1,721,081 research outputs found

    Learning through blog writing: embracing the technology

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    Learning through Blog Writing: Embracing the Technology is the first text to stress the importance of understanding and celebrating difference as a means to becoming a more effective way of using the technology in teaching and learning. This text targets both mainstream language students and non-traditional students who range widely in age, ethnicity, race, religion, social roles and socio-economy status. The text describes basic theory in learning through blog writing, non-technical terms and offers students and educators an abundance of opportunities to analyze, understand, practice, and apply skills to real-life situations

    Multimedia dalam bahasa

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    Buku Multimedia dalam Bahasa memberi tumpuan kepada penggunaan multimedia seperti fotografi, vid¬eografi, animasi dan media sosial dalam kalangan pengguna bahasa. Empat kajian tentang penggunaan multimedia dalam kalangan pengguna bahasa dianalisis dengan menggunakan teori analisis wacana dan strategi komuni¬kasi. Selain itu, asas grafik, asas fotografi, asas videografi dan model penerimaan teknologi juga dibincangkan supaya pengguna bahasa dapat memahami tentang penggunaan multimedia dengan lebih jelas. Cadangan kajian akan datang juga disertakan supaya penyelidik dapat menjalankan kajian berkaitan dengan multimedia dalam bahasa

    Literature computer program among primary school learners

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    This study focuses on the use of computer in learning Malay literature. The objectives of the study were to identify and discuss the basic knowledge and views towards the Malay literature program by using the computer. The samples of the study consisted of 10 subjects who volunteered from Malay language class. They were nine-year-old male and female students. The study was carried out in one primary school in Malaysia. The subjects were given a task in the Malay language program, which consisted of various Malay literature genres, such as short story, poem, quatrain and drama. The study was carried out for one week and the subjects were interviewed and observed throughout. Their views were selected based on the purpose of the study. The results of the study revealed that the subjects were able to answer the questions from the given task. They managed to offer their views about the program and managed to learn new vocabulary. It is hoped that a future study will focus on other technology in learning Malay literature

    Perception of the animal fable 'Bird of Paradise' song

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    This study focuses on perception towards the animal fable ‘Bird of Paradise’ song. The objectives of the study were to identify and discuss the characters and characterization from the ‘Bird of Paradise’ song. The samples of the study consist of ten volunteered subjects from a school in Malaysia. The subjects aged nine years old. The subjects were exposed to the animal fable Bird of Paradise song. The song was heard fifteen minutes a day in two weeks. After two weeks, the subjects were to identify and discuss on the character and characterization from the lyrics of the song. The discussion was a half an hour for each session. Each session consists of three to four subjects. The transcripts from the discussion were analyzed by using the discourse analysis method. The results of the study revealed that the subjects were able to discuss the two main characters and characterization from the song. The results also revealed that the subjects were able to identify the values from the song. Besides that, the study implicates teachers, students and lyricists in considering the animal fables as one of the materials in the classroom. It is hoped that further study will focus on other means of materials in the language classroom

    Music video clip storyboard writing among focus group learners of media.

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    A storyboard is simply a sequence of drawings, similar to a comic book, which represents the sequence of shots in the finished screen work. It is essentially a timeline going from top to bottom, with the top occurring first. Hence, a storyboard is also an expression of everything or even a rough sketch that will be contained in the program telling where the menu screens in a computer interface will look like, what pictures either still or moving will be seen when and for how long, what audio and text will accompany the images, either synchronously or hyperlinked or in other words allows us to see what the scene will look like (Normaliza Abd Rahim et al., 2009). On the other hand, the storyboard expresses, in one way or another, everything that can be seen or heard or experienced by the end-user of the multimedia program. Therefore, this paper investigates the communication occurred during storyboard writing for the music video clip. Five pairs of subjects were involved in this study. A task was given to each pair and the length of time for them to discuss about the layout and the content of the storyboard was 3 hours for each pair in five weeks. The discussion will be taped and analyzed accordingly. The subjects were learners involved in a media course ages between 16-18 years old at one of the college sin Nottingham, six female and four male. The subjects had no experience in storyboard writing. They were to write the storyboard for a music video clip. This paper uses the ethnography communication theory by Hymes (1962) to analyze the conversations

    The Effectiveness of Communicative Games in Developing Speaking Skills of Form One Students in SMKA Maahad Hamidiah, Kajang

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    This study aims to (1) investigate the Form One speaking skill through communicative game (2) provide variety in classroom teaching and make learning useful and meaningful in context and (3) determine the teachers and student perception on communicative games. The teacher-related variables are mere demographic characteristics (i.e. gender, teaching experience and in-service courses attended) and the teachers' experience in using communicative games. The student-related variables are mere demographic characteristics (i.e. gender, age, parent's occupation and their grades in the mid semester examination) and the students' experience in learning through communicative games 95% of the respondents in SMKA Maahad Hamidiah agree that communicative games are the most effective way in developing speaking skill
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