1,721,074 research outputs found
Software localization to gender and culture : fostering female participation and creativity in the Web.
In this paper, the use of software internationalization and localization techniques is presented as a solution to
the issues that arise in global access to the Web.
Culture and gender are two of the aspects that should be considered in design and development of interactive systems. Addressing these two aspects could help in
fostering female participation and creativity in the Web transcending cultural boundaries
Making all voices heard and understood: a Web architecture to support global design communities
Un sistema collaborativo per l'authoring di informazioni turistiche ed ambientali e per la loro pubblicazione in rete
A semiotic approach to end-user development in the Internet of things
With this paper we describe the ongoing research we are developing in the Inter-net of Things (IoT) domain. The description of IoT as an ecosystem of objects and services highlights the central role of the end user in extracting, merging, ana-lyzing, visualizing, and sharing data. We also provide a discussion of data under different perspectives to underline how promising the IoT field is in terms of possibilities for End-User Development activities with a specific focus on the semiotic approach we use in our research
ICT-based Participative Education Methodology for ADHD pupils
This paper illustrates a project proposal focused on adopting participatory design of ICT-based educational activities for improving the integration of ADHD pupils in classrooms. The mission is to actively involve students in tasks aimed at providing them with challenges or mission-based learning models. Through the use of ICT task-based learning models, we want to study how the learning process for students with ADHD, can improve both in terms of acquired competences and in integration among classmates
AN ARCHITECTURE FOR END-USER DEVELOPMENT SUPPORTING GLOBAL COMMUNITIES
Increasingly organizations require their members to act not only as end users but also as developers of their tools, i.e. to create, shape and adapt the software artifacts they use without becoming computer experts. In this way, they move from being mere consumers to active producers of knowledge and developers of software artifacts. This leads to an evolution of the work environment and the organization and force the designers to adapt the software artifacts to meet the needs of the end users and to manage this co-evolution of users and software. Moreover, the achievements of social media, Web 2.0 and the advanced information technologies lead to an upward diffusion of global communities, geographically distributed, that collaborate asynchronously on the same design projects. The members of global communities belong to different cultures, therefore cultural boundaries need to be transcended. The mantra "making all voices heard" has to be evolved into "making all voices heard and understood" to allow the proper participation of end users to knowledge and software artifacts creation, sharing and evolution. To respond to these challenges, the thesis presents a semiotic model for end-user development and a Web architecture that supports 1) an interaction localized to end user’s culture, domain of activity and digital platform in use, and 2) the collaborative creation and evolution of knowledge and software artifacts. The architecture is Ajax-like, component-based, Web service-based, and underpins re-use and evolution of software
mHealth in Resource-Constrained Environments
The use of mobile devices in telemedicine contributes to providing more effective and efficient remote healthcare in rural areas improving patients' life style and medical quality of service in this setting. The idea of creating mobile applications for this scenario led the authors to face important sociotechnical challenges in terms of innovation and design for resource-constrained environments. In this paper the authors present the outcomes of MANTRA (Mobile ANticoagulant TheRApy) Project developed for and evaluated in Venezuela. Through the evaluation of this project under those settings the authors developed an approach to mHealth in the remote management of chronic diseases by supporting the communication between doctors
End-user empowerment in lifelogging activities
With the widespread of Internet of Things’ devices, sensors, and applications, the quantity of collected data grows enormously and the need of extracting, merging, analyzing, visualizing, and sharing it paves the way for new research challenges. This ongoing revolution of how personal devices are used and how they are becoming more and more wearable has important influences on the most well established definitions of end user and end-user development. The paper presents an analysis of the most diffused applications that allow end users to aggregate quantified-self data, originated by several sensors and devices, and to use it in personalized ways. From the outcomes of the analysis, we present a new EUD paradigm and language that extends the ones existing in the current state of the art Internet of Things
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