1,721,215 research outputs found
Toward computational models of empathy and entrainment: case studies in music performance
Invited Lecture, Spring Seminars, Stanford Universit
Special Issue of IEEE MULTIMEDIA on Multisensory Communication and Experience Through Multimedia
The Intersection of Art and Technology
As art influences science and technology, science and technology can in turn inspire art. Recognizing this mutually beneficial relationship, researchers at the Casa Paganini-InfoMus Research Centre work to combine scientific research in information and communications technology (ICT) with artistic and humanistic research. Here, the authors discuss some of their work, showing how their collaboration with artists informed work on analyzing nonverbal expressive and social behavior and contributed to tools, such as the EyesWeb XMI hardware and software platform, that support both artistic and scientific developments. They also sketch out how art-informed multimedia and multimodal technologies find application beyond the arts, in areas including education, cultural heritage, social inclusion, therapy, rehabilitation, and wellness
A goal-directed rational component for emotional agents
This paper presents a goal-directed rational component of an emotional agent. A main feature of the proposed model of rational component concerns its interaction between rationality, personality and emotions, mainly in the goal selection and action selection processes and in the rational state evolution. Such evolution takes place in two ways: implicitly, the behavior of the rational component changes according to the current emotional state; explicitly, the emotional knowledge is encoded as facts in the working memory of a production system. The paper describes each component of the rational module, its mechanisms, its inputs and its outputs and how the interactions with emotions and personality are realized. Our research aims are directed toward applications of emotional agents to multimodal environments, with particular interest in intelligent interaction and communication by means of music, dance, movements of robots, visual media and in general applications where non-verbal communication mechanisms are the main communication channels between human and machines. Such requirements guided us in the definition of the model presented in this paper
Special Issue of Virtual Reality Journal on Multisensory Interaction in Virtual Environments
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