754 research outputs found
On the comparison of a novel serious game and electroencephalography biomarkers for early dementia screening
Patients with amnestic mild cognitive impairment are at high risk for developing Alzheimer's disease. Besides episodic memory dysfunction they show deficits in accessing contextual knowledge that further specifies a general spatial navigation task or an executive function (EF) virtual action planning. Virtual reality (VR) environments have already been successfully used in cognitive rehabilitation and show increased potential for use in neuropsychological evaluation allowing for greater ecological validity while being more engaging and user friendly. In our study we employed the in-house platform of virtual action planning museum (VAP-M) and a sample of 25 MCI and 25 controls, in order to investigate deficits in spatial navigation, prospective memory, and executive function. In addition, we used the morphology of late components in event-related potential (ERP) responses, as a marker for cognitive dysfunction. The related measurements were fed to a common classification scheme facilitating the direct comparison of both approaches. Our results indicate that both the VAP-M and ERP averages were able to differentiate between healthy elders and patients with amnestic mild cognitive impairment and agree with the findings of the virtual action planning supermarket (VAP-S). The sensitivity (specificity) was 100% (98%) for the VAP-M data and 87% (90%) for the ERP responses. Considering that ERPs have proven to advance the early detection and diagnosis of "presymptomatic AD," the suggested VAP-M platform appears as an appealing alternative
The Δρομοδείχτης της Ελλάδος of 1824 and Athanasios Stageirites (Τίτλος περίληψης)
σ. [281]-290Κείμενο στα ελληνικά με περίληψη στα αγγλικά με τον τίτλο: The Δρομοδείχτης της Ελλάδος of 1824 and Athanasios StageiritesThe article first examines the close relationship between the publication “Δρομοδείχτης της Ελλάδος” [1824] and the publication “Ηπειρωτικά” (1819) by Athanasios Stageirites and then suggests that Athanasios Stageirites is the likeliest author of the “Δρομοδείχτης της Ελλάδος”.Δωδώνη: Τεύχος Πρώτο: επιστημονική επετηρίδα του Τμήματος Ιστορίας και Αρχαιολογίας της Φιλοσοφικής Σχολής του Πανεπιστημίου Ιωαννίνων; Τόμ. 43-44 (2014-2015
Board games in the CLIL classroom: New trends in content and language integrated learning. Alexiou, T. & Karasimos, A. (Eds.) (2024). De Gruyter Mouton, 307 pages, ISBN: 978-3-111-00047-3
The rise of Content and Language Integrated Learning (CLIL) as a dynamic pedagogical approach has led to the adoption of various innovative teaching methods aimed at optimizing its effectiveness. Among these, game-based learning stands out as a particularly promising technique, which harnesses the engaging and interactive nature of games to boost both language acquisition and content mastery. Despite its considerable potential, there remains a significant gap in research regarding the effectiveness and implementation strategies of game-based CLIL (Lister, 2022; Prakash & Spoorthi, 2022). This gap underscores the urgent need for investigation to fully understand its impact and establish best practices to ensure that educators can maximize the benefits of this approach in diverse learning environments. The book, Board Games in the CLIL Classroom: New Trends in Content and Language Integrated Learning, edited by Thomai Alexiou and Athanasios Karasimos, serves as a timely response to this need by exploring the innovative use of board games within CLIL settings.The rise of Content and Language Integrated Learning (CLIL) as a dynamic pedagogical approach has led to the adoption of various innovative teaching methods aimed at optimizing its effectiveness. Among these, game-based learning stands out as a particularly promising technique, which harnesses the engaging and interactive nature of games to boost both language acquisition and content mastery. Despite its considerable potential, there remains a significant gap in research regarding the effectiveness and implementation strategies of game-based CLIL (Lister, 2022; Prakash & Spoorthi, 2022). This gap underscores the urgent need for investigation to fully understand its impact and establish best practices to ensure that educators can maximize the benefits of this approach in diverse learning environments. The book, Board Games in the CLIL Classroom: New Trends in Content and Language Integrated Learning, edited by Thomai Alexiou and Athanasios Karasimos, serves as a timely response to this need by exploring the innovative use of board games within CLIL settings
Dataset in support of the Southampton doctoral thesis 'The boatbuilding tradition of the Aegean during the Late Neolithic – Early Bronze Age periods. Typological classification, digital reconstruction and seakeeping assessment'
Dataset in support of the Southampton doctoral thesis 'The boatbuilding tradition of the Aegean during the Late Neolithic – Early Bronze Age periods. Typological classification, digital reconstruction and seakeeping assessment' Appendix D - Resistance data and Appendix C - Stability data.
This dataset is focused on two appendices:
Appendix D - Resistance data. D.1 Resistance data produced by the author via MAXSURF Resistance for this thesis.
Appendix C - Stability data
C1. Stability data – STIX and ISO criteria, produced by the author via MAXSURF Stability software for his thesis
This research was funded by Southampton Marine and Maritime Institute (SMMI), Vice-Chancellor's Scholarship, Greek Archaeological Committee UK (GACUK)
</span
The role of chemical engineering in medicinal research including Alzheimer’s
Various disciplines of chemical engineering, especially thermodynamics and kinetics, play an important role in medicinal research and this has been particularly recognized during the last 10–15 years (von Stockar and van der Wielen, J Biotechnol 59:25, 1997; Prausnitz, Fluid Phase Equilib 53:439, 1989; Prausnitz, Pure Appl Chem 79:1435, 2007; Dey and Prausnitz, Ind Eng Chem Res 50:3, 2011; Prausnitz, J Chem Thermodynamics 35:21, 2003; Tsivintzelis et al. AIChE J 55:756, 2009). It is expected that during the twenty-first century chemical engineering and especially thermodynamics can contribute as significantly to the life sciences development as it has been done with the oil and gas and chemical sectors in the twentieth century. Moreover, it has during the recent years recognized that thermodynamics can help in understanding diseases like human cataract, sickle-cell anemia, Creuzfeldt- Jacob (“mad cow” disease), and Alzheimer’s which are connected to “protein aggregation.” Several articles in the Perspectives section of prominent chemical engineering journals have addressed this issue (Hall, AIChE J 54:1956, 2008; Vekilov, AIChE J 54:2508, 2008). This work reviews recent applications of thermodynamics (and other areas of chemical engineering) first in drug development and then in the understanding of the mechanism of Alzheimer’s and similar diseases
Board games in the CLIL classroom: New trends in content and language integrated learning. Alexiou, T. & Karasimos, A. (Eds.) (2024). De Gruyter Mouton, 307 pages, ISBN: 978-3-111-00047-3
The rise of Content and Language Integrated Learning (CLIL) as a dynamic pedagogical approach has led to the adoption of various innovative teaching methods aimed at optimizing its effectiveness. Among these, game-based learning stands out as a particularly promising technique, which harnesses the engaging and interactive nature of games to boost both language acquisition and content mastery. Despite its considerable potential, there remains a significant gap in research regarding the effectiveness and implementation strategies of game-based CLIL (Lister, 2022; Prakash & Spoorthi, 2022). This gap underscores the urgent need for investigation to fully understand its impact and establish best practices to ensure that educators can maximize the benefits of this approach in diverse learning environments. The book, Board Games in the CLIL Classroom: New Trends in Content and Language Integrated Learning, edited by Thomai Alexiou and Athanasios Karasimos, serves as a timely response to this need by exploring the innovative use of board games within CLIL settings
- …
