1,720,975 research outputs found

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    Creativity and its discontents: a case study of precarious playbour in the video game industry

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    Considered to be a blindspot until recently, labor has now become a popular research topic within media and communication studies. This dissertation is an attempt to contribute to the emergent scholarship on media labor, critically using the concepts of precarity and immaterial labor. The concept of precarity is useful not only to understand labor in the post-Fordist economy but also the experience of game developers who perform immaterial labor to earn their living, where leisure is indistinguishable from labor. Creating ephemeral images and experiences, these immaterial laborers work in a perpetual innovation machine within which producing a video game means also producing the life of a studio. In this respect, this dissertation is an ethnographic study that draws on the insights of political economy of culture and communication in order to illuminate how video game developers work, play, and live. Critically deploying the concept of immaterial labor, I document the transition of a game studio from its garage days to a corporate structure within which precarity does not disappear but rather changes form and intensifies. Tensions between autonomy and control regarding creative production are revealed and the attempts of the studio to cultivate communicative workers to labor in a flexible work environment are discussed through the lens of governmentality. I aim to contribute to the literature on immaterial labor by underlining the significance of the production of space and new materialities for sustaining the creative class, as well as point to the vitality of unpaid domestic labor for reproducing labor power. I show the stratified nature of immaterial laborers where precarity is multi-formed across different kinds of employees and layers within the organization of the labor process. Moreover, contrary to what some theorists have argued, I contend that the desire to collaborate and create attributed to the immaterial laborers does not necessarily lead to progressive modes of political organization for reasons of personal histories, lack of experience in organizing, and simply precarity. Ultimately, I make the argument that precarity is endemic to the game industry, where the line between waged and non-waged time has become blurred. Such precarious experience, the dissertation demonstrates, can even be seen in the flagship studio of a major publisher in the industry where criticism of work practices are articulated by developers, who seem to be indifferent towards alternative modes of working and living.Item withdrawn by Laura Spradlin ([email protected]) on 2014-05-16T16:15:28Z Item was in collections: University of Illinois Theses & Dissertations (ID: 1) No. of bitstreams: 2 Bulut_Ergin.docx: 6915211 bytes, checksum: 7ccdb88b9d194523a0ccb26dfebac788 (MD5) Bulut_Ergin.pdf: 7688689 bytes, checksum: 7e9bb7a4d051b7e4949d68bd1b314a67 (MD5)Made available in DSpace on 2014-09-16T17:12:20Z (GMT). No. of bitstreams: 2 Ergin_Bulut.pdf: 7688017 bytes, checksum: e2b90b16897e934a8b3762d58ca085b7 (MD5) license.txt: 4059 bytes, checksum: 09ffed1355432b71693f8515cd1552ba (MD5)Embargo set by: Seth Robbins for item 50490 Lift date: 2016-09-16T17:13:01Z Reason: Author requested closed access (OA after 2yrs) in Vireo ETD systemLimited Restriction Lifted for Item 50490 on 2016-09-22T20:59:31Z

    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
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