865 research outputs found

    Playscapes: Creating Space for Young Children's Physical Activity and Play

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    Young children often lack opportunities to play in a physically active way. This is particularly the case for children with cancer and other chronic diseases, who regularly undergo periods of hospitalization. Promoting their physical activity and play can contribute to their health, wellbeing, and development. This thesis develops ‘Playscapes’ – a design perspective that emphasizes the unstructured and spontaneous nature of young children’s physical activity. Playscapes encourages designers to enable such physical activity through the design of open-ended and ambiguous playthings. By designing such playthings for children with cancer, this thesis contributes to turning hospital environments, such as patient rooms and waiting areas, into potential ‘landscapes for physical activity and play’.Human Information Communication DesignDesign Aesthetic

    Doordraaischijf: a product proposal to capitalize the helping hand for people with confused behavior

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    This master thesis describes the outcome of the graduation project “Capitalizing the helping hand” which is executed for, and commissioned, by WeHelpen. The project aims to find new ways of helping in the informal domain in order to extend the services provided by WeHelpen, and to consider the interests of the stakeholders and members comprising cooperation WeHelpen. By doing so, it anticipates the desire to innovate in the informal helping context as researched in The Netherlands. A new angle on the interest group has been established, focusing on a type of behavior perceived as confused, rather than the underlying mental reasons for this confusion. This report presents the proposal doordraaischijf which is developed for cooperation WeHelpen. A first overview of the main elements of the product-service combination can be seen in here, accompanied by a brief summary. This proposal will be elaborated on in more detail throughout the report, as well as the reasoning behind the embodiment and development. The project approach is a “lean” version of Vision in Product Design. It is an adaptation using specifically the context projection element to place an intervention in a future context. The researched contexts are presented. In the following chapters, different aspects of the design will be further elaborated on, and as of why this intervention is appropriate for the context of confusion. The proposal chapter will feature different aspects of the design are the interactions that are taking place, the context of use, the underlying working principles, shape, form, color, material, and finish. In the arguments, the reasoning behind elements of the development is explained additionally. The co-creation sessions with experiential experts are explained in the chapter focus group results. The relevancy for stakeholders of WeHelpen, the users, as well as society as a whole is argued. The user evaluation chapter presents the study conducted to answer the research question if people who should carry the intervention are able to formulate the scenarios and instructions related to their confusion. The journey-chapter focuses on the process in chronological order, also explaining the steps which did not contribute to the final proposal directly, but had influence on the process. A personal reflection considering several themes of the graduation project are included. The references present all the literature, multimedia publications, and the professionals which have been interviewed. The appendices provide insight in the materials that evoked insights as well as the results that served as a foundation for argumentation. The doordraaischijf is a handheld disc which allows carriers to communicate their needs in a moment of confusion to others. The specific shape is a reference to a parking disc, except this disc has two sides that hold content. One side (orange) holds the scenarios the carrier has formulated related to confusion, while the other side (purple) displays the appropriate instruction to the helping hand for improving the situation. A digital platform complements the physical presence of the disc.The carriers are people prone to confusion; those with a history of confused behavior or a higher chance of developing confused behavior. As people in confusion might be temporarily unable to formulate those needs, the disc holds predefined personalized scenarios and corresponding instructions for improving those situations. A lot of people would like to help another who might be in confusion, but do not know how to intervene. This disc provides a perspective for action to the helping hand: the personalized instructions assist the helper in offering the appropriate help. The helping hand can be anyone that passes by. A carrier will rotate the insert disc to select the unfolding scenario in relation to confusion. The helping hand will consider the appropriate instruction on the other side of the casing, which is automatically and synchronously displayed when the carrier selects the scenario. The instructions are formulated personally by the carrier at a different moment in time, so the helper can rely on the content. This is also a safeguard for the intervention, as people in confusion might voice different options than when they are in a more accountable mental state. The instructions will leave room for interpretation by the helping hand, as the personal considerations as well as the variables surrounding the moment influence the interaction.The digital platform facilitates all the support interactions. It allows for the creation of the personal content as well as the production and delivery. The helping hand can instigate contact through a personal connect code at a convenient moment.Design for Interactio

    938 Words for Mike Danko

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    Carl Boon is the author of the full-length collection Places & Names: Poems (Nasiona Press, 2019). His writing has appeared in many journals and magazines, including Prairie Schooner, Posit, and The Maine Review. He received his Ph.D. in Twentieth-Century American Literature from Ohio University in 2007, and currently lives in Izmir, Turkey, where he teaches courses in American literature at Dokuz Eylül University

    Build your food city

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    The following report outlines a design project about self-tracking, a food diary app, with the goal of encouraging young adults to record and understand their eating behaviour. The project was executed for the graduation course, as part of the Master’s program at the Faculty of Industrial Design Engineering at TU Delft. This report begins with an introduction to the project, including the background of self-tracking, assignment and approach. The design will focus on young adults who live alone and work full time. Next, from the literature research and user research, insights were drawn on the current experience of using food-tracking tools. Self-Determination Theory and Gamification Theory were applied to help with analyzing the user characteristics and contextual factors. Based on research, the design goal was formed: Engaging young adults who live alone and work full time to record and better understand their eating behaviour. Users should feel supported and competent when interacting with the design, reporting the food-related data without pressure and unpleasant feeling, and at the same, keep engaged through using. Based on this goal, I next explored the solution space, narrowing it down to three possible concept directions that would take the redesign in three different extreme directions. Evaluations for all three tests were conducted with seven participants. The results showed that a combination of various elements from the three concepts should be used for the redesign in order to optimize the user experience. Next, after a redesign workshop and a cognitive walkthrough, the final concept was detailed and a high-fidelity prototype was created. This prototype was evaluated in a user test with six participants. The results demonstrated the strength of many of the design decisions, while also showing areas of improvement; such as the need to better guide the user when choosing their weekly goal. The recommendations and limitations were discussed as well in the end.Design for Interactio

