1,720,952 research outputs found
Designerly Visualisation: Conceptions, Methods, Models, Perceptions
If we wish to reach a deeper, more objective understanding of the phenomena of Architectural and Environmental Design, we need to develop and apply working methods that allow us to imaginatively analyse and consequently envision the formal issues which are at (inter)play: demonstrating their workings and effects in the ‘Real World’. First of all, it is essential that we reach a level of clarity – and preferably consensus – concerning our shared conceptions about how we actually consider acts and artefacts of architectural enterprise. Subsequently, we need to appreciate and elucidate what we might consider to be fitting and relevant working methods, which may do justice to the qualities and peculiarities of architectural design, yet may stand up to scientific scrutiny... In the context of the methodical study of designing as a process and designs as their physical, tangible outcomes, it may be beneficial to look for conceptual and perceptual models that may help to further and structure intellectual enquiry and help us to visualise and communicate options, findings, insights and outcomes. Lastly, it is essential to create visual modes of organisation and representation that will not only do justice to the physical and intellectual qualities of architecture, but may trigger perceptions, eloquently and imaginatively demonstrating the consequences of characteristic formal interventions.ArchitectureArchitecture and The Built Environmen
Visualizing contemporary ornaments: Form and modeling studies and ornamentation in perspective
ArchitectureArchitectur
Patterns & Variations: Designerly Explorations in Architectural Composition and Perception
How can we better understand and explain the phenomena of architectural composition and perception? The aim of this research is to systematically and imaginatively (re)consider the conditions of architectural composition, whilst doing justice to the operational and the aesthetic issues of design. The ambition is to contribute towards generating a deeper, more objective understanding, concerning the craft of architectural design and consequently: the art of architecture. To unravel the expressive themes that are at interplay in a designed object and to demonstrate their combined workings, formal characteristics are identified and conceptual and analytical models were developed. These are applied and tested in case-studies. The Patterns & Variations study as a whole has been a laboratory and testing-ground for a variety of steadily evolving assumptions, interpretations, and applications that have been generated over a number of years. It is the closing piece of an extensive, personal search, which has sought to bridge the gap between practice, education, research and theory.Space & Typ
Towards Ornamatics
Computer aided modelling and drafting protocols in combination with new production technologies have contributed to wholly new ways of shaping building elements. Some examples of new techniques, which have recently become very successful in building production and in architectural design education, are: 3D Rapid Prototyping; 2,5D and 3D Milling and computer aided Shape Cutting (notably using laser and water jet modes). Such new approaches not only create new opportunities for traditional production processes (including physical modelling), they also offer new perspectives for design and manufacturing on the level of architectural components and connections. We foresee innovative approaches to building product design, with a renewed interest in expressive Ornamentation. A phenomenological development we would like to address using the concept of Ornamatics. This contribution explores the potentials of product design with a renewed focus on ornamentation, involving the active utilization of computer aided modelling and manufacturing techniques. The paper furthermore documents results and findings of a series of explorative studies carried out within an educational laboratory environment.Architectur
A Case For Computer Assisted Creativity Through Clarity - Project 12 CAD and Beyond ...
