for problem gambling. The results showed the need to consider emotional states as factors influencing gambling behaviors

    Predicting social media addiction fromInstagram profiles: A data mining approach

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    In this short paper, we describe an application of data mining techniques to predict Instagram users’ addiction from a set of features related to (i) Instagram captions extracted from photos, videos, comments, and stories, and Instagram indicators such as number of followers and following, blocked and closed friends, and frequency of use. We first applied text mining to explore and describe the main contents of Instagram captions. Next, we used a set of non parametric models and ensemble methods to predict Instagram addiction as measured by the Instagram addiction scale [1]. Models were compared via cross-validation using test and training (random) sets from the original dataset. Results showed that Instagram addiction is mainly predicted by the overall time spent on Instagram, writing stories and comments, and number of followers. Moreover, the results suggest that Instagram users made use of photos/videos and stories/comments differently, with the latter being mostly related to emoticons, experiences, and relationships with other users

    Adolescent gambling and impulsivity: does employment during high school moderate the association?

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    The aim of the present study was to examine the potential moderating relationships between adolescent gambling and impulsivity traits (negative urgency, positive urgency, lack of premeditation, lack of perseverance and sensation seeking) with employment status. High-school students (N=400; 69% male; mean age=18.35 years; SD=1.16; past year gamblers) were surveyed to provide data on impulsivity and employment. Multiple linear regression analysis was applied to examine associations with gambling and related problems. Positive urgency was associated with stronger scores of both gambling frequency and problem gambling. Students in employment had substantially higher frequency of gambling and greater problem gambling. Moreover, the combination of having a job and low perseverance was associated with a particularly high frequency on gambling. These findings further support the importance of positive urgency and employment status in adolescent gambling. The study highlights unique moderating relationship between gambling and lack of perseverance with employment status. Youth with a low perseverance and having a job may have particular need for interventions to reduce gambling

    Validation of the reasons for gambling questionnaire (RGQ) in a British population survey

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    Introduction. The aim of the study is to validate the five-dimensional structure of the Reasons for Gambling Questionnaire (RGQ) and to test the differences between different types of gamblers (i.e., offline gamblers who gambled in-person only vs.mixed-mode gamblers who gambled both online and offline) on the five dimensions of the RGQ. Methods. Data from the 2010 British Gambling Prevalence Survey (BGPS) were used. The analysed data comprised 5,677 individuals (52.7% female; mean age=47.64 years; SD=17.82). Confirmatory factor analysis and independent-samples t-tests were applied. Results. The five-dimensional structure of the RGQ wasconfirmed in the general sample and among gender and age subgroups. Furthermore, mixed-mode gamblers (MMGs) who gambled both online and offline had higher scores for enhancement, recreation and money motives than offline gamblers that gambled in-person only (IPGs). In addition among males, there was a significant difference in the scores for enhancement and recreation motives across MMGs and IPGs. Among past-year gamblers aged 16-34 years, MMGs had higher scores for enhancement, recreational and monetary motives than IPGs whilst among past-year gamblers aged 35-55years, MMGs had higher scores for enhancement and recreational motives than IPGs. Conclusions. The results are consistent with a previous test of the RGQ and the findings indicate that the RGQis a valid instrument to assess gambling motives among the general population
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