    Challenges of the Covid-19 pandemic and design responses in public space: Towards strategies for resilient post-Covid cities

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    The Covid-19 pandemic triggered governments and designers to revalue and redesign public spaces. This paper focuses on the various design responses to Covid-19 proposed and implemented in public spaces. In particular, we identify the kinds of challenges that such design responses address and the strategies that they use. We selected 56 design examples, largely collected from internet sources. By analyzing the design examples we identified five Covid-related challenges that were addressed in public space: sustaining amenities, keeping a distance, feeling connected, staying mentally healthy, and expanding health infrastructures. For each challenge, we articulated 2 to 6 design strategies. The challenges highlight the potential of public space to contribute to more resilient cities during times of pandemic, also in the future. The design strategies show the possible ways in which this potential can be fulfilled. In our next steps, we will use our findings to develop a program of possibilities; this program will contain a wide range of design strategies for responding to future pandemics and will be made publically accessible in an online database. The program contributes to more resilient post-Covid cities, by offering a variety of possibilities for coping with, and adapting to, pandemic-related shocks and stressors

    Deterministic approach to polarization mode dispersion

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2004.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (leaves 209-224).by Poh-Boon Phua.Ph.D

    Objects with intent: Designing Everyday Things as Collaborative Partners

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    In HCI there is an increasing trend to approach computing artifacts as agents. In this article, we make a case for "Objects with Intent" (OwI's) as an emerging type of agents that take advantage of the meaning of everyday things as the site for their intelligence and agency. After reviewing relevant existing research in HCI and related fields, we demonstrate how OwI's provide a new perspective on human-agent interaction. We then elaborate on how the notion of OwI's is informed by Dennett's theory of intentionality and Leontiev's Activity Theory. Thereafter, we illustrate the application of OwI's through the design case of Fizzy, a robotic ball used to stimulate hospitalized children to engage in physical play. We end by discussing the nature and merit of OwI's and reflecting more broadly on the challenges involved in designing OwI's.</p

    60 GHz frequency divider

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    This report contains an introduction to the basic concepts behind Injection- Locked Frequency Dividers (ILFD). In addition, literature review of LC CMOS ILFD is performed and the results were reproduced using Cadence SpectreRF simulator in 65nm CMOS technology. The author studied the reference design and analyzed how the topology that was chosen by the paper were able to enhance the locking range of the Injection-Locked Frequency Divider.The stimulation results and steps of a 60GHz injection-locked frequency divider that operate at 1.2V consuming 1.65mW that has a operating range of 48.5-62.9GHz using 0dBm input power is presented. The author also makes improvement to the reference Injection-Locked Frequency Divider that was stimulated using dual injection technique.The improvement design consumed a power of 1.7mW that has a locking range of 46.4-66.4GHz (35% improvement compare to previous work).Bachelor of Engineerin

    Seasonality as a consideration, inspiration and aspiration in food design

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    While over the last century food systems have become more controlled, standard-ized and globalized, the plants and animals that form the basis of our food production still show seasonal fluctuation. The growth and reproductive cycles of these organisms follow seasonal weather patterns, including changes in rainfall, light exposure and temperature. Food designers should consider such aspects of season-ality, as they affect the availability and quality of the ingredients that they work with. Moreover, seasonality brings unique possibilities and challenges that can inspire new and interesting solutions for culinary applications, food propositions and social events. In addition, seasonality can be a goal to aspire to, because it can provide benefits in the domains of sustainability, health and well-being. For these reasons, we propose that, instead of following the current trend of desea-sonalization, food designers can contribute to reconcile our food systems with the seasons. This will provide an excellent opportunity for enabling more sustainable, meaningful and healthy rhythms of growing, processing, preparing and consuming food.Design Aesthetic

    Protect the individual or protect the relationship?: A dual-focus model of indirect risk exposure, trust, and caution

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    The current study extends work by both Boon and Holmes (1999) and Murray, Holmes and Collins (2006) by providing a theoretical model and the first experimental examination of the connection between more subtle forms of risk exposure and the levels of trust third-party evaluators have in their own partners when giving advice to others about their relationship difficulties. One hundred and fifty-two participants initially completed trust and self-esteem scales. They returned to the laboratory one week later and read either a narrative designed to prime the risks inherent in romantic relationships or a control narrative. All participants then read and evaluated an account of events that occurred in someone else’s romantic relationship and gave advice to the victim. The results of our study suggest that indirect risk exposure and trust, in combination, do significantly predict initial evaluations of the event, the attribution of responsibility and blame, focus of caution, and advice to the victim. The only exception to this pattern was the absence of an interaction between risk and trust on our measures of suspicion and desire for further information. A dual-focus model of indirect risk exposure, trust, and caution is proposed
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