paper exploring the opportunities of different Design Media for the benefit of Architectural and Urban Composition. It is argued that during the design process, the designer develops Models for a projected end result, which are visualised in the form of Images using traditional media. The Computer affords the possibility of creating (virtual) Models from which Images can be taken. Current types of Computer Interfaces still form an obstacle for creative computer assisted design, comparable to Sketching. It is argued that the Clarity of the medium will need to be enhanced, if it is to become an Instrument for truly creative design. Using the example of an educational, practical CAD exercise, the case for Clarity for the benefit of creative Computing is put forward.Architectur
The DigiTile Project. Conceiving, Computing and Creating Contemporary Tiling Prototypes
The influx of computer-based design and presentation platforms, particularly in conjunction with computer aided physical modelling and manufacturing techniques, has stimulated a renewed focus on imaginative, innovative architectural product design. Essentially, the ambition of the DigiTile exercise was to stimulate the development of individual proposals for new kinds of surface articulations on the basis of a tile-like unit, or set of units. Inspirations varied widely: from precedents ranging from history to nature, as well as from contemporary design practice and graphic imagery. The prevailing freshness and technical inquisitiveness amongst the participants contributed to the generation and concretisation of distinctive tiling concepts, many of which have arguably not been seen before. The findings and conclusions are based upon the array of outcomes from the programme so far, as well from a very recent session. Furthermore, the paper highlights the kinds of opportunities for hands-on education-based compositional studies that we foresee in the near future.Architectur
Virtual Context - investigating the characteristics and opportunities of digital visualisation media for situated approaches to architectural design in an urban environment
This research initiative addresses the issue of Design in relation to Virtual Context. Central to this study are the innovative potentials and instrumental opportunities of computer based media techniques, capable of generating interactive models and changing perspectives for the benefit of urban and architectural design. The ambition was to not only make a contribution to the existing body of knowledge concerning digital technologies and their applications, but explore theoretical conditions which might help define and stimulate further study. From the outset, the focus was on furthering the opportunities for computer based representation media in creative design. On the basis of a series of explorative studies the subject of this research was targeted: the issue of Design in Context, or more specifically: Design(ing) in a Virtual Context. During the process there was a marked shift in the conception of the subject from -more or less immersive- VR technologies in the direction of approaches which might be expected to become readily available in practice and education and could be effective in actual design processes. This insight also brought about a shift in emphasis from realism per-se towards creating a sense of situatedness. The design representation system which was developed was intended to not just allow for one type of model view, but to afford an array of different views, from which the designer would be able to choose freely, depending on the phase and focus of design as well as personal preferences. A series of interface prototypes and support tools were developed especially and successively tested experimentally. For the intended final design driven experimental study, different virtual context models were considered. Eventually, an integral ñ purely fictitious ñ design ëenvironmentà was constructed in the computer, so that the workings of the proposed system and its components would be tested systematically. A conscious choice was made for an in depth study, on a relatively modest scale, which would a certain amount of mutual involvement between designer and researcher, to confront the participants with the finer aspects of the proposed system in a relatively short time and to gather detailed data. A half dozen design professionals were invited to participate in a closely monitored experimental exercise. The results of this study therefore do not offer straightforward, indisputable facts, to be considered representative for the design community as a whole, but indicate that the working methods of the individual designers -when discovering aspects of the site, developing and presenting proposals and reflecting on the qualities of represented designs- tend to vary considerably. For this reason the interactive representation system proved to be of value. Participants could express different view preferences, with more or less realistic image modes being used in different phases of their design developments, with varying experiences of situatedness. Some of the design professionals participants were very appreciative of the systemÃs opportunities, others tended to be more set in their ways. The results of this experimental study indicate that there may particularly be opportunities for interface applications which are able to function interactively, offering individual designers -as well as others involved in evaluating design proposals- a variety of tools with which to approach specific design artefacts in their changing contexts. Virtual models can play not only an important role as a 'reminder' for the designer but also to other parties playing an active role in the design and implementation processes. Interactive environment models are not only promising as exploration tools for existing sites, but could be valuable to test the impact of a design on its location. This could be especially interesting if the site is difficult or impossible to visit or as yet a virtual construction. In addition such an approach might be beneficial for objective comparison and evaluation of design proposals in competitions and in education as well as in on-line collaborative design projects where the context is still in the process of being developed.Architectur
Necklace for IJsselmeer
This project is a proposal to reactivate rural region, that prospered in the past, by tourism with small architectures. It is difficult to attract people to such area by one special existence. However, there is a possibility to engage the interest of people by invisible ring made by architecture and landscape. The balance of design in the landscape, perception and unity of buildings determined the pavilions.Delta InterventionsArchitectureArchitecture and The Built Environmen
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