1,721,027 research outputs found

    GamiDOC: The Importance of Designing Gamification in a Proper Way

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    Gamification, commonly described as the use of game design elements in non-game contexts, is frequently adopted to enhance users' motivation, engagement, and happiness while supporting them in reaching different objectives, related to learning activities and behavioral changes. Despite being a widely used approach, several studies show that the final outcomes following gamification use are not always positive. To face this problem, we developed a tool called GamiDOC composed of different features aimed at facing the existing problems in the gameful systems design process and, at the same time, guiding designers and practitioners in the design and evaluation of gamified solutions. In this paper, we present the elements that make gameful systems design a challenging process, the state of the art in gamification design, and the issues that are still open in the design of gameful systems. Finally, we provide a detailed description of GamiDOC and why the tool stands as a valuable solution to guide users across all the stages of gameful systems design, development, and evaluation. Finally, we present a usability evaluation of GamiDOC and a use-case scenario

    GamiDOC: The Importance of Designing Gamification in a Proper Way

    No full text
    Gamification, commonly described as the use of game design elements in non-game contexts, is frequently adopted to enhance users' motivation, engagement, and happiness while supporting them in reaching different objectives, related to learning activities and behavioral changes. Despite being a widely used approach, several studies show that the final outcomes following gamification use are not always positive. To face this problem, we developed a tool called GamiDOC composed of different features aimed at facing the existing problems in the gameful systems design process and, at the same time, guiding designers and practitioners in the design and evaluation of gamified solutions. In this paper, we present the elements that make gameful systems design a challenging process, the state of the art in gamification design, and the issues that are still open in the design of gameful systems. Finally, we provide a detailed description of GamiDOC and why the tool stands as a valuable solution to guide users across all the stages of gameful systems design, development, and evaluation. Finally, we present a usability evaluation of GamiDOC and a use-case scenario

    A Context-Aware Framework for Business Processes Evolution

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    Run-time adaptability is a key feature of dynamic business environments, where the processes need to be constantly refined and restructured to deal with exceptional situations and changing requirements. The execution of such a system results in a set of adapted process variants instantiated on the same process model but dynamically restructured to handle specific contexts. Process evolution exploits the information on process variants to identify the best performing recurring adaptations and adopt them as general solutions in the process model. However, process variants are strictly related to specific execution contexts and cannot be adopted as general solutions. We propose a framework supporting context-aware evolution of business processes based on process instance execution and adaptation history. Instead of looking for recurring adaptations, we propose to look for recurring adaptation needs (i.e., process instances with the same context constraint violation and system configuration). Based on the analysis of adapted instances, we automatically construct and rank corrective evolution variants which can handle the problematic context. At the same time, we try to identify preventive evolution variants by constructing process variants which can prevent the adaptation need. We demonstrate the benefits of our approach using a car logistics scenario

    A MAPE-K Approach to Autonomic Microservices

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    Microservices are an emerging architectural style advocating for small loosely-coupled services in order to maximize scalability and adaptability. In order to help IT personnel, adaptability can be put (completely or partially) under the responsibility of the system using autonomic techniques, e.g., underpinned by a MAPE-K control loop. This paper discusses possible trade-offs, challenges and support techniques for soft-ware architects involved in building autonomic microservice-based systems

    Grand challenges in model-driven engineering: an analysis of the state of the research

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    In 2017 and 2018, two events were held—in Marburg, Germany, and San Vigilio di Marebbe, Italy, respectively—focusing on an analysis of the state of research, state of practice, and state of the art in model-driven engineering (MDE). The events brought together experts from industry, academia, and the open-source community to assess what has changed in research in MDE over the last 10 years, what challenges remain, and what new challenges have arisen. This article reports on the results of those meetings, and presents a set of grand challenges that emerged from discussions and synthesis. These challenges could lead to research initiatives for the community going forward
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