3,685 research outputs found

    Playful interactions: social interaction through open-ended physical play

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    We outline our vis ion on how 10 stimulale children to play together and be physically ac live, We develop intelligent interactive play objects using as an inspiration source both ideas from game design and opportunities of new technologies, such as sensors and actuators. We explain our upcn-ended play philosophy and describe research projecls focusing on various aspecls of openended play and its effect on social interaction

    Playful interactions: social interaction through open-ended physical play

    No full text
    We outline our vis ion on how 10 stimulale children to play together and be physically ac live, We develop intelligent interactive play objects using as an inspiration source both ideas from game design and opportunities of new technologies, such as sensors and actuators. We explain our upcn-ended play philosophy and describe research projecls focusing on various aspecls of openended play and its effect on social interaction

    How to compare usability testing methods with children participants

    No full text
    The paper motivates the need to acquire methodological knowledge for involving children as test users in usability testing. It summarises a methodological framework for comparing usability tests and discusses its implications for future research

    How to compare usability testing methods with children participants

    No full text
    The paper motivates the need to acquire methodological knowledge for involving children as test users in usability testing. It summarises a methodological framework for comparing usability tests and discusses its implications for future research

    Designing for social interaction through physical play

    No full text
    Nine very interesting position papers were submitted to our workshop on Design for Social Interactioll and Physical Play. The papers, present.ed in these proceedings, cover design concepts for very diverse user groups and eontexts of use. Creating novel concepts is often done using theories about human behaviour as all inspiration source. This introduction describes the content of our workshop along three dimensions: user groups, context of use and related theories

    Designing for social interaction through physical play

    No full text
    Nine very interesting position papers were submitted to our workshop on Design for Social Interactioll and Physical Play. The papers, present.ed in these proceedings, cover design concepts for very diverse user groups and eontexts of use. Creating novel concepts is often done using theories about human behaviour as all inspiration source. This introduction describes the content of our workshop along three dimensions: user groups, context of use and related theories

    Comparing early design methods for children

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    This paper describes a study which compares the outcome of two early design methods for children: brainstorming and prototyping. The hypothesis is that children will uncover more design ideas when prototyping than when brainstorming, because prototyping requires the use of a wider range of Intelligences according to Gardner's Theory of Multiple Intelligences. The protocols were coded using Design Rationale Theory: distinguishing between Options (design solutions) and evaluation Criteria. The results show that as expected children provided more Options in sessions that appeal to a wider range of intelligences. However, unexpectedly children provided more Criteria in the session that appealed mostly to one intelligence

    KidReporter: A method for engaging children in making a newspaper to gather user requirements

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    We describe a design method, called the KidReporter method, for gathering user requirements from children. Two school classes participated in making a newspaper about a zoo, to gather requirements for the design process of an interactive educational game. The educational game was developed to educate children about animals while walking through a zoo. The KidReporter method's main strengths are that it combines many techniques for eliciting information from children, such as interviews, drawing and making pictures. We describe how the KidReporter method was applied, how the results informed the design and what we would do differently next tim

    Design for experience: the "Look mama!" experience

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    In specific cases it can be useful to start product design with defining the experience that the product should evoke, before defining functionality. We illustrate such an approach. It describes the development of an innovative, interactive product that stimulates communication between children aged 4-6 and their parents. Based on user research, a characterisation of the user-product relation and qualitative product characteristics were defined. This formed the starting point for all further design activities. From this, a product concept and design were developed and tested. The final design, a device with a set of 'playing stones' that can be used as sound containers, features innovative interactions; it lacks traditional buttons but instead has tangible, playful control

    Design for experience: the "Look mama!" experience

    No full text
    In specific cases it can be useful to start product design with defining the experience that the product should evoke, before defining functionality. We illustrate such an approach. It describes the development of an innovative, interactive product that stimulates communication between children aged 4-6 and their parents. Based on user research, a characterisation of the user-product relation and qualitative product characteristics were defined. This formed the starting point for all further design activities. From this, a product concept and design were developed and tested. The final design, a device with a set of 'playing stones' that can be used as sound containers, features innovative interactions; it lacks traditional buttons but instead has tangible, playful control
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