76 research outputs found

    Experiential Simulation for Urban Design: From Design Thinking to Final Presentation

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    The chapter presents the research outcomes developed by the author on the topic of environmental urban design and simulation, carried out at the Urban Simulation Laboratory ‘Fausto Curti’ at Polytechnic of Milan, Department of Architecture and Urban Studies. In particular, the author focuses the attention on the experiential approach: she proposes an urban design method that make use of multi-sensory simulation and that addresses the human-environment relationship. The author firstly traces the origins of the research laboratories dealing with environmental urban design and simulation; given this research context, she then presents an overview of the central characteristics of reliable experiential simulation. Following, she proposes a design method based on recursive key phases and a mixed used of different kinds of representations. In the conclusion she synthetically sums up the relevant issues addressed in the text

    Augmented Maquette for Urban Design

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    Augmented Reality (AR) is used in different disciplines with several purposes. In the field of architecture and urban planning it can be very effective if applied to anticipate design projects and their effects. This can be done on-site, through the augmentation of the transformation area, or off-site, using physical models of the same context. This contribution focuses on Augmented Reality1 with physical scale models, later named Augmented Maquette. AR enable to join the specific characteristics of the real and the digital environment, and in so doing the user can take advantage of the peculiar and unique nature of both. This is the reason why we believe that the application of such a tool can be very effective in supporting an informed dialog between the different actors involved in the process of urban transformation, including stakeholders, decision makers and citizens. Likewise, it can be very effective for higher education in architecture and urban studies. The paper presents pros and cons of physical and digital models and advantages and disadvantages of a mixed solution. It briefly describes a qualitative comparative study among three selected apps for AR, based on the evaluation of their efficacy in outdoor environments and with scaled models. It then outlines the typology of “layers” that can be added to physical models for generating experiential dynamic maquettes

    Urban Design and Representation. A Multidisciplinary and Multisensory Approach

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    This book explores how environmental urban design can benefit from established and emerging representation and simulation techniques that meet the need for a multisensory approach. Bringing together contributions by researchers and practicing professionals that approach the topics discussed from both theoretical and practical perspectives and draw on case-study applications, it addresses important themes including digital modeling, physical modeling, mapping, and simulation. The chapters are linked by their relevance to simple but crucial questions: How can representational solutions enhance an urban design approach in which people’s well-being is considered the primary goal? How can one best represent and design the ambiance of places? What kinds of technologies and tools are available to support multisensory urban design? How can current and future environments be optimally represented and simulated, taking into account the way in which we experience places? Shedding new light on these key questions, the book offers both a reference guide for those engaged in applied research, and a toolkit for professionals and students

    Environmental design studies on perception and simulation: an urban design approach

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    Perceptual simulation represents an attempt to anticipate physical reality, whereby people can experience and interpret future environments from a subjective perspective. Working on experiential simulation for urban and landscape design requires an understanding of the relationship between man and the environment from a perceptual and cognitive standpoint. In fact, only by investigating the sensing and cognitive processes behind perception can we establish an informed approach to simulation of places and their ambiances. In particular, we propose a parallelism between man/environment and man/simulation relationships, aiming at giving back a framework for replicating in simulation the multisensory aspects that occur in the perception of the physical world. Hence, the objective of this article is to present how we approach the dimension of perceptual simulation within our research and professional work as urban designers. From a methodological point of view, we explored the topic through two main tasks, namely the selection and reconstruction of the research context and the key issues of perceptual simulation finalized in the second task, i.e. the construction of a set of simulation tools for urban design, intended as a matrix of possible practical applications. In particular, the theoretical framework presented in this work consists of a selection and overview of references relevant to urban design, comprehension of the research context and delivery of the set of tools implemented within our research unit. This matrix of tools represents the novelty of this work and is intended as a practical reference for orienting the choice among different simulation tools within the urban design practice. For instance, it is important to highlight the efficacy of each type of simulation in mimicking the man/environment relationship
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