1,019 research outputs found

    ATAM README

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    <p>ATAM README</p

    ATAM 4

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    <p>ATAM 4</p

    ATAM 7

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    <p>ATAM 7</p

    ATAM 0

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    ATAM 8

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    ATAM 1

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    ATAM 6

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    <p>ATAM 6</p

    ATAM-RPG: A role-playing game to teach architecture trade-off analysis method (ATAM)

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    Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural designs and quality attributes by competing stakeholders. This article describes ATAM-RPG, a role-playing game to support the teaching of ATAM by simulating stakeholder's interaction and trade-offs. The initial ATAM-RPG case incorporates the architecture, scenarios and design trade-offs of the Chilean national tsunami alert system (SNAM). The approach was tested by deploying the SNAM case in undergraduate courses; initial results show that ATAM-RPG was well-evaluated regarding trade-off description and understanding (and especially utility trees). Students also recognized the importance of exercising technically-based negotiation skills. We conclude that role playing games can be fruitfully used for software architecture education. © 2017 IEEE

    ATAM 2

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    <p>ATAM 2</p

    ATAM 5

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    <p>ATAM 5</p
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