1,720,981 research outputs found

    Mobile Application GPS-Based

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    This chapter deals with MOBILE SOCIAL NETWORK APPLICATIONS GPS-BASED. As a use case we describe a Mobile Application for Android that that gives users the ability to communicate between each other and to display on a map information about important topics like road condition (traffic, checkpoints, car accidents, road work), Facebook events, Facebook Friends’ position and any other event that can happen on a road. The Application can help to reduce traffic and pollution so that it can also be considered a green technology application. The main failure of current Navigation Applications is that traffic information are provided by sensors on the road, but users must pay to access them or must check them on free website. The Application allows the user to have all the information he needs right on his mobile device and, according to Mobile Web 2.0 philosophy, the information are provided by the other Social Network users; an user can report an event that will be shown on other users’ maps. The Application can ask the user for traffic condition if user’s speed is particularly slow and can notify user of new events around him. According to privacy agreement the user can customize every aspect of the Application, including notifies, requests, events visualization on his map and his own visualization on other users’ map

    Smart urban freight transport: tools for planning and optimising delivery operations

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    Delivery bay availability for loading and unloading operations is critical to reduce times and costs of logistics operations, as well as for improving city sustainability and liveability. Beyond defining the appropriate number and location of such bays, urban sustainability and liveability can be improved with telematics tools which enable real-time bay reservation and monitoring, integrating such information within freight routing solutions. This paper presents an architecture for such tools along with methodology integrating delivery bay planning with transportation demand modelling through simulation, allowing computation of performance indicators to be used for ex-ante assessment in planning delivery scenarios. The results were validated through a simulation-based approach on Rome's limited traffic zone

    Modelling manufacturing systems: A birth-death approach

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    An approximation method for modelling a manufacturing system is introduced. The system is considered as a queueing network, where each queue is limited in size, and interarrival and processing times are exponentially distributed. The birth-death approach is considered and an approximation method to reduce the dimension of the model is developed. The results are the marginal probability distribution of the number of units in each queue; other performance indices, such as mean queue lengths, utilizations of the working stations, and throughput can be easily obtained. The general procedure is applied to model, for example, queues in tandem, a split node, and a more complex network of queues. Simulation and, when possible, comparison with the exact solution show an acceptable error level of the proposed method

    Track report of collaboration tools for preservation of environment and cultural heritage (COPECH 2014)

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    The COPECH workshop is at its second edition and aims to exploit the interface between research, technology and experience to explore novel research, new techniques, emerging communication platforms and collaborative paradigms or new features of traditional ones about Preservation of Environment and Cultural Heritage. This paper reports in section one the motivations and scope of the workshop. Section two is devoted to a brief description of papers accepted for presentation at this edition

    Integration of multimedia design technics in 3D environment

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    The interactive visualization of 3D objects has revolutionized such fields as engineering, medicine, entertainment and education. In fact there are a broad range of applications including CAD, visual simulation and multimedia presentations where 3D model are used to give virtual world more realistic detail [1],[2]. In this scenario the standard description languages created by the Web3D consortium are VRML (Virtual Reality Modeling Language) and X3D (eXtensible 3D) the successor to the VRML, based on XML (the universal Web interchange format). In this paper we refer to X3D (the most promising standard) focusing on the integration of multimedia design techniques in 3D virtual world. As an application of multimedia integration is presented VBP an interactive and enjoyable web site about the Borghese Palace of Artena, a nice little town near Rome

    How Web 2.0 improves business intelligence: showcase of emerging technologies

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    This paper explores the principles and technological processes useful for Business Intelligence 2.0 starting from the hypothesis that the integration of Web 2.0 in conjunction with new approaches and technologies may lead to relevant benefits. The goal is to help developer to identify methods and technologies (Wikis, Widget, Mashup) for improving architecture where more than ever, BI will have an impact on businesses seeking to grow and gain new sources of revenue while cutting costs and saving time

    A Social Network Based-Enhanced Learning System

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    The availability of p2p distributed systems on wireless networks makes possible to explore new e-learning paradigms for adapting learning workflow to be more interactive. In this work we give a preliminary description of EduSHARE that is a p2p-based quiz management system running on wireless ad hoc network and supporting traditional learnong workflow with a dynamic interactive quiz sharing and evaluation syste

    Adaptative peer to peer data sharing for technology enhanced learning

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    Starting from the hypothesis that P2P Data Sharing in a direct teaching scenario (e.g.: a classroom lesson) may lead to relevant benefits, this paper explores the features of EduSHARE a Collaborative Learning System useful for Enhanced Learning Process. The goal is to reach an improved interactivity between several actors playing in a common lesson scenario; we also expect an increased student concentration due to a more interesting and interacting lesson

    IEEE first workshop on collaboration tools for preservation of environment and cultural heritage (COPECH 2010)

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    The COPECH workshop is at first edition and aims to bring together researchers who are currently developing new techniques, emerging communication platforms and collaborative paradigms or new features of a traditional one about Preservation of Environment and Cultural Heritage. This paper reports on the motivations and scope of the worksho

    EduSHARE: a peer to peer document sharing system for obtaining adaptive learning procedures

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    Technology enhanced learning tools are widely used to support learning process activities. The most diffuse technology in this sense is represented by e-learning web platforms that provide remote access to course documents and services. While e-learning should be considered a user-centric paradigm by following the development of each individual task; however, most recent learning practices are still conveniently collaborative, in which the focus is on interacting and sharing the most profitable information for a scheduled goal lesson. This article presents EduSHARE, a P2P distributed learning system based on a group-based file sharing extended with dynamic test modules aimed to be integrated in a course to cope with need to make exercises in a dynamic way enforcing students to cooperate better. This approach meets the recent trend of collaborative learning system for integrating enhanced learning process and student-teacher interaction that are empowered by the advancement of technology. The goal is to reach an improved interactivity between several actors playing in a common lesson scenario; we also expect an increased student concentration due to a more interesting and interacting lesson
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