1,720,971 research outputs found

    The Role of the Designer in the Affective Design Process: the Principle of Accordance

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    Affective Design is gaining much attention from academic research and companies. In this paper, a research framework for assessing Innovation through Affective Design is presented. Moreover, Affective Design is correlated to Participatory Design through some definitions. The importance of an Affective approach during the earliest phases of design process is motivated. This study introduces Affective Design as a powerful approach in order to manage interactive Virtual Prototyping (iVP) methodology. The paper deals with issues regarding the great variability that iVP offers: the questions raised find answer in the notion of Accordance, which is defined on the basis of Product Semantics. A tool to implement iVP methodology with this approach is here presented. Finally, the results of a pilot study, qualitatively tested to assess the tool usability, are described

    Unfolding the Notion of Experience (Virtual) Prototyping: A Framework for Prototyping in an Experience-Driven Design Process

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    Along with the rise of Experience Design, the term Experience Prototyping was coined to describe the practice of prototyping for an experience-driven design approach. However, limited resources are available to define what Experience Prototyping is, which approaches it entails, and its scopes within the product development process. To answer these questions, we first discuss the fundamental definition of Prototyping itself, proposing a model that can describe Experience Prototyping too. The model details the possible focuses that Experience Prototyping can take, aiming at fostering greater awareness on how to prototype for future experiences. Furthermore, we discuss the role of new emerging technologies in shaping the practices related to prototyping. As an example, we report one case in which we used virtual technologies to perform an Experience Prototyping activity at the early phases of design process. The aim of this paper is to contribute to both design research and design practice by providing significant knowledge to shed light on the multifaceted practice of Experience Prototyping and thus tackle the prototyping decisions with greater awareness

    Experiences and senses an experimental based methodology for the design optimization

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    Understanding users points of view is rapidly becoming an urgent issue for companies and designers, as well as User Experience and Experience Design proving to be of wide interest for academic research. This paper presents an experimental-based methodology aimed at guiding designers during product optimisation. It is meant to support designers in choosing the right strategy to assess the users emotional reaction towards a product at an early stage of product development. The methodology consists of three different phases: 1) Design Challenge definition, to help in clarifying the research question; 2) Interaction Study, aimed at understanding the user experience; 3) Sensory Boost phase, to improve the products perceived pleasurableness. The methodology includes a review of the methods and tools used for catching users emotional reactions to products. Moreover, a computer-based version of the methodology will be introduced, together with two case studies to validate the developed methodology

    The experience map. A tool to support experience-driven multisensory design

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    Product designers may struggle to materialize their initial, abstract idea into tangible sensory features forming a product. Being aware of the role of every sensory modality in conveying a specific experience, they are more likely to come up with original and meaningful solutions. However, it can be challenging to manage an experience-driven, multisensory approach. This paper investigates the variables that designers must consider, and how they can design for rich multisensory experiences. We introduce a tool, namely the Experience Map, to improve designers’ awareness of the process. The final aim is to support designers in their intuitive choices to design pleasurable products able to elicit meaningful and engaging multisensory experiences for people. We will discuss the possible benefits and applications of the tool, and the results of a small study conducted for educational purposes.Industrial DesignIndustrial Design Engineerin
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