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Confidence over competence: Real-time integration of social information in human continuous perceptual decision-making
The dataset comprises preprocessed behavioral responses from human participants performing a novel continuous perceptual decision-making task with and without real-time social information. Participants tracked the direction of stochastic dot motion and indicated their moment-by-moment perceptual estimates and confidence via a joystick, both in solo trials and in dyadic trials where they could observe a partner’s responses. The dataset includes average perceptual estimates and wager-like confidence measures, objective stimulus parameters (motion direction and coherence), response lags, condition labels (solo vs. dyadic), and participant identifiers. Data were collected under standardized psychophysical conditions and enable reproducible analyses of the influence of social information on perceptual accuracy, confidence, and metacognitive judgments in continuous decision tasks
Why do children from age four fail true belief tasks? A decision experiment testing competence versus performance limitation accounts
The dataset comprises structured developmental behavioral data obtained from a decision-experiment study with 165 children aged 4 to 7 years examining performance on true belief (TB) and false belief (FB) theory-of-mind tasks. It includes trial-level choice and accuracy data for both TB and FB tasks under standard and pragmatically modified experimental conditions designed to isolate competence versus performance limitations. The dataset contains binary and categorical response outcomes for each trial, task condition labels indicating task version and modification type, age group identifiers, and participant identifiers enabling cross-sectional comparisons.
Participant demographic information (age in months, gender), detailed task sequencing metadata, and complete metadata on experimental design, task materials, pragmatic modification procedures, and scoring criteria are provided. Data were collected under standardized developmental testing protocols and enable reproducible analyses of children’s theory-of-mind performance, the impact of pragmatic task factors, and age-related changes in mental state reasoning from early to middle childhood
Replication Data for: Male carreers in wild Assamese macaques
Replication data for statistical analyses in the manuscript "Male careers in wild Assamese macaques".
Demographic and behavioral data on 100 male individuals have been collected 2006 through 2023 at Phu Khieo Wildlife Sanctuary on 1-5 groups of Macaca assamensis.
Data include age at reaching different maturational stages and at dipsersal from the natal group and secondary dispersal after that.
Dominance data are Elo scores reflecting wins in dyadic within group conflicts among adult males
Data for "Gettier intuitions are robust in children and adults"
This dataset originates from an experimental design investigating both adult (Study 1) and child participants (Studies 2a and 2b, children aged 5–8). The dataset captures categorical variables (such as responses to knowledge and action prediction questions), reaction time measures, and a three-level certainty scale to measure participants’ confidence in their judgments. also including gender, age,.
Metadata for publication "Mobile Solutions for Clinical Surveillance and Evaluation in Infancy—General Movement Apps"
This publication is a review and is not based on original data
Supplementary Materials: Crime Dinner– A Serious Game for Fostering Sustainability Competencies
This dataset contains the complete design and implementation materials for the serious role-playing game "Eine tödliche Ladung", developed as part of a Bachelor Thesis on Education for Sustainable Development (ESD).
The game simulates a complex, multi-stakeholder conflict surrounding the planned construction of a battery gigafactory in the fictional municipality of Lüneberg. It is designed to foster Key Competencies in Sustainability (KCS) among higher education students by forcing them to navigate the trade-offs between economic development, ecological preservation, and social justice.
The repository includes the following files:
Character Profiles: Detailed role descriptions for eight active stakeholders, including their specific sustainability conflicts, backgrounds, and hidden agendas.
Narrative Cues (Hint Cards): A complete set of gameplay clues (Round 1 and Round 2) used to reveal systemic interdependencies, secrets, and plot twists during the session.
Pedagogical Framework: A Competency Matrix linking specific game mechanics and narrative elements to the Key Competencies in Sustainability framework (e.g., Systems Thinking, Normative Competence).
Assessment Tools: The Observation Guide (Beobachtungsleitfaden) used to qualitatively assess the manifestation of competencies during the role-play
Replication Data for: Iron-fortified drinking water in Anganwadi Centres in rural India: a randomized controlled trial
This dataset contains replication files for the peer-reviewed journal article "Iron-fortified drinking water in Anganwadi Centres in rural India: a randomized controlled trial". The dataset includes analysis data and code files to replicate the analysis
Mobile Laserscanning Results 2025
FoResLab SP:5 Status: FINAL Type: Processed data Expected completion: Expected update interval: (maybe once more) Short description: Summer scans -Leaf-on- of all 25 forest lab sites. Using a mobile laser scanner Geoslam Horizon by Geoslam Ltd., Nottingham, UK. We scanned each plot, starting in the center of the plot and consecutively walking in circles of increasing radius around the center until the whole area was scanned. The area was then clipped to match with the drone coverage of the sites, filtered -standard filters for outliers-, subsampled to 1 cm resolution and normalized -terrain normalization-Final metric table of box-dimension, canopy cover, effective number of layers, foliage height diversity and vertical evenness. (2025
Transfer erfolgreich gestalten: Ein praxisorientierter Baukasten für vielfältige Veranstaltungsformate
Im Zuge eines Teilprojekts des Hannover Transfer Campus ist die vorliegende Handreichung entstanden, die Akteur*innen aus Wissenschaft und Wirtschaft als Werkzeugkasten bei der Planung,
Gestaltung und Umsetzung von Transferveranstaltungen dienen soll. Die vorgestellten Veranstaltungsformate und digitalen Hilfsmittel sind für verschiedene Bedarfe und Anwendungskontexte geeignet und erlauben unterschiedlichen Akteur*innen die geeigneten Formate für die spezifischen Anforderungen eigener Transferveranstaltungen zu finden