288 research outputs found
PACE Solver Description: Tree Depth with FlowCutter
We describe the FlowCutter submission to the PACE 2020 heuristic tree-depth challenge. The task of the challenge consists of computing an elimination tree of small height for a given graph. At its core our submission uses a nested dissection approach, with FlowCutter as graph bisection algorithm
Dynamic Time-Dependent Routing in Road Networks Through Sampling
We study the earliest arrival and profile problems in road networks with time-dependent functions as arc weights and dynamic updates. We present and experimentally evaluate simple, sampling-based, heuristic algorithms. Our evaluation is performed on large, current, production-grade road graph data with time-dependent arc weights. It clearly shows that the proposed algorithms are fast and compute paths with a sufficiently small error for most practical applications. We experimentally compare our algorithm against the current state-of-the-art. Our experiments reveal, that the memory consumption of existing algorithms is prohibitive on large instances. Our approach does not suffer from this limitation. Further, our algorithm is the only competitor able to answer profile queries on all test instances below 50ms. As our algorithm is simple to implement, we believe that it is a good fit for many realworld applications
A Fast and Tight Heuristic for A* in Road Networks
We study exact, efficient and practical algorithms for route planning in large road networks. Routing applications often require integrating the current traffic situation, planning ahead with traffic predictions for the future, respecting forbidden turns, and many other features depending on the exact application. While Dijkstra’s algorithm can be used to solve these problems, it is too slow for many applications. A* is a classical approach to accelerate Dijkstra’s algorithm. A* can support many extended scenarios without much additional implementation complexity. However, A*’s performance depends on the availability of a good heuristic that estimates distances. Computing tight distance estimates is a challenge on its own. On road networks, shortest paths can also be quickly computed using hierarchical speedup techniques. They achieve speed and exactness but sacrifice A*’s flexibility. Extending them to certain practical applications can be hard. In this paper, we present an algorithm to efficiently extract distance estimates for A* from Contraction Hierarchies (CH), a hierarchical technique. We call our heuristic CH-Potentials. Our approach allows decoupling the supported extensions from the hierarchical speed-up technique. Additionally, we describe A* optimizations to accelerate the processing of low degree nodes, which often occur in road networks
Space-Efficient, Fast and Exact Routing in Time-Dependent Road Networks
We study the problem of computing shortest paths in massive road networks with traffic predictions. Incorporating traffic predictions into routing allows, for example, to avoid commuter traffic congestions. Existing techniques follow a two-phase approach: In a preprocessing step, an index is built. The index depends on the road network and the traffic patterns but not on the path start and end. The latter are the input of the query phase, in which shortest paths are computed. All existing techniques have either large index size, slow query running times, or may compute suboptimal paths. In this work, we introduce CATCHUp (Customizable Approximated Time-dependent Contraction Hierarchies through Unpacking), the first algorithm that simultaneously achieves all three objectives. The core idea of CATCHUp is to store paths instead of travel times at shortcuts. Shortcut travel times are derived lazily from the stored paths. We perform an experimental study on a set of real world instances and compare our approach with state-of-the-art techniques. Our approach achieves the fastest preprocessing, competitive query running times and up to 30 times smaller indexes than competing approaches
STRASSER (Todd), La Vague
Il y a maintenant longtemps que la question de l’enseignement de la Shoah constitue un sujet d’interrogation et de débat. L’Allemagne fédérale, Israël et les États-Unis ont connu des réflexions nombreuses sur la manière de faire en sorte que, grâce à l’école, l’histoire ne puisse se répéter, suivant la formule consacrée. L’ouvrage de Todd Strasser, qui est la version romancée d’une histoire réellement vécue dans un lycée américain au cours des années 1970, en est l’illustration. Ben Ross est ..
Delay-Robust Journeys in Timetable Networks with Minimum Expected Arrival Time
We study the problem of computing delay-robust routes in timetable
networks. Instead of a single path we compute a decision graph containing all stops and trains/vehicles that might be relevant. Delays are formalized using a stochastic model. We show how to compute a decision graph that minimizes the expected arrival time while bounding the latest arrival time over all sub-paths. Finally we show how the information contained within a decision graph can compactly be represented to the user. We experimentally evaluate our algorithms and show that the running times allow for interactive usage on a realistic train network
Author comment on RC4: 'Review of Strasser et al.: Rofental catchment', Adam Winstral, 02 Oct 2017
Engineering Exact Quasi-Threshold Editing
Quasi-threshold graphs are {C₄, P₄}-free graphs, i.e., they do not contain any cycle or path of four nodes as an induced subgraph. We study the {C₄, P₄}-free editing problem, which is the problem of finding a minimum number of edge insertions or deletions to transform an input graph into a quasi-threshold graph. This problem is NP-hard but fixed-parameter tractable (FPT) in the number of edits by using a branch-and-bound algorithm and admits a simple integer linear programming formulation (ILP). Both methods are also applicable to the general ℱ-free editing problem for any finite set of graphs ℱ. For the FPT algorithm, we introduce a fast heuristic for computing high-quality lower bounds and an improved branching strategy. For the ILP, we engineer several variants of row generation. We evaluate both methods for quasi-threshold editing on a large set of protein similarity graphs. For most instances, our optimizations speed up the FPT algorithm by one to three orders of magnitude. The running time of the ILP, that we solve using Gurobi, becomes only slightly faster. With all optimizations, the FPT algorithm is slightly faster than the ILP, even when listing all solutions. Additionally, we show that for almost all graphs, solutions of the previously proposed quasi-threshold editing heuristic QTM are close to optimal
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