182 research outputs found

    A tangible-programming technology supporting end-user development of smart-environments

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    In recent years, smart objects are increasingly pervading the environments we live in. For HCI researchers, an important challenge is how non-technical users can establish the behavior of such devices. This poster presents a new technology implementing a tangible-programming paradigm, which allows non-programmers to synchronize the behavior of ecologies of smart objects, thus determining the creation and customization of smart environments

    Fostering computational thinking through collaborative game-based learning

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    Algorithms are more and more pervading our everyday life: from automatic checkouts in supermarkets and e-banking to booking a flight online. Understanding an algorithmic solution to a problem is a very relevant activity to improve end-users’ involvement. To this end, adopting a meta-design approach may help to support end-users to appropriate the design skills necessary for contributing to system design, in new and engaging modalities. By acquiring Computational Thinking (CT) skills (e.g., algorithmic thinking, abstraction), end-users will be able to understand and trust algorithms, while at the same time participate in the design and development of systems evolving in accordance with their needs. In this work, we focus on two different ways of improving CT skills: playfulness and collaboration. We introduce a game-based system, TAPASPlay, to foster CT skills and we report the results of an exploratory study with 18 users; our hypothesis is that learning CT through gameplay is effective and we tested it by involving participants in game sessions providing playful experience and collaborative learnin

    Reflecting on Algorithmic Bias with Design Fiction:the MiniCoDe Workshops

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    In an increasingly complex everyday life, algorithms-often learned from data, i.e., machine learning (ML)-are used to make or assist with operational decisions. However, developers and designers usually are not entirely aware of how to reflect on social justice while designing ML algorithms and applications. Algorithmic social justice-i.e., designing algorithms including fairness, transparency, and accountability-aims at helping expose, counterbalance, and remedy bias and exclusion in future ML-based decision-making applications. How might we entice people to engage in more reflective practices that examine the ethical consequences of ML algorithmic bias in society? We developed and tested a design-fiction-driven methodology to enable multidisciplinary teams to perform intense, workshop-like gatherings to let potential ethical issues emerge and mitigate bias through a series of guided steps. With this contribution, we present an original and innovative use of design fiction as a method to reduce algorithmic bias in co-design activities.</p

    Le Metamorfosi d’Ovidio, con le Annotationi di G. Orologie e gli Argomenti di F. Turchi, edizione critica e commentata a cura di A. Cotugno

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    Da quando venne pubblicato nella sua veste integrale, nel 1561, il rifacimento in ottava rima delle Metamorfosi ovidiane di Giovanni Andrea dell’Anguillara conobbe una notevole fortuna, che rimase ininterrotta fino al XIX secolo. Lunga tre volte l’originale ovidiano, quasi quanto l’Orlando furioso (che è l’altro modello cui guarda), questa traduzione costituì il testo di riferimento sul quale si fondò la cultura mitologica di pittori, scultori e librettisti: basti pensare che le Metamorfosi di Ovidio nella versione di Anguillara furono l’unico classico presente nella biblioteca di Gian Lorenzo Bernini. Nel sesto centenario della nascita dell’autore si offre qui l’edizione critica del testo, corredata di due dei suoi storici apparati (le annotazioni di Giuseppe Orologi e gli argomenti in ottave di Francesco Turchi) e accompagnata da un commento che mira a illustrarne le caratteristiche linguistiche, retoriche e stilistiche, mettendone i luce i rapporti col modello ovidiano e con la letteratura classica e volgare. I due volumi ambiscono così a restituire al lettore moderno la ricchezza di un’opera cui spetta un posto d’onore nel canone italiano dei classici in traduzione, accanto all’Eneide di Annibal Caro, all’Iliade di Vincenzo Monti e all’Odissea di Ippolito Pindemonte

    Maps of the Imagination: The Writer as Cartographer

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    ABOUT THE TALK: Turchi compares an author’s ability to guide a reader through a fictional narrative to the way a mapmaker charts the physical world. ABOUT THE SERIES: Turchi spoke at Marquette’s Haggerty Museum of Art. The event was sponsored by the Helen Way Klingler College of Arts and Sciences, Office of Student Development, Department of English and Marquette Writing Society. ABOUT THE SPEAKER: Peter Turchi is the award-winning author of Maps of the Imagination: The Writer as Cartographer, published in 2004. In addition to receiving the Outstanding Academic Titles 2005 award by Choice Magazine, Maps of the Imagination has won seven design awards for its unique illustrations, including a silver medal in the Stiftung Buchkunst International Design competition